Allmost foolproof KS run
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Allmost foolproof KS run
i have a warrior farming and have lots of problems downing the cliff already tried the fly option but not works
the fly option only works wen he finished the waypoint so
wen the character down the clif the bot dont do the fly until it get the floor
any idea?
the fly option only works wen he finished the waypoint so
wen the character down the clif the bot dont do the fly until it get the floor
any idea?
Re: Allmost foolproof KS run
dropping off cliffs do a % to max hp and it can kill you if the drop is high enough.
The drop on way to KS usually does around 60% damage.
Alternatively you can do a route down the path back to KS, it takes more time as it is a longer traveling distance.
It is possible to cast a skill on the way down which interupts the dropping, if mounted and dismounts, timing is very hard to get right with the bot though.
The drop on way to KS usually does around 60% damage.
Alternatively you can do a route down the path back to KS, it takes more time as it is a longer traveling distance.
It is possible to cast a skill on the way down which interupts the dropping, if mounted and dismounts, timing is very hard to get right with the bot though.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 446
- Joined: Wed Aug 03, 2011 7:37 pm
Re: Allmost foolproof KS run
create a new waypoint before the drop, then insert the fly() call there. Then modify the existing drop waypoint to be at the top of the cliff and add another at the bottom.Pmaia wrote:i have a warrior farming and have lots of problems downing the cliff already tried the fly option but not works
the fly option only works wen he finished the waypoint so
wen the character down the clif the bot dont do the fly until it get the floor
any idea?
Re: Allmost foolproof KS run
There is a path that takes max of 20% HP (usually 0). It would be hard to implement to the bot (as even manually it is hard to ride there), but as you are planning to use fly() anyway you can try to make WP trough the cliff wall on the right side of this "broken tree" down. Hope you get where.
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: Allmost foolproof KS run
working on a routine for my ks bot's right now
varanas_1
this is what i do after both minigames (cot and survival)
varanas_1
- recall if neccessary to your prerecorded spot in varanas
check if there are enough phirustoken > if not goes to logar completing some boars and bears quest and reutrns to step one
from lieve (outside of varanas on the bridge) teleport to mainsquare
talk to the mercant "kerby" and sell everything
buy 3*5 diamonds from Cedric
send gold, tier3 runes and guild runes to mainchar leave 15k gold
contine to npc malatina
autoload cot_tele
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
--=================--
-- Variables
--=================--
-- 420112 Keiler-Hauer sammeln 420129 Scharfe Baerenklauen
-- questnames
boars = GetIdName(420112);
bears = GetIdName(420129);
--=================--
-- Functions
--=================--
function startclawntusk()
bearclaw = inventory:itemTotalCount(200609)
boartusk = inventory:itemTotalCount(200624)
if ((50>bearclaw) and (50>boartusk)) then
printf("CharacterName = "..player.Name.. " Needs more Daily Items.. Im all out\n");
printf("Farming more of them");
__WPL:setWaypointIndex(__WPL:findWaypointTag("gotofarm"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("startquesting"))
end
end
function roundclawntusk()
bearclaw = inventory:itemTotalCount(200609)
boartusk = inventory:itemTotalCount(200624)
if ((50>bearclaw) and (50>boartusk)) then
printf("Need more Daily Items\n");
printf("Farming more of them\n");
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("returnfromround"))
end
end
--===========================--
-- location location location
--===========================--
local zoneid = RoMScript("GetZoneID()")
if math.mod(zoneid,1000) == 2 then
if (150 > distance(player.X,player.Z,4866,-1928)) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("startthegames"))
printf("Your right next to Malatina");
elseif (150 > distance(player.X,player.Z,2323,1144))then
-- right next to outside snoop
phirustoken = inventory:itemTotalCount(203038)
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (70>phirustoken) and ((dailyQuestsPerDay - dailyQuestCount) > 0) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("gotologar"));
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("varanasporter"));
end
end
end
if math.mod(zoneid,1000) == 1 then
-- already in logar
__WPL:setWaypointIndex(__WPL:findWaypointTag("startinlogar"));
end
if math.mod(zoneid,1000) == 6 then
-- that would be Dust Devil Canyon
local cooldown, remaining = sendMacro("GetSkillCooldown(1,2);")
if remaining > 1 then
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z))
-- loadPaths("Kstopancernoturtle");
else
sendMacro("UseSkill(1,2);");
waitForLoadingScreen()
player:update();
end
end
</onLoad>
--=================--
-- Varanas Map
--=================--
<!-- # 1 --><waypoint x="2328" z="1144" y="4" tag="varanasporter">
-- This is located in front of varans bridge where the portal dog is
phirustoken = inventory:itemTotalCount(203038)
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (70>phirustoken) and ((dailyQuestsPerDay - dailyQuestCount) > 0) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("gotologar"));
else
-- do nothing
end
</waypoint>
<!-- # 2 --><waypoint x="2578" z="1033" y="38"> </waypoint>
<!-- # 3 --><waypoint x="2765" z="956" y="54">
-- taking a teleport inside varans to the mainsquare
player:target_NPC("Lieve");
sendMacro("ChoiceOption(2);");
waitForLoadingScreen();
</waypoint>
<!-- # 6 --><waypoint x="4745" z="-1968" y="115">
-- now you are at the mainsquare next to porter npc Noreve
</waypoint>
<!-- # 7 --><waypoint x="4863" z="-1988" y="115"> </waypoint>
<!-- # 8 --><waypoint x="4958" z="-2018" y="115">
-- this is a npc mercant, best would be cleaning the inventory up and selling unessessary items
-- i had great success with the Addon Bagcleanerseller, it works way faster than the traditional
-- bag sell option
player:target_NPC("Kerby"); yrest(1000);
sendMacro("ChoiceOption(1);"); yrest(555)
sendMacro("BCS.Fn.Seller.Sell_to_Vendor(this, key);")
-- long pause to make sure selling is done
player:rest(15);
</waypoint>
<!-- # 10 --><waypoint x="5069" z="-2046" y="103"> </waypoint>
<!-- # 11 --><waypoint x="5220" z="-2127" y="103">
-- next up with bag full of gold we aquire some diamonds for cash, 15 diamonds a day with a fixed
-- ratio off 1:25k
player:target_NPC("Cedric"); sendMacro("ChoiceOption(1);"); yrest(555);
player:target_NPC("Cedric"); sendMacro("ChoiceOption(1);"); yrest(555);
player:target_NPC("Cedric"); sendMacro("ChoiceOption(1);"); yrest(555);
</waypoint>
<!-- # 14 --><waypoint x="5225" z="-2161" y="103">
-- when its done we want to send all Items we might collected and not sold to our
-- character and money and gildrunes and more
-- it moves whenn neccersary endurance and resistance tier 3 runes from your magicbox to your bag
local Endurance = inventory:findItem(520123);
if Endurance then Endurance:moveTo("bags") end
local Resistance = inventory:findItem(520043);
if Resistance then Resistance:moveTo("bags") end
player:target_Object("Postfach",2000); yrest(300);
cgold = RoMScript('GetPlayerMoney("copper");')
cgold = cgold - 15000;
UMM_SendMoney("YOURTWINK", cgold); yrest(300);
UMM_SendByNameOrId("YOURTWINK",{520123,520043,202916,201967}); yrest(300);
-- send gildrunes and various tier 3 runes Simple Repair Hammer
</waypoint>
<!-- # 16 --><waypoint x="4994" z="-1937" y="103"> </waypoint>
<!-- # 17 --><waypoint x="4872" z="-1919" y="109" tag="startthegames">
-- next up this a the coords right next to npc malatina to do the minigames
-- but we need to make sure, that we have the neccessary amount of phirustoken left in the
-- bag to fullfill this
-- we need to do some more scripting here there for we just log out
loadPaths("cot_ks"); </waypoint>
--=================--
-- Go To Logar
--=================--
<!-- # 1 --><waypoint x="2328" z="1144" y="4" tag="gotologar">
-- This is located in front of varans bridge where the portal dog is
player:target_NPC("Sturobold"); yrest(300);
sendMacro("ChoiceOption(4);"); yrest(300);
RoMScript("OnClick_RequestDialogAccept()");
waitForLoadingScreen();
__WPL:setWaypointIndex(__WPL:findWaypointTag("startinlogar"));
</waypoint>
--=================--
-- Logar Map
--=================--
<!-- # 1 --><waypoint x="-1154" z="-5547" y="36" tag="startinlogar">
-- waypoint at logar
startclawntusk()
</waypoint>
-- going from teleportal to schwarzes brett
<!-- # 2 --><waypoint x="-1149" z="-5726" y="45" tag="startquesting"> </waypoint>
<!-- # 3 --><waypoint x="-1011" z="-5972" y="33"> </waypoint>
<!-- # 4 --><waypoint x="-814" z="-5965" y="45"> </waypoint>
<!-- # 5 --><waypoint x="-668" z="-5904" y="28"> </waypoint>
<!-- # 6 --><waypoint x="-612" z="-5823" y="24" tag="questmap">
-- standing right next to the quest targert and
-- need to accept two quest 110584 blackboard id
player:target_Object(110584); yrest(500);
AcceptQuestByName(boars); yrest(500);
player:target_Object(110584); yrest(500);
AcceptQuestByName(bears); yrest(500);
printf("Got the Quests\n");
</waypoint>
<!-- # 7 --><waypoint x="-631" z="-5948" y="26" tag="completequest"> </waypoint>
<!-- # 8 --><waypoint x="-640" z="-6010" y="27">
player:target_NPC("Dell"); yrest(500);
CompleteQuestByName(boars); yrest(500);
player:update(); yrest(500);
-- check if already done all daily quest
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) > 0 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("tocid"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("tosnoopbackvaranas"))
end
</waypoint>
-- to cid from dell is easy
<!-- # 14 --><waypoint x="-665" z="-6035" y="28" tag="tocid"> </waypoint>
<!-- # 15 --><waypoint x="-583" z="-6100" y="20">
player:target_NPC("Cid"); yrest(500);
CompleteQuestByName(bears); yrest(500);
player:update(); yrest(500);
-- check if already done all daily quest
repeat dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()") until dailyQuestCount and dailyQuestsPerDay
if (dailyQuestsPerDay - dailyQuestCount) > 0 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("toquestmap"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("tosnoopbackvaranas"))
end
</waypoint>
--from cid to questmap
