DoD (Dungen of Dalanis) 1. boss farming Waypoint
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
yes but doesnt sell anything else food and stuff in bag 1 and 2
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
how many backpacks you have active ? and the entire contents to be sold? or not
the options start at line 40 to 56
the options start at line 40 to 56
changeProfileOption("INV_AUTOSELL_FROMSLOT", 60)
changeProfileOption("INV_AUTOSELL_TOSLOT", 240)
Slots = 175
dura = 0.9
instancebuff = false
--==New on Ver. 0.2==--
Instancereset = false
--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")
Grassland_Mix = false
Magic_Lute = false
Magic_Tambourine = false
Magic_Guitar = false
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
all bags i have active and ik but thet option is true
--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")
and evrything in lasts back is just looted crap i dont need ore even want
--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")
and evrything in lasts back is just looted crap i dont need ore even want
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
ok then I would do it.
The things which thou wilt not sell in the first two bags
and set to follow in the option
The things which thou wilt not sell in the first two bags
and set to follow in the option
your character will only go to the dealer if his have the full bags in your case (175)change profile option ("INV_AUTOSELL_FROMSLOT", 121)
change profile option ("INV_AUTOSELL_TOSLOT", 240)
Slots = 175
change profile option ("INV_AUTOSELL_ENABLE", "true")
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
it goes to the dealer clicks on it opens shop then walks away... it just hates me i gues i did evrything in it what had to be there exactly how you said
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
ok thank you I will check this
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
crap then lol if it sells i earn like couple mill a day extra
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
I have revised the main.xml he should now go sell
if this is not the case then check once your profile
//EDIT
test overnight ~8 hours 396 rounds 1584 Mementos
if this is not the case then check once your profile
you not longer needs to specify the backpack size<option name="DEBUG_AUTOSELL" value="true" />
<option name="INV_AUTOSELL_ENABLE" value="true" />
<option name="INV_AUTOSELL_FROMSLOT" value="120" />
<option name="INV_AUTOSELL_TOSLOT" value="180" />
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue,purple,orange,gold" />
<option name="INV_AUTOSELL_IGNORE" value="" /> --must have the same language as the game for me (FR)
<option name="INV_AUTOSELL_TYPES" value="" /> --must have the same language as the game for me (FR)
<option name="INV_AUTOSELL_TYPES_NOSELL" value="Recettes" /> --must have the same language as the game for me (FR)
<option name="INV_AUTOSELL_NOSELL_STATSNUMBER" value="6" />
//EDIT
test overnight ~8 hours 396 rounds 1584 Mementos
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
lol for some reason i die now -.- before always killed it never dead wtff alright this one maybe sells but gets me killed can i get the old one plz ty already cant kill it on normal if not buffed too so lol thets why i like old one more
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
hmm is has not much change to previous version
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
previous reset party evry time got ghost buff and killed the boss and didnt change difficulty to normal
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
you must adjust the settings that you want
changeProfileOption("INV_AUTOSELL_FROMSLOT", 120)
changeProfileOption("INV_AUTOSELL_TOSLOT", 180)
dura = 99
instancebuff = true
--==New on Ver. 0.2==--
Instancereset = true
--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")
Grassland_Mix = true
Magic_Lute = false
Magic_Tambourine = false
Magic_Guitar = false
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
all settings are right .... can i just get the old version 0.3 back plz
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
Hey
I´ve tried to follow all steps, I have installed all addons, updated rombot, copied the newest userfunctions folder to my addon folder but I´ve got a problem with attacking the boss. I only want to farm DoD first boss alone with a character to reset the instance which stands in his house. I can run the bot, he invites my other character, he enters the instance and walks to the boss. If he gets aggro of the mobs he kills them (if the skill is ready he uses Elemental Catalysis; is that normal? I dont need it to kill a trash mob lol ). If my char stands in front of the boss he waits 2 seconds and walks the way back, resets instance and do everything again. The bot walks from the waypoint #8 to #19. I´m trying everything since 3 hours now (yesterday 2 hours too), but I´m a noob . I´ve tried to rename boss_buff() in Boss_buff() like it´s said, but in that file I downloaded it´s written right already. All bug fixes of the other users are included in my file, so I don´t know what to do now.
