PK death

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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CrazyGuy
Posts: 63
Joined: Mon Mar 23, 2009 10:41 am

PK death

#1 Post by CrazyGuy » Mon Apr 27, 2009 1:34 am

If you die due to pk death the bot just hangs after you die. Any way to add the check to see if you are dead outside of combat?

Rajinn
Posts: 33
Joined: Mon Apr 13, 2009 12:43 pm

Re: PK death

#2 Post by Rajinn » Mon Apr 27, 2009 10:36 am

CrazyGuy wrote:If you die due to pk death the bot just hangs after you die. Any way to add the check to see if you are dead outside of combat?
i dont experience this issue...

CrazyGuy
Posts: 63
Joined: Mon Mar 23, 2009 10:41 am

Re: PK death

#3 Post by CrazyGuy » Mon Apr 27, 2009 2:08 pm

Odd, maybe ill have to go over my settings again.

aasi888
Posts: 64
Joined: Fri May 15, 2009 5:13 am

Re: PK death

#4 Post by aasi888 » Tue May 26, 2009 3:03 pm

I'm also having the same issue.

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Re: PK death

#5 Post by Administrator » Tue May 26, 2009 10:23 pm

Go to classes/player.lua, line 595. You'll see this line of code near there:

Code: Select all

	CPawn.update(self); -- run base function
Directly under that, add this:

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	printf("Alive Check: %d\n", memoryReadByte(getProc(), self.Address + charAlive_offset));
Now, the next time this happens, report what the "Alive Check" is reported to be.

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