<!-- # 12 --><waypoint x="-640" z="-6010" y="27" tag="toquestmap"> </waypoint>
<!-- # 11 --><waypoint x="-631" z="-5948" y="26"> </waypoint>
<!-- # 8 --><waypoint x="-612" z="-5823" y="24"> __WPL:setWaypointIndex(__WPL:findWaypointTag("questmap"));</waypoint>
-- returning from round
<!-- # 6 --><waypoint x="-1448" z="-4801" y="-10" tag="returnfromround"> </waypoint>
<!-- # 5 --><waypoint x="-1386" z="-5127" y="3"> </waypoint>
<!-- # 4 --><waypoint x="-1163" z="-5270" y="23"> </waypoint>
<!-- # 3 --><waypoint x="-1065" z="-5431" y="31"> __WPL:setWaypointIndex(__WPL:findWaypointTag("startquesting"));</waypoint>
-- farming tq items
<!-- # 3 --><waypoint x="-1065" z="-5431" y="31" tag="gotofarm">
changeProfileOption("TARGET_LEVELDIF_BELOW", 70); </waypoint>
<!-- # 4 --><waypoint x="-1163" z="-5270" y="23"> </waypoint>
<!-- # 5 --><waypoint x="-1386" z="-5127" y="3"> </waypoint>
<!-- # 6 --><waypoint x="-1448" z="-4801" y="-10"> </waypoint>
<!-- # 7 --><waypoint x="-1323" z="-4691" y="-34" tag="round"> roundclawntusk(); </waypoint>
<!-- # 8 --><waypoint x="-1254" z="-4687" y="-45"> </waypoint>
<!-- # 9 --><waypoint x="-1177" z="-4672" y="-44"> </waypoint>
<!-- # 10 --><waypoint x="-1105" z="-4665" y="-36"> </waypoint>
<!-- # 11 --><waypoint x="-1037" z="-4661" y="-31"> </waypoint>
<!-- # 12 --><waypoint x="-905" z="-4639" y="-34"> </waypoint>
<!-- # 13 --><waypoint x="-828" z="-4580" y="-38"> </waypoint>
<!-- # 14 --><waypoint x="-754" z="-4571" y="-40"> </waypoint>
<!-- # 15 --><waypoint x="-693" z="-4596" y="-39"> </waypoint>
<!-- # 16 --><waypoint x="-640" z="-4611" y="-43"> </waypoint>
<!-- # 17 --><waypoint x="-568" z="-4613" y="-50"> </waypoint>
<!-- # 18 --><waypoint x="-509" z="-4598" y="-52"> </waypoint>
<!-- # 19 --><waypoint x="-428" z="-4598" y="-46"> </waypoint>
<!-- # 20 --><waypoint x="-300" z="-4668" y="-39"> </waypoint>
<!-- # 21 --><waypoint x="-180" z="-4585" y="-32"> </waypoint>
<!-- # 22 --><waypoint x="-163" z="-4522" y="-33"> </waypoint>
<!-- # 23 --><waypoint x="-171" z="-4482" y="-33"> </waypoint>
<!-- # 24 --><waypoint x="-116" z="-4401" y="-28"> </waypoint>
<!-- # 25 --><waypoint x="-33" z="-4410" y="-31"> </waypoint>
<!-- # 26 --><waypoint x="-79" z="-4342" y="-33"> </waypoint>
<!-- # 27 --><waypoint x="-204" z="-4036" y="-16"> </waypoint>
<!-- # 28 --><waypoint x="-112" z="-3931" y="-26"> </waypoint>
<!-- # 29 --><waypoint x="-55" z="-3831" y="-16"> </waypoint>
<!-- # 30 --><waypoint x="-59" z="-3727" y="-11"> </waypoint>
<!-- # 31 --><waypoint x="18" z="-3591" y="-12"> </waypoint>
<!-- # 32 --><waypoint x="256" z="-3393" y="18"> </waypoint>
<!-- # 33 --><waypoint x="-121" z="-3000" y="0"> </waypoint>
<!-- # 34 --><waypoint x="-95" z="-2874" y="-12"> </waypoint>
<!-- # 35 --><waypoint x="-340" z="-3010" y="-13"> </waypoint>
<!-- # 36 --><waypoint x="-398" z="-3327" y="-9"> </waypoint>
<!-- # 37 --><waypoint x="-571" z="-3628" y="18"> </waypoint>
<!-- # 38 --><waypoint x="-703" z="-3779" y="26"> </waypoint>
<!-- # 39 --><waypoint x="-877" z="-3951" y="16"> </waypoint>
<!-- # 40 --><waypoint x="-977" z="-4052" y="19"> </waypoint>
<!-- # 41 --><waypoint x="-972" z="-4157" y="18"> </waypoint>
<!-- # 42 --><waypoint x="-992" z="-4230" y="12"> </waypoint>
<!-- # 43 --><waypoint x="-1039" z="-4280" y="0"> </waypoint>
<!-- # 44 --><waypoint x="-1103" z="-4329" y="-8"> </waypoint>
<!-- # 45 --><waypoint x="-1168" z="-4391" y="-17"> </waypoint>
<!-- # 46 --><waypoint x="-1246" z="-4504" y="-23"> </waypoint>