It would be nice, if anyone knows how to fix that
by the way, anyone knows what happened to rompros.com? I used that site every day, then the start page got hacked, but you could go into the different sections. Since a few days you can´t go anywhere on the site, i´ts completely broken :O
I´ve tried to follow all steps, I have installed all addons, updated rombot, copied the newest userfunctions folder to my addon folder but I´ve got a problem with attacking the boss. I only want to farm DoD first boss alone with a character to reset the instance which stands in his house. I can run the bot, he invites my other character, he enters the instance and walks to the boss. If he gets aggro of the mobs he kills them (if the skill is ready he uses Elemental Catalysis; is that normal? I dont need it to kill a trash mob lol ). If my char stands in front of the boss he waits 2 seconds and walks the way back, resets instance and do everything again. The bot walks from the waypoint #8 to #19. I´m trying everything since 3 hours now (yesterday 2 hours too), but I´m a noob . I´ve tried to rename boss_buff() in Boss_buff() like it´s said, but in that file I downloaded it´s written right already. All bug fixes of the other users are included in my file, so I don´t know what to do now.
It would be nice, if anyone knows how to fix that
by the way, anyone knows what happened to rompros.com? I used that site every day, then the start page got hacked, but you could go into the different sections. Since a few days you can´t go anywhere on the site, i´ts completely broken :O
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
I can not be foundkilbord wrote:all settings are right .... can i just get the old version 0.3 back plz
look into your private messagesAlterEgo95 wrote:Hey
I´ve tried to follow all steps, I have.....
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
o well okay then i wait till you improve your bot even more:)
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
man i am trying to use this with two wardens first problem is that they don't help each other fight mobs second is that the warden pets skills are not on when they enter the instance i downloaded the new verson of MM so i have the lastest download i have my all my party options set to true and they don't attack the boss i can my elite factor is 1000 and they still don't fight the boss i have all the user functions listed in the main post and i just can't get the bots to be in sync. i been trying to read up on what to do but i am tapped out...maybe i have event monitor set up wrong because i wasn't sure what to edit and i read at post over and over. sorry for the wall of text
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
farming dod b1 solo works fine so far after relentless tweaking
takes around ~70seconds for a run
next step for me would be joining at least 2 chars and looting additional mementos
- Check for party, leave, invite buddy
use long buffs and food
enter vortex
flyhack
teleport to okander
findtarget kill him
check for buff 506432 > collet the buff from coffin
teleport back to vortex
enter vortex
start over
takes around ~70seconds for a run
next step for me would be joining at least 2 chars and looting additional mementos
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
set in profile the Char. nameabron1 wrote:first problem is that they don't help each other fight mobs
Code: Select all
<friend name="CHAR NAME" />
set in profile TARGET LEVEL DIFFERENCE ABOVE/BELOW to 70/70 xDabron1 wrote:second is that the warden pets skills are not on when they enter the instance i downloaded the new verson of MM so i have the lastest download i have my all my party options set to true and they don't attack the boss i can my elite factor is 1000 and they still don't fight the boss i have all the user functions listed in the main post and i just can't get the bots to be in sync. i been trying to read up on what to do but i am tapped out...maybe i have event monitor set up wrong because i wasn't sure what to edit and i read at post over and over. sorry for the wall of text
Code: Select all
<option name="TARGET_LEVELDIF_ABOVE" value="70" />
<option name="TARGET_LEVELDIF_BELOW" value="70" />
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
- Sithlord512589
- Posts: 36
- Joined: Thu Mar 04, 2010 9:21 am
Re: DoD (Dungen of Dalanis) 1. boss farming Waypoint
Can somebody enlighten me please.
Where do i have to put the cast-sequence to kill Oklander as mage?
´coz sometimes in random profile cast i didin´t get before he jumps.
that´s leading to my second request how do i integrate lisas madmen function to avoid being crushed to the ground ?
any suggestions
here my profile:
and here is my adopted main.xml
Where do i have to put the cast-sequence to kill Oklander as mage?
