Break Distance error

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Lamkefyned
Posts: 348
Joined: Thu May 23, 2013 11:38 am
Location: Spain

Break Distance error

#1 Post by Lamkefyned » Mon Nov 10, 2014 2:51 pm

Hello, I have a problem ...

using this type of waypoints ... if I get a Break distance is stopped and not do anything ... anyone have any solution?

Code: Select all

player:moveTo(CWaypoint(3443,4016,430))
If you think something is right just because everyone else believes,you're not thinking.

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Break Distance error

#2 Post by rock5 » Tue Nov 11, 2014 5:43 am

If you use this

Code: Select all

player:moveTo(CWaypoint(3443,4016,430), true)
it will ignore mobs and not stop until it reaches the coordinates.
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Lamkefyned
Posts: 348
Joined: Thu May 23, 2013 11:38 am
Location: Spain

Re: Break Distance error

#3 Post by Lamkefyned » Tue Nov 25, 2014 12:37 pm

R5 Thanks, I'll try
If you think something is right just because everyone else believes,you're not thinking.

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