<!-- # 47 --><waypoint x="-1306" z="-4560" y="-23" tag="endround"> __WPL:setWaypointIndex(__WPL:findWaypointTag("round")); </waypoint>
<!-- # 1 --><waypoint x="-656" z="-6083" y="22" tag="tosnoopbackvaranas"> </waypoint>
<!-- # 2 --><waypoint x="-1098" z="-5830" y="45"> </waypoint>
<!-- # 3 --><waypoint x="-1165" z="-5592" y="41"> </waypoint>
<!-- # 4 --><waypoint x="-1177" z="-5530" y="39">
player:target_NPC("Sturobold"); yrest(100);
sendMacro("ChoiceOption(3);"); yrest(100);
RoMScript("OnClick_RequestDialogAccept()");
waitForLoadingScreen();
__WPL:setWaypointIndex(__WPL:findWaypointTag("varanasporter"));
</waypoint>
</waypoints>
- go to classhall
buy 2 scrolls theire
go to varanas east
go to housemaid
enter house
talk to 3 housekeeprs for lucky dust speed and faster cast
leave
load ks file
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
if (player.Name == "twink2") then
maidone = "Dhaunae Wiliams"; maidtwo = "Kate Kenafin"; maidtre = "Gelress Wamor";
end
if(player.Name == "twink1") then
maidone = "Ise Edwards"; maidtwo = "Aimlee Paille"; maidtre = "Vivian Miller";
end
</onload>
<!-- # 5 --><waypoint x="4757" z="-1986" y="134">
player:target_NPC("Noreve");yrest(300);
-- classhall
sendMacro("ChoiceOption(5);");
waitForLoadingScreen();
</waypoint>
<!-- # 1 --><waypoint x="5267" z="-3901" y="60"> </waypoint>
<!-- # 2 --><waypoint x="5267" z="-3901" y="60"> </waypoint>
<!-- # 3 --><waypoint x="5270" z="-3963" y="60"> </waypoint>
<!-- # 4 --><waypoint x="5233" z="-4028" y="60"> </waypoint>
<!-- # 5 --><waypoint x="5401" z="-4215" y="77"> </waypoint>
<!-- # 6 --><waypoint x="5515" z="-4368" y="65"> </waypoint>
<!-- # 7 --><waypoint x="5529" z="-4427" y="65">
player:target_NPC("Lehman");yrest(300);
sendMacro("ChoiceOption(2);");yrest(300);
sendMacro("ChoiceOption(1);");yrest(300);
player:target_NPC("Lehman"); yrest(300);
sendMacro("ChoiceOption(2);");yrest(300);
sendMacro("ChoiceOption(1);");
</waypoint>
<!-- # 6 --><waypoint x="5515" z="-4368" y="65"> </waypoint>
<!-- # 5 --><waypoint x="5401" z="-4215" y="77"> </waypoint>
<!-- # 4 --><waypoint x="5233" z="-4028" y="60"> </waypoint>
<!-- # 3 --><waypoint x="5270" z="-3963" y="60"> </waypoint>
<!-- # 2 --><waypoint x="5267" z="-3901" y="60"> </waypoint>
<!-- # 1 --><waypoint x="5267" z="-3901" y="60">
player:target_NPC("Lyeve");
sendMacro("ChoiceOption(3);"); yrest(300);
waitForLoadingScreen();
</waypoint>
<!-- # 8 --><waypoint x="4473" z="-35" y="71"> </waypoint>
<!-- # 9 --><waypoint x="4602" z="-48" y="72"> </waypoint>
<!-- # 10 --><waypoint x="4903" z="149" y="73"> </waypoint>
<!-- # 1 --><waypoint x="4956" z="344" y="53">
player:target_NPC(110752); yrest(555);
RoMScript("ChoiceOption(1);");
waitForLoadingScreen(5);
</waypoint>
<!-- # 9--> <waypoint x="4" z="7" y="0" tag="thehouse">
yrest(3000);
player:target_NPC(maidone);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");
player:target_NPC(maidtwo);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");
player:target_NPC(maidtre);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");yrest(300);
sendMacro("SpeakFrame_ListDialogOption(1, 6)");
yrest(5000);
player:target_NPC(110758); --leave the house
RoMScript("SpeakFrame_ListDialogOption(1, 1)");
waitForLoadingScreen(); </waypoint>
<!-- # 11 --><waypoint x="4959" z="334" y="72">
keyboardPress(key.VK_0); -- teleport to ks
waitForLoadingScreen(); --
loadPaths("Kstocasknoturtle");
</waypoint>
</waypoints>
Last edited by Germangold on Mon Jan 30, 2012 6:09 pm, edited 5 times in total.
