Ancient Treasures waypoint
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Re: Ancient Treasures waypoint
K tweaked some things, try V 3.3
- Attachments
-
- AT.xml
- V 3.3
- (4.11 KiB) Downloaded 148 times
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Ancient Treasures waypoint
im lost... that is onload only that need to put in minitreasure waypoint???
at_model is enough for that??
"Model file to remove blue portals in Ancient Treasure"
or need other model file??
at_model is enough for that??
"Model file to remove blue portals in Ancient Treasure"
or need other model file??
Re: Ancient Treasures waypoint
or that onload is only for "juin's waypoint" to work??
??
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="4230" z="4134" y="36">flyoff() teleportToWP() </waypoint>
<!-- # 2 --><waypoint x="4229" z="4135" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4230" z="4136" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4231" z="4137" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4232" z="4138" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4233" z="4139" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4234" z="4140" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4235" z="4141" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4236" z="4142" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4237" z="4143" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4238" z="4144" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4239" z="4145" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4240" z="4146" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4241" z="4147" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4242" z="4148" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4243" z="4149" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4244" z="4150" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4245" z="4151" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4246" z="4152" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4247" z="4153" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4248" z="4154" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4249" z="4155" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4250" z="4156" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4251" z="4157" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4252" z="4158" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4253" z="4159" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 3 --><waypoint x="4254" z="4160" y="36">teleportToWP() player:turnDirection(1); </waypoint>
<!-- # 4 --><waypoint x="4191" z="4204" y="0"> keyboardPress(key.VK_SPACE); </waypoint>
</waypoints>
??
Re: Ancient Treasures waypoint
You don't need any model files at all.
Just get to the minigame and start it, when it's finished it just goes to sleep.
This is still very much testing, so options to load other characters or load other WP can be added later.
Just get to the NPC and run it.
Just get to the minigame and start it, when it's finished it just goes to sleep.
This is still very much testing, so options to load other characters or load other WP can be added later.
Just get to the NPC and run it.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Ancient Treasures waypoint
Here's an update to lisas version with a few fixes.
- 1. It does come through the floor properly now.
2. It doesn't come through the floor when collecting candles.
3. Did a bit of work on chest collection but I'm still not 100% on it. It might sometimes get stuck. I did some last minute changes but ran out of characters to test with.
- Attachments
-
- AT.xml
- Version 3.31
- (3.99 KiB) Downloaded 182 times
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Ancient Treasures waypoint
Hi, I tried v3.31 of AT.xml and here is my feedback:
So thanx for your work and go ahead. I hope the above can be a little helpful.
Ric
- After entering the mini game, the character starts to fly in the air
- turning a little right in steps of 1 degree i think
- starts to port a little bit through the ini, outside the usual walls
- ports under the floor
- ports around the ini under the floor
- when reaching elementals it does not use them
- sticks its head out of the floor ... got aggroed, but continued porting and lost aggro
- reached the inner room, without any candle buff, no chests are in the room
- moved above floor, in the inner ring, outside the inner room, got aggroed and .... finaly died
So thanx for your work and go ahead. I hope the above can be a little helpful.
Ric
Re: Ancient Treasures waypoint
Made me laugh =)
Some people have been having issues with the character popping its head up when clicking candle, not sure why. It has been working just fine for me.
Maybe a waypoint deviation in profile?
Mine is always set to 0
Some people have been having issues with the character popping its head up when clicking candle, not sure why. It has been working just fine for me.
Maybe a waypoint deviation in profile?
Mine is always set to 0
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Ancient Treasures waypoint
no, deviation set to 0
Re: Ancient Treasures waypoint
yeah, i get that too, and not onkly with 1 char, but all. they just go back in the room, get aggroed and i have to continue manually.
when i will get home i will try to fix it. if the developers cannot get this error, they cannot fix it either, so it is up to us, users
when i will get home i will try to fix it. if the developers cannot get this error, they cannot fix it either, so it is up to us, users
Re: Ancient Treasures waypoint
Before 3.31 it would go forward a bit just before clicking the candle. If facing up, it's possible it would go up. 3.31 goes left-right instead of forward. I don't see why it would go up unless the candles were out of range but they aren't at those coordinates, unless you get different coordinates than everyone else.
Glad to hear no one had issues going through the floor when it's supposed to.
Glad to hear no one had issues going through the floor when it's supposed to.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Ancient Treasures waypoint
I just reread the above post. Sounds like it worked correctly except for not clicking the candles.
Are you guys using German clients by any chance?
Are you guys using German clients by any chance?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
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Re: Ancient Treasures waypoint
i never tried this "undergoing" version
i use the german client and a specific modified version for AT, but since 495 it wont work for my anymore
i use the german client and a specific modified version for AT, but since 495 it wont work for my anymore
Re: Ancient Treasures waypoint
we use
that should work in german, hmm or haven't we done the arg4 to string.find yet ?
Code: Select all
local elemental = GetIdName(113614) -- Elemental Candstick
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Ancient Treasures waypoint
I have it as not being committed yet.lisa wrote:we usethat should work in german, hmm or haven't we done the arg4 to string.find yet ?Code: Select all
local elemental = GetIdName(113614) -- Elemental Candstick
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Ancient Treasures waypoint
yes, its not clicking the candels and yes, german client here.rock5 wrote:I just reread the above post. Sounds like it worked correctly except for not clicking the candles.
Are you guys using German clients by any chance?
Sine now I used this to get item names:
Code: Select all
itemname = RoMScript("TEXT('Sys[itemid]_name')");
Code: Select all
itemname = GetIdName([itemid])
Re: Ancient Treasures waypoint
RoMScripts can take as much as 500ms to run. GetIdName is one of the memory functions and gets ids names from memory so is nearly instantanious.Rickster wrote:whats the difference to the method you use?
Back to your problem, as a german user you have to keep aware of all the names that have hyphens in them "-". Hyphens have a special meaning when using "string.find" or "string.match" functions and causes them to not work.
We are about to commit a change to the bot so this wont be a problem anymore with target_object and target_NPC etc.
In the mean time try just changing it to
Code: Select all
local elemental = "Elementar.Kerzenleuchter"
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: Ancient Treasures waypoint
the "-" is causing problems with german client also in
AcceptByQuestname..
had do sort out some of my dailys routines
AcceptByQuestname..
had do sort out some of my dailys routines
Re: Ancient Treasures waypoint
That's strange. It shouldn't.Germangold wrote:the "-" is causing problems with german client also in
AcceptByQuestname..
had do sort out some of my dailys routines
I even tested.
Code: Select all
Command> print(FindNormalisedString("Keiler-Hauer sammeln","Keiler-Hauer sammeln
"))
true
The only thing I can think of is the names are gotten 2 different ways. Is it possible the GetIdName doesn't match the RoMScript("GetQuestNameByIndex(1, "..i..")")?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Ancient Treasures waypoint
Did some testing in german. Turns out selecting the quests was not the problem. It was when it went to check the quest status. I actually fixed this when I first tidied up the code for commiting but when I went to commit something else first, this little change got lost.
Just have to change line 1215 of functions to.I'll add it to my next commit.
Just have to change line 1215 of functions to.
Code: Select all
return RoMScript("igf_questStatus(\""..NormaliseString(_questname).."\")")
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
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