´coz sometimes in random profile cast i didin´t get before he jumps.
that´s leading to my second request how do i integrate lisas madmen function to avoid being crushed to the ground ?
any suggestions
here my profile:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="50" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="true" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="40" />
<option name="PHIRIUS_HP_LOW" value="60" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="0" />
<option name="MANA_POTION" value="0" /> <!-- set to "0" if not required to buy -->
<option name="ARROW_QUIVER" value="0" /> <!-- set to "0" if not required to buy -->
<option name="THROWN_BAG" value="0" /> <!-- set to "0" if not required to buy -->
<option name="POISON" value="0" /> <!-- set to "0" if not required to buy -->
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="ranged" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="5" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="225" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="70" />
<option name="TARGET_LEVELDIF_BELOW" value="70" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="main.xml" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="main_return.xml" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="0" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="500" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="61" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="180" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_IGNORE" value="IV" />
<option name="INV_AUTOSELL_NOSELL_DURA" value="110" />
<option name="INV_AUTOSELL_QUALITY" value="white,green,blue,purple" /> <!-- white,green,blue,purple -->
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /> <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="3" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="3" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- Party Bot options -->
<!-- <option name="PARTY" value="true" /> -->
<!-- <option name="PARTY_ICONS" value="true" /> -->
<!-- <option name="PARTY_INSTANCE" value="true" /> -->
<!-- Healing options -->
<!-- <option name="HEALER_FIGHT" value="true" /> --> <!-- For party bot if you want healer to also fight -->
<!-- pvp -->
<!--option name="PVP" value="true" /> --> <!-- To enable PVP, with this set to true it will auto attack any players with red names -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="Okander Mallen" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
<skills_mage>
<skill name="MAGE_FLAME" hotkey="MACRO" priority="90" autouse="true" />
<skill name="MAGE_FIREBALL" hotkey="MACRO" priority="70" autouse="false"/>
<skill name="MAGE_LIGHTNING" hotkey="MACRO" priority="80" autouse="false"/>
<skill name="MAGE_ENERGY_INFLUX" hotkey="MACRO" priority="80" inbattle="true" autouse="true"/>
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="MACRO" priority="80" inbattle="false" />
<skill name="MAGE_ENERGY_WELL" hotkey="MACRO" priority="100" inbattle="false" autouse="true"/>
<skill name="MAGE_PURGATORY_FIRE" hotkey="MACRO" priority="70" inbattle="true" autouse="false"/>
</skills_mage>
<skills_priest>
<skill name="PRIEST_URGENT_HEAL" hotkey="MACRO" priority="105" hpper="70" autouse="true" />
<skill name="PRIEST_REGENERATE" hotkey="MACRO" priority="90" hpper="80" autouse="true" />
<skill name="PRIEST_HOLY_AURA" hotkey="MACRO" priority="100" inbattle="true" autouse="true" hpper="45" />
</skills_priest>
<onLoad>
setwindow(206879)
</onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat>
player:lootAll()
</onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast>
</onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
<!--**************************************************************************************************************************************************************