Re: Allmost foolproof KS run
If you are absolutely sure you want to delete without checking when they expire you can just delete them.Germangold wrote:(TODO make sure no items are already in the inventory, cuz the be vanishing within a short time
Code: Select all
for i, item in pairs(inventory.BagSlot) do
if item.SlotNumber >= settings.profile.options.INV_AUTOSELL_FROMSLOT + 60 and
settings.profile.options.INV_AUTOSELL_TOSLOT + 60 >= item.SlotNumber then
if string.find(item.Name,"Potion:") then
item:delete()
end
end
end
Either way you get the idea.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: Allmost foolproof KS run
push*
just updated my post above
and it really works, saves me alot of time
just updated my post above
and it really works, saves me alot of time
Re: Allmost foolproof KS run
was wondering if the "honor party" invite is diffrent from the "regular" invite to party ?
Or does it automaticly invite to honorparty if that "buff" is up ?
Or does it automaticly invite to honorparty if that "buff" is up ?
Re: Allmost foolproof KS run
if you have the buff then it auto does an honor invite.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: Allmost foolproof KS run
I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
Re: Allmost foolproof KS run
You can take the normal waypoint, because you can not fly down the left and right. Therefore, just as you enter the boss fly space () and down the stairs again just FlyOff ()
I use the google translator, so do not be surprised if my english is funny
Re: Allmost foolproof KS run
Germangold wrote:I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
C'mon, a lvl 60 mage with root of nightmares (which isn't even the good one) can easily defeat boss 1.
Spend some of your earnings...
Re: Allmost foolproof KS run
Germangold sayrubenr wrote:Germangold wrote:I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
C'mon, a lvl 60 mage with root of nightmares (which isn't even the good one) can easily defeat boss 1.
Spend some of your earnings...
he wants to speedrun KSGermangold wrote:I have to check modifiy my KS routine to
Fly over Boss1, the fight takes way to long...
does anyone have working examples?
I use the google translator, so do not be surprised if my english is funny
Re: Allmost foolproof KS run
Saving 10 seconds of fight every run is not going to change anything. The risk of teleporting and get pushed back, or killed, or skiping a few mobs...
Re: Allmost foolproof KS run
It's pretty easy to skip first boss 100% of the time, you just need to make the coords for it and fly over, as people have stated.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: Allmost foolproof KS run
dude srysly? i have started few lvl55/50 mage/druids with less then 12.000 HP and 8k mana
those buddy wont be able to stand a chance against b1, so flying over it would save my time...
those buddy wont be able to stand a chance against b1, so flying over it would save my time...
Re: Allmost foolproof KS run
I skip the first boss. I still can't beat him with my best character. But then I don't use IS pots or anything like that.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: Allmost foolproof KS run
with my lvl70 warrior it takes like 3 white hits until b1 is down
Re: Allmost foolproof KS run
You should have plenty from all the cot runsrock5 wrote:But then I don't use IS pots or anything like that
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
Phirius Pots? Yeah sure, I meant pots that boost stats or damage etc.lisa wrote:You should have plenty from all the cot runsrock5 wrote:But then I don't use IS pots or anything like that
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Who is online
Users browsing this forum: No registered users and 0 guests