use a skill at a waypoint

Additional botting resources. Addons may be either for the game itself or for the RoM bot.
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
Post Reply
Message
Author
nerdyone255
Posts: 107
Joined: Mon Nov 22, 2010 10:17 am

use a skill at a waypoint

#1 Post by nerdyone255 » Thu Jan 05, 2012 11:16 am

not a difficult one at all. ive looked around a bit on how to use a skill at a specific waypoint, and only there, but i cant seem to get the syntax right.

for example- when i define a skill in my profile
<skill name="ROGUE_INFORMER" modifier="manual" hotkey="MACRO" priority="50" />

my rogue automatically uses it when i load any waypoint, as opposed to the specific part of the waypoint when i call

player:cast("ROGUE_INFORMER");

is there something im doing wrong with that "manual" modifier?

thanks in advance


edit: now that my brain is working i remember reading about a "bossbuff" idea someone had implimented. will look for that too now because thats the general idea im getting at.

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: use a skill at a waypoint

#2 Post by rock5 » Thu Jan 05, 2012 11:22 am

If you want to stop it automatically being used, add autouse = "false".

Code: Select all

<skill name="ROGUE_INFORMER" modifier="manual" hotkey="MACRO" priority="50" autouse="false" />
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

nerdyone255
Posts: 107
Joined: Mon Nov 22, 2010 10:17 am

Re: use a skill at a waypoint

#3 Post by nerdyone255 » Thu Jan 05, 2012 11:31 am

well that settles it!~

thanks for the quick reply rock as always

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: use a skill at a waypoint

#4 Post by kanta » Fri Jan 06, 2012 12:21 am

modifier="manual" is valid?
Scout/Knight/Rogue 70/66/66

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: use a skill at a waypoint

#5 Post by rock5 » Fri Jan 06, 2012 1:07 am

kanta wrote:modifier="manual" is valid?
LoL. I didn't even look at it. I just answered the question asked.

I'd say no. Maybe we can expect a post saying "got an error, something about modifier and manual." :)
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest