Ancient Treasures waypoint

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Ancient Treasures waypoint

#101 Post by rock5 » Thu Jan 05, 2012 10:55 am

I did ask you where you put

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	cecandle = player:findNearestNameOrId(_Elemental)
I see now that it's in the onload section. That means if you start the waypoint file outside of the game then it won't find a candle when it loads. It then never changes cecandle. Maybe you meant for it to be in getcandle().
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kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Ancient Treasures waypoint

#102 Post by kanta » Thu Jan 05, 2012 11:57 am

Ok, worked out the problem with the error. I think my solution will make the code more stable in the end anyway. Now to do all the other changes again...
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kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Ancient Treasures waypoint

#103 Post by kanta » Thu Jan 05, 2012 1:23 pm

This whole thing is going to drive me crazy..... I had it working again.... didn't change anything and now I'm getting the error again... I'm about to give up.
Scout/Knight/Rogue 70/66/66

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Ancient Treasures waypoint

#104 Post by rock5 » Thu Jan 05, 2012 1:31 pm

Maybe we can have another look? Another set of eyes might help.
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kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: Ancient Treasures waypoint

#105 Post by kuripot » Thu Jan 05, 2012 4:35 pm

kuripot wrote:what is this means???


an error after finish AT this is my wp


i have some edit from from previous thread including

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	<!-- # 72b --><waypoint x="3624" z="3666" y="92">  </waypoint>

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	<!-- # 84 b--><waypoint x="4087" z="3589" y="92">	</waypoint>

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	<!-- #105 --><waypoint x="4021" z="3944" y="34">
	      roomOpenA=player:findNearestNameOrId(113617);
	      roomOpenB=player:findNearestNameOrId(113619);
	      if roomOpenA==nil and roomOpenB==nil then
	         getcandle();rest(10*1000) --10 seconds to wait untli guards disappear
	      end
	      flyoff();
	</waypoint>

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
	
	--=== V 0.4 ===--

	--=== Many thanks to Rock5 and Lisa for their assistance and existing code
	--=== Without their help and patience, this script would not be possible
	--=== Thank you to those who have given me input on ideas for the script
		
	--=== User Options ===--
	
	getcmount = 1 -- "0" do not collect mount chests "1" collect mount chests
	gettotems = 1 -- "0" do not collect totems "1" collect totems
								-- (don't know why people would want this but adding the option anyway)
	exitat = 1  -- Until a check for all chests are opened use this option to set if
							-- you want the bot to exit the mini game "0" do not exit "1" exit

	When_Finished = "at to cot"
		-- "end" to end script, "relog" to log next character and "waypointfilename" to load that waypointfile.

	CharList = {}
		-- Character list to use when using the "charlist" option above. Requires Rock5's "userfunction_LoginNextChar" userfunction.
		-- Find it here. http://www.solarstrike.net/phpBB3/viewtopic.php?p=10350
		--		eg.
		--		CharList = {
		--			{account=4,chars={}},
		--			{account=8,chars={1}},
		--			{account=7,chars={1,2,5}},
		--		}
	
	--====================--
	
  changeProfileOption("MAX_TARGET_DIST", 60);
	ecandle = player:findNearestNameOrId(114117)

	--=== Code for When_Finished ===--

	function checkRelog()
		-- Log result
		local filename = getExecutionPath() .. "/logs/cot.log";
		local file, err = io.open(filename, "a+");
		if file then
			file:write("Account: "..RoMScript("GetAccountName()").."\tName: " ..string.format("%-10s",player.Name ).." \tDate: " .. os.date() ..
			" \tShells gained/total: "..inventory:getItemCount(240181) - numshells.."/".. inventory:getItemCount(240181).. "\t" ..logentry .. "\n")
			file:close();
		end

		if When_Finished == "relog" then
			sendMacro("}LoginNextToon=true;a={")
			sendMacro("Logout();");
			waitForLoadingScreen();
			loadPaths("cot_tele");
		elseif When_Finished == "charlist" then
			SetCharList(CharList)
			LoginNextChar()
			loadprofile()
			loadPaths("cot_tele");
		elseif When_Finished == "end" then
			error("Ending script",2)
		else
			if not string.find(When_Finished,".", 1, true) then
				When_Finished = When_Finished .. ".xml"
			end
			local filename = getExecutionPath() .. "/waypoints/" .. When_Finished
			local file, err = io.open(filename, "r");
			if file then
				file:close();
				loadPaths(When_Finished)
			else
				error("'When_Finished' option is invalid",0)
			end
		end
	end

	--=== Code to disable all profile skills ===--

	for k,v in pairs(settings.profile.skills) do
	      v.AutoUse = false
	end

	--=== Code to collect Elemental candles ===--

	function getecandle()
			local lastpllocx = 0
			local lastpllocz = 0
			local lastpllocy = 0
			player:update()
			local cecandle = player:findNearestNameOrId("Elemental Candlestick")
			local dist = distance(cecandle.X,cecandle.Z,player.X,player.Z)
			local lastpllocx = player.X
			local lastpllocz = player.Z
			local lastpllocy = player.Y
			if cecandle and (100 > dist) then
				-- goto ecandle
				teleport_SetStepSize(40)
				teleport(cecandle.X, cecandle.Z)	-- teleport to above ecandle
				teleport(cecandle.X + 1, cecandle.Z, cecandle.Y +15)	-- teleport in range to click ecandle