******************************************************************************************************************************************************************
** MAIN.XML **
** Waypoint Create by Xm3n **
** **
** Thanks to Lisa, M4gm4, and all other tester **
** **
******************************************************************************************************************************************************************
***************************************************************************************************************************************************************-->
<!-- ##Version 0.3.1asu Beta## Options
##################################################################################################################################################################
## CHANGE FOLOW OPTION ##
## ##
## on line 48 changeProfileOption("INV_AUTOSELL_ENABLE", "true") set to true if you sell bag contents ##
## 38 changeProfileOption("INV_AUTOSELL_FROMSLOT", xx) 1-180 (1-30 is the first bag 1-60 sec. ...) ##
## 39 changeProfileOption("INV_AUTOSELL_TOSLOT", xxx) 1-180 (1-30 is the first bag 1-60 sec. ...) ##
## 47 changeProfileOption("EGGPET_ENABLE_ASSIST", "true") Set to true if you wanna use your pet ##
## 40 dura = xxx //100% = 1 // 50% = 0.5 // 10% = 0.1 ##
## 41 instancebuff = true true= On / false = Off get a buff if you open Coffin ##
## 44 Instancereset = true if you want to farme DoD solo and no wait to ##
## reset instance set this to true ##
## ##
## exp: Main char. go DoD and any other char is ##
## in house or miller ##
## ##
## 50 Grassland_Mix = true Set to true if you want use Grassland Mix ##
## 51-53 Magic_xxx = true Set to true if you want use the magic_instruments ##
## ##
## Set to party_true if you want use the magic_instruments ##
## form party member ##
## ##
## Set to false if you want to disable ##
###############################################################################################################################################################-->
changeProfileOption("INV_AUTOSELL_FROMSLOT", 120)
changeProfileOption("INV_AUTOSELL_TOSLOT", 180)
dura = 0.9
instancebuff = true
--==New on Ver. 0.2==--
Instancereset = true
--==New on Ver. 0.3==--
changeProfileOption("EGGPET_ENABLE_ASSIST", "false")
changeProfileOption("INV_AUTOSELL_ENABLE", "true")
Grassland_Mix = true
Magic_Lute = false
Magic_Tambourine = false
Magic_Guitar = false
<!--++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++..==Start Functions==..+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
###################
###!!!WARNING!!!###
###################
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++DONT CHANGE THE FOLLOW LINE+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-->
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
changeProfileOption("AUTO_ELITE_FACTOR", 1000)
changeProfileOption("HARVEST_DISTANCE", 150)
Count = 0
Zid = 0
BuffCount = 0
srun = 1
if not eventparty then
function eventparty()
checkeventparty()
end
end
if not checkeventparty then
--cprintf(cli.red, "\t\t\t !!!Fatal error!!!\nMicroMacro Stop\nPlease instal the user function \"userfunction_partymonitoring.lua\" \n")
function checkeventparty()
close()
end
end
function Boss_buff()
if useGoodie then
if Grassland_Mix == true then
if inventory:itemTotalCount(206874) > 1 then
useGoodie(206874)
end
else
cprintf(cli.yellow, "Please instal the user function \"useGoodie\" \n")
end
end
if Magic_Tambourine == true then
if inventory:itemTotalCount(204463) >= 1 then
inventory:useItem(204463) -- 3 days
yrest(4000)
elseif inventory:itemTotalCount(204571) >= 1 then
inventory:useItem(204571) -- 7 days
yrest(4000)
elseif inventory:itemTotalCount(206420) >= 1 then
inventory:useItem(206420) -- 30 days
yrest(4000)
end
elseif Magic_Tambourine == party_true then
yrest(4000)
end
if Magic_Lute == true then
if inventory:itemTotalCount(204544) >=1 then
inventory:useItem(204544) -- 3 days
yrest(4000)
elseif inventory:itemTotalCount(204570) >= 1 then
inventory:useItem(204570) -- 7 days
yrest(4000)
elseif inventory:itemTotalCount(206419) >= 1 then
inventory:useItem(206419) -- 30 days
yrest(4000)
end
elseif Magic_Lute == party_true then
yrest(4000)
end
if Magic_Guitar == true then
if inventory:itemTotalCount(204461) >= 1 then
inventory:useItem(204461) -- 3 days
yrest(4000)
elseif inventory:itemTotalCount(206418) >= 1 then
inventory:useItem(206418) -- 7 days
yrest(4000)
elseif inventory:itemTotalCount(204569) >= 1 then
inventory:useItem(204569) -- 30 days
yrest(4000)
end
elseif Magic_Guitar == party_true then
yrest(4000)
end
end
function Countround()
Count = Count+1;
cprintf(cli.pink, "Round Nbr: %s\n\n", Count)
end
function checkdura()
if dura > inventory:getMainHandDurability() then
__WPL:setWaypointIndex(__WPL:findWaypointTag("mech"))
end
local bcount = inventory:getItemCount(0)
if( 5 > bcount ) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("mech"))
end
end
function findzi()
keyboardHold( settings.hotkeys.MOVE_FORWARD.key )
yrest(500)
keyboardRelease( settings.hotkeys.MOVE_FORWARD.key )
waitForLoadingScreen(10)
yrest(500)
local getinlvl = sendMacro('GetInstanceLevel()')
if getinlvl == ("easy") then
zid = 128
elseif getinlvl == ("normal") then
zid = 127
elseif getinlvl == ("hard") then
zid = RoMScript("GetZoneID()");
sendMacro('SetInstanceLevel("easy")');
cprint(cli.blue, "Instance Lvl change to easy\n")
end
end
function getbuff()
player:harvest(114982)
player:update()
if player:hasBuff(506432) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
else
BuffCount = BuffCount+1
if BuffCount > 8 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
end
end
end
cprintf(cli.pink, "\n\n\nWaypoint create by Xm3n\n\n\n")
function gcheck()
local _go = false
local groupnumber = RoMScript("GetNumPartyMembers()")
if groupnumber == 0 then
_go = false
else
_go = true
end
return _go
end
function ireset()
local EventPartyName = "DoD"
local readycheck1 = RoMScript("UnitName('party1')")
local readycheck2 = RoMScript("UnitName('party2')")
local readycheck3 = RoMScript("UnitName('party3')")
local readycheck4 = RoMScript("UnitName('party4')")
local readycheck5 = RoMScript("UnitName('party5')")
local groupnumber = RoMScript("GetNumPartyMembers()")
if Instancereset == true then
SlashCommand("ILG destroy")
yrest(500)
SlashCommand("ILG inv")
elseif gcheck() == true then
repeat
until checkparty(400) == true
yrest(200)
SlashCommand("ILG destroy")
yrest(500)
SlashCommand("ILG inv")
end
yrest(200)
if 1 == srun and 0 == groupnumber then
srun = srun+1
elseif gcheck() == false then
cprintf(cli.red, "You must wait 30min to reset instance or groupe a player\n")
local _time = os.time()
repeat
until gcheck() == true or (os.time() - _time > 1800)
srun = 1
end
if not Instancereset == true then
eventparty(EventPartyName, "start")
yrest(500)
if readycheck1 == nil then
pname1 = ("Solo_run")
cprintf(cli.red, "!!! Warning you not in a group !!!\n")
else
pname1 = readycheck1
end
if readycheck2 == nil then
pname2 = ("NoPartyMembers")
else
pname2 = readycheck2
end
if readycheck3 == nil then
pname3 = ("NoPartyMembers")
else
pname3 = readycheck3
end
if readycheck4 == nil then
pname4 = ("NoPartyMembers")
else
pname4 = readycheck4
end
if readycheck5 == nil then
pname5 = ("NoPartyMembers")
else
pname5 = readycheck5
end
keyboardPress(key.VK_SPACE)
yrest(1000)
repeat
yrest(500)
local message = checkeventparty(EventPartyName,{pname1,pname2,pname3,pname4,pname5})
if message and message == pname1 or pname1 == "Solo_run" then char1 = true end
if message and message == pname2 or pname2 == "NoPartyMembers" then char2 = true end
if message and message == pname3 or pname3 == "NoPartyMembers" then char3 = true end
if message and message == pname4 or pname4 == "NoPartyMembers" then char4 = true end
if message and message == pname5 or pname5 == "NoPartyMembers" then char5 = true end
until char1 and char2 and char3 and char4 and char5
char1 = false
char2 = false
char3 = false
char4 = false
char5 = false
eventparty(EventPartyName, "stop")
end
end
</onLoad>
<!-- # 1 -->
<waypoint x="1667" z="-4926" y="763" tag="start" type="TRAVEL">
checkdura()
</waypoint>
<!-- # 2 -->
<waypoint x="1678" z="-5092" y="772" tag="enter" type="TRAVEL">
Countround()
ireset()
</waypoint>
<!-- # 3 -->
<waypoint x="1687" z="-5142" y="772" type="TRAVEL">
findzi()
--player:update
local zoneid = RoMScript("GetZoneID()")
