New Dailies in Xaveria
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- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: New Dailies in Xaveria
New update:
I found the update pattern for daily quest complete and added it to the file. It will now update the appropriate offset from charClassInfoBase as the proc that writes to it uses this address.
I found the update pattern for daily quest complete and added it to the file. It will now update the appropriate offset from charClassInfoBase as the proc that writes to it uses this address.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
Re: New Dailies in Xaveria
author made a slight error, I would say by doing copy paste, I do it from time to time too lol
2 choices.
1.
define proc earlier in the code.
2.
change code so it uses getProc() instead of proc.
2 choices.
1.
define proc earlier in the code.
Code: Select all
proc = getProc()
change code so it uses getProc() instead of proc.
Code: Select all
foundAddress = findPatternInProcess(getProc(), updatePattern, updateMask, 0x648000, 0xA0000);
return memoryReadInt(getProc(), foundAddress + updateOffset) + 4;
Remember no matter you do in life to always have a little fun while you are at it
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- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: New Dailies in Xaveria
yep, I actually did this in my userfunc so I guess I forgot to do it in the onload, lol.
Edit: Should be fixed now. Let me know if you get anymore errors.
Patterns aren't perfect sciences. If it goes wrong y'all need to let me know. (I don't really run this script anymore because I don't like logging in much anymore.)
Edit: Should be fixed now. Let me know if you get anymore errors.
Patterns aren't perfect sciences. If it goes wrong y'all need to let me know. (I don't really run this script anymore because I don't like logging in much anymore.)
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
- Sithlord512589
- Posts: 36
- Joined: Thu Mar 04, 2010 9:21 am
Re: New Dailies in Xaveria
Hi there,
i got this error message everytime i start the script.
I remember at a previous revision it worked good.
Any idea on this ?
i got this error message everytime i start the script.
I remember at a previous revision it worked good.
Any idea on this ?
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
german client, Server Europe
Thankful User of the other peoples mindwork
Re: New Dailies in Xaveria
I have same error, so I am using still old version, which don't reading number of dailys left properly.
- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: New Dailies in Xaveria
Yes, the problem is that the offset changed and the pattern didn't work after the last patch. I'm justing going to put the romscripts back in because this is becoming way too tedious.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
Re: New Dailies in Xaveria
Another thought:
When script are changing channel because of Ogest's aggro, it should check first is there any Copper Gardener in range. I found couple of times when there was a changing channel delay activated, and Copper Gardener was attacking character. So I immediately stopped it and killed gardener. Otherwise character will not survive 25 seconds of his attacks and die.
When script are changing channel because of Ogest's aggro, it should check first is there any Copper Gardener in range. I found couple of times when there was a changing channel delay activated, and Copper Gardener was attacking character. So I immediately stopped it and killed gardener. Otherwise character will not survive 25 seconds of his attacks and die.
- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: New Dailies in Xaveria
I have a solution for this but if I put it in this script I'd have to add an additional dependancy on the fast login scripts. Should I add it?cufRet8e wrote:Another thought:
When script are changing channel because of Ogest's aggro, it should check first is there any Copper Gardener in range. I found couple of times when there was a changing channel delay activated, and Copper Gardener was attacking character. So I immediately stopped it and killed gardener. Otherwise character will not survive 25 seconds of his attacks and die.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
Re: New Dailies in Xaveria
Sounds all right for me. At least let's give it a try.
- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: New Dailies in Xaveria
Ok, I've made a v2 with some fast channel swapping but I ran out of daily quests while testing some of the new functions. Will have v2 ready later.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
Re: New Dailies in Xaveria
I don't use this script but if it relies on channel swapping, I see a flaw. My server only has 1 channel.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
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- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: New Dailies in Xaveria
On the servers I've played on that's zone dependant. Most zones are 1 channels, some are two, and Xaveria has been 3 since it was implemented.rock5 wrote:I don't use this script but if it relies on channel swapping, I see a flaw. My server only has 1 channel.
So Xaveria only uses one channel on your server? Man, those dog meats must be in SUPER high demand.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
Re: New Dailies in Xaveria
Australian server doesn't have a big population yet. It's 1 channels in all locations.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- Sithlord512589
- Posts: 36
- Joined: Thu Mar 04, 2010 9:21 am
Re: New Dailies in Xaveria
Now it´s working without an error, but sometimes enemies aren´t attacked
Maybe it´s because i use the german client, going to translate the specific names and check the script again in the next days.
But nontheless i gratefull bow my head to the author(s) and supporters. THREE THUMBS UP
Edit: Okay did the translation. Seen to work flawlessly.
So for any german-client-user ... here is the file... have fun
Edit: Fixed translation in whole code. i missed a few target names.
And the error i described above just seem to happen if you are standing on the portpoint (recall)
So if you move a little to the middle of the camp and start the script everything is fine....
A suggestion i thrown in how about mounting while moving from/to camp? i will try to figure this out.
Okay i tried to mount with the player:mount (); command, which i set at several point but this b*st*rd just wont do it. What do i miss ? a hesitation like yrest? to get on the mount.
Need the mount to be specified somewhere, because i have 2 different, but just 1 in Actionbar?
Any suggestions ? please....
Maybe it´s because i use the german client, going to translate the specific names and check the script again in the next days.
But nontheless i gratefull bow my head to the author(s) and supporters. THREE THUMBS UP
Edit: Okay did the translation. Seen to work flawlessly.
So for any german-client-user ... here is the file... have fun
Edit: Fixed translation in whole code. i missed a few target names.
And the error i described above just seem to happen if you are standing on the portpoint (recall)
So if you move a little to the middle of the camp and start the script everything is fine....
A suggestion i thrown in how about mounting while moving from/to camp? i will try to figure this out.
Okay i tried to mount with the player:mount (); command, which i set at several point but this b*st*rd just wont do it. What do i miss ? a hesitation like yrest? to get on the mount.
Need the mount to be specified somewhere, because i have 2 different, but just 1 in Actionbar?
Any suggestions ? please....
- Attachments
-
- Daily_Xaveria-FLCamp_german.xml
- (11.25 KiB) Downloaded 168 times
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
german client, Server Europe
Thankful User of the other peoples mindwork
- Sithlord512589
- Posts: 36
- Joined: Thu Mar 04, 2010 9:21 am
Re: New Dailies in Xaveria
okay i got it the mount thing.
Findfunction is your friend
i´m not a programer but as far as i understand the script, it should do the Abysal and the other killing until the dailyquest ist done.
That seems to fail.
Is it possible that the status-call if the the quest ist complete or not also have to be translated?
In short: which part gives the status-request-answer? Rom in client-selected-language or just as 1,2,3 status ?!
Hope i made my point clear?
Findfunction is your friend
i´m not a programer but as far as i understand the script, it should do the Abysal and the other killing until the dailyquest ist done.
That seems to fail.
Is it possible that the status-call if the the quest ist complete or not also have to be translated?
In short: which part gives the status-request-answer? Rom in client-selected-language or just as 1,2,3 status ?!
Hope i made my point clear?
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
german client, Server Europe
Thankful User of the other peoples mindwork
- MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
Re: New Dailies in Xaveria
I'd considered going back and change this to work with "FindIdName" but I kept stopping myself because I'm not sure if there will be an issue with umlauts. Some non-standard characters don't send to the client correctly from the waypoint file. That could be the issue you're having.Sithlord512589 wrote:okay i got it the mount thing.
Findfunction is your friend
i´m not a programer but as far as i understand the script, it should do the Abysal and the other killing until the dailyquest ist done.
That seems to fail.
Is it possible that the status-call if the the quest ist complete or not also have to be translated?
In short: which part gives the status-request-answer? Rom in client-selected-language or just as 1,2,3 status ?!
Hope i made my point clear?
You'll need to replace them with the umlauts codes:
http://solarstrike.net/phpBB3/viewtopic ... 14b#p33357
Different topic but same issue.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571
- Sithlord512589
- Posts: 36
- Joined: Thu Mar 04, 2010 9:21 am
Re: New Dailies in Xaveria
Any progress on the german script tuning front?
I did not had the time to play around with the script or neither the capability?
I would try if someone could confirm or denial my suspect.
Is the status answer of the quest to to be fulfilled returned by the game or possibly returned in client-language setting (in case german)
or is it an mm answer returned in english or as number?
Thanks in advance
I did not had the time to play around with the script or neither the capability?
I would try if someone could confirm or denial my suspect.
Is the status answer of the quest to to be fulfilled returned by the game or possibly returned in client-language setting (in case german)
or is it an mm answer returned in english or as number?
Thanks in advance
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
german client, Server Europe
Thankful User of the other peoples mindwork
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: New Dailies in Xaveria
eddited some line
and is way slow watching the bot turning in those quest
is traveling, good
Y not travel with mount?
Code: Select all
DQ1 = RoMScript("TEXT('Sys424179_name')");
DQ2 = RoMScript("TEXT('Sys424205_name')");
DQNPC12 = "Wernika Diyazi";
DQ3 = RoMScript("TEXT('Sys424181_name')");
DQ4 = RoMScript("TEXT('Sys424180_name')");
DQNPC34 = "Robbie Butcher";
is traveling, good
Y not travel with mount?
Re: New Dailies in Xaveria
Instead of using
which is way slow because it uses RoMScript, you can use
which gets the name from memory so is very fast.
Code: Select all
RoMScript("TEXT('Sysnnnnnn_name')");
Code: Select all
GetIdName(nnnnnn);
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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