I've tried a few times now to find pointers. Seems impossible.
I have to say thought, it might be simple in comparison to Diablo but, for a web based game or a very small download, it's quite a nice looking game graphics wise and really easy to play.
Drakensang Online (Bot)
Re: Drakensang Online (Bot)
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Re: Drakensang Online (Bot)
Like I said I think from Java version to Java version it is different, also if you have a 32-bit or a 64-bit PC.
The client is nothing else than a browser which loads the textures and the Java code from the Internet.
From the previous results it is very likely that offset 1 and 3 could be different on you PC.
Because their are so many pointers there is no chance seeking the pointers manually(like in Lisa's ROM tutorial for CE)
The client is nothing else than a browser which loads the textures and the Java code from the Internet.
From the previous results it is very likely that offset 1 and 3 could be different on you PC.
Because their are so many pointers there is no chance seeking the pointers manually(like in Lisa's ROM tutorial for CE)
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Re: Drakensang Online (Bot)
If it is like a browser and it's still running the java game then my guess is it's impossible to find pointers. Not much point in working on a bot then.
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Re: Drakensang Online (Bot)
Why? O.o I did find them I found the "new" coordbase too and bases + offsets for which is under my mouse.(still working after a couple of restarts)rock5 wrote:If it is like a browser and it's still running the java game then my guess is it's impossible to find pointers. Not much point in working on a bot then.
Next things are loot and mops.
By the way :
Code: Select all
coordsbase3 = {0x664,0x2C,0xA4},
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Re: Drakensang Online (Bot)
Okay I completed the pattern search for now. Yesterday were an update from the game so new addresses:
http://dateiupload.com/61f
I haven't much time lately but I could confirm that most "thinks" are object(like in rom) with the same size in a list, I couldn't find were the list starts and end. When I have a little more time I think I can find the needed information.
Update:
The size of the objects in higher regions seems to be 5C0 calculate as offset from the names (player) , there are downstairs and also upstairs.(There also holes in it)
The border of this I can test out with experience but what I need are the x/y coordinates of the pawns/loot which should be in higer memory regions and have no name. That finding and linking with the name will be the most difficult part.
Update 2:
Wow that was fast the object are small but I'm not 100% sure of there size 60,70 or 90 hex and all are in lower region than the players. This a picture when a near player moves :
What are those 5 bytes ? uselay I have 4 bytes = 32 bit or 8 bytes 64 bit. I think those values must be x,z and dir1 and dir2
http://dateiupload.com/61f
I haven't much time lately but I could confirm that most "thinks" are object(like in rom) with the same size in a list, I couldn't find were the list starts and end. When I have a little more time I think I can find the needed information.
Update:
The size of the objects in higher regions seems to be 5C0 calculate as offset from the names (player) , there are downstairs and also upstairs.(There also holes in it)
The border of this I can test out with experience but what I need are the x/y coordinates of the pawns/loot which should be in higer memory regions and have no name. That finding and linking with the name will be the most difficult part.
Update 2:
Wow that was fast the object are small but I'm not 100% sure of there size 60,70 or 90 hex and all are in lower region than the players. This a picture when a near player moves :
What are those 5 bytes ? uselay I have 4 bytes = 32 bit or 8 bytes 64 bit. I think those values must be x,z and dir1 and dir2
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Re: Drakensang Online (Bot)
I think I don't need necessarily the tables/objects I can also let the mouse cycles around the char and read what is under the mouse but having the information would be much nicer, so I think I will do both share times starting building the actual bot and try making sense of the tables/objects in the memory.
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