if zoneid == 209 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("enter"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("instance"))
end
</waypoint>
<!-- # 4 --><waypoint x="1792" z="2877" y="520" tag="instance" type="TRAVEL">fly();teleport(1925,2826,520)</waypoint>
<!-- # 5 --><waypoint x="1925" z="2826" y="520" type="TRAVEL">teleport(1966,2785,520)</waypoint>
<!-- # 6 --><waypoint x="1966" z="2785" y="520" type="TRAVEL">teleport(2000,2753,520)</waypoint>
<!-- # 7 --><waypoint x="2000" z="2753" y="520" type="TRAVEL">teleport(2062,2713,520)</waypoint>
<!-- # 8 --><waypoint x="2062" z="2713" y="520" type="TRAVEL">teleport(2078,2676,500)</waypoint>
<!-- # 9 --><waypoint x="2078" z="2676" y="500" type="TRAVEL">teleport(2075,2632,500)</waypoint>
<!-- # 10 --><waypoint x="2075" z="2632" y="500" type="TRAVEL">teleport(2153,2567,442)</waypoint>
<!-- # 11 --><waypoint x="2153" z="2567" y="442" type="TRAVEL">teleport(2186,2530,408)</waypoint>
<!-- # 12 --><waypoint x="2186" z="2530" y="408" type="TRAVEL" tag="bossfight">flyoff();</waypoint>
if gcheck() == true then
if Instancereset == true then
Boss_buff()
player:fight()
elseif not Instancereset == true then
keyboardPress(key.VK_SPACE)
local _time = os.time()
repeat
until checkparty(100) == true or (os.time() - _time > 120)
Boss_buff()
player:fight()
end
elseif not gcheck() == true then
Boss_buff()
player:fight()
end
<!-- # 8 -->
<waypoint x="2191" z="2520" y="401">
if instancebuff == true then
player:update()
if player:hasBuff(506432) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("buffok"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("getbuff"))
end
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("buffok"))
end
</waypoint>
<!-- # 9 -->
<waypoint x="2465" z="2338" y="401" tag="getbuff" type="TRAVEL"> </waypoint>
<!-- # 10 -->
<waypoint x="2687" z="2340" y="432" type="TRAVEL"> </waypoint>
<!-- # 11 -->
<waypoint x="2707" z="2389" y="432" tag="object">
getbuff()
</waypoint>
<!-- # 12 -->
<waypoint x="2756" z="2346" y="432">
getbuff()
</waypoint>
<!-- # 13 -->
<waypoint x="2792" z="2444" y="432">
getbuff()
</waypoint>
<!-- # 14 -->
<waypoint x="2693" z="2476" y="432">
getbuff()
</waypoint>
<!-- # 15 -->
<waypoint x="2768" z="2546" y="432">
player:harvest(114982)
player:update()
if player:hasBuff(506432) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
else
BuffCount = BuffCount+1
if BuffCount > 8 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("havebuff"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("object"))
end
end
</waypoint>
<!-- # 16 -->
<waypoint x="2712" z="2340" y="432" tag="havebuff" type="TRAVEL"> </waypoint>
<!-- # 17 -->
<waypoint x="2290" z="2357" y="401" type="TRAVEL"> </waypoint>
<!-- # 18 -->
<waypoint x="2192" z="2520" y="401" type="TRAVEL"> </waypoint>
<!-- # 19 -->
<waypoint x="2191" z="2520" y="401" tag="buffok" type="TRAVEL">
BuffCount = 0
</waypoint>
<!-- # 20 -->
<waypoint x="1994" z="2762" y="433" type="TRAVEL"> </waypoint>
<!-- # 21 -->
<waypoint x="1891" z="2876" y="433" tag="exit" type="TRAVEL"> </waypoint>
<!-- # 22 -->
<waypoint x="1700" z="2886" y="433" type="TRAVEL">
findzi()
local zoneid = RoMScript("GetZoneID()")
if zoneid == zid then
__WPL:setWaypointIndex(__WPL:findWaypointTag("exit"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
end
</waypoint>
<!-- # 23 -->
<waypoint x="1707" z="-4755" y="752" tag="mech" type="TRAVEL">
local bcount = inventory:getItemCount(0)
player:update()
player:merchant(115536) --== no more works on Chapter IV ==--
yrest(500)
local cbcount = inventory:getItemCount(0)
if bcount == cbcount then
if player:openStore(115536) then
for i, item in pairs(inventory.BagSlot) do
if item.SlotNumber >= settings.profile.options.INV_AUTOSELL_FROMSLOT +60 and settings.profile.options.INV_AUTOSELL_TOSLOT +60 >= item.SlotNumber then
item:use() -- sells it to the store
end
end
end
end
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"))
</waypoint>
</waypoints>
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
german client, Server Europe
Thankful User of the other peoples mindwork
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