				-- click ecandle
				player:target(cecandle)
					rest(100)
               				repeat
                				player:target_Object("Elemental Candlestick", 6000);
                  				player:update()
					until not player.Casting

				teleport(lastpllocx,lastpllocz,lastpllocy)
			end
	end
	
	--====================--

	local zoneid = RoMScript("GetZoneID()")
	if math.mod(zoneid,1000) == 10 then
		player:target_NPC("Ange Rasa");
		yrest(2000)
		CompleteQuestByName("Proceed to the Scar of Despair Camp");
		yrest(2000);
		player:target_NPC("Ange Rasa");
		yrest(2000)
		sendMacro("ChoiceOption(4);");
		yrest(2000)
		sendMacro("ChoiceOption(1);");
		yrest(2000)
		waitForLoadingScreen();
	end
	__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z))
</onLoad>
	<!-- #  1 --><waypoint x="3406" z="3588" y="34" tag="SWstart">
	fly()
		player:target_NPC("Luke Xavi");
		yrest(2000);
		sendMacro("ChoiceOption(3);");
		yrest(3000);
		sendMacro("ChoiceOption(1);");
		yrest(5000);
		teleportToWP()
	</waypoint>
	<!-- #  2 --><waypoint x="3476" z="3624" y="74">	</waypoint>
	<!-- #  3 --><waypoint x="3526" z="3653" y="74">
		teleportToWP()
	</waypoint>
	<!-- #  4 --><waypoint x="3550" z="3668" y="92">	</waypoint>
	<!-- #  5 --><waypoint x="3599" z="3581" y="92">	</waypoint>
	<!-- #  6 --><waypoint x="3662" z="3617" y="92">	</waypoint>
	<!-- #  7 --><waypoint x="3593" z="3752" y="92">	</waypoint>
	<!-- #  8 --><waypoint x="3627" z="3983" y="92">	</waypoint>
	<!-- #  9 --><waypoint x="3706" z="4114" y="92">
		teleportToWP()
	</waypoint>
	<!-- # 10 --><waypoint x="3705" z="4126" y="74">	</waypoint>
	<!-- # 11 --><waypoint x="3705" z="4185" y="74">	</waypoint>
	<!-- # 12 --><waypoint x="3648" z="4206" y="34">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("commonstart"));
	</waypoint>
	<!-- # 13 --><waypoint x="3835" z="4327" y="34" tag="Nstart">
	fly()
		player:target_NPC("Luke Xavi");
		yrest(2000);
		sendMacro("ChoiceOption(3);");
		yrest(2000);
		sendMacro("ChoiceOption(1);");
		yrest(5000);
		teleportToWP()
	</waypoint>
	<!-- # 14 --><waypoint x="3835" z="4248" y="74">	</waypoint>
	<!-- # 15 --><waypoint x="3835" z="4181" y="74">	</waypoint>
	<!-- # 16 --><waypoint x="3645" z="4206" y="34">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("commonstart"));
	</waypoint>
	<!-- # 17 --><waypoint x="4271" z="4086" y="34" tag="NEstart">
	fly()
		player:target_NPC("Luke Xavi");
		yrest(2000);
		sendMacro("ChoiceOption(3);");
		yrest(2000);
		sendMacro("ChoiceOption(1);");
		yrest(5000);
		teleportToWP()
	</waypoint>
	<!-- # 18 --><waypoint x="4201" z="4044" y="74">	</waypoint>
	<!-- # 19 --><waypoint x="4157" z="4019" y="74">
		teleportToWP()
	</waypoint>
	<!-- # 20 --><waypoint x="4142" z="4046" y="92">	</waypoint>
	<!-- # 21 --><waypoint x="4032" z="4200" y="92">	</waypoint>
	<!-- # 22 --><waypoint x="3714" z="4197" y="92">	</waypoint>
	<!-- # 23 --><waypoint x="3648" z="4206" y="34">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("commonstart"));
	</waypoint>
	<!-- # 24 --><waypoint x="3416" z="4079" y="34" tag="NWstart">
	fly()
		player:target_NPC("Luke Xavi");
		yrest(2000);
		sendMacro("ChoiceOption(3);");
		yrest(2000);
		sendMacro("ChoiceOption(1);");
		yrest(5000);
		teleportToWP()
	</waypoint>
	<!-- # 25 --><waypoint x="3476" z="4044" y="74">	</waypoint>
	<!-- # 26 --><waypoint x="3529" z="4013" y="74">
		teleportToWP()
	</waypoint>
	<!-- # 27 --><waypoint x="3595" z="4086" y="92">	</waypoint>
	<!-- # 28 --><waypoint x="3676" z="4046" y="92">	</waypoint>
	<!-- # 29 --><waypoint x="3705" z="4113" y="92">
		teleportToWP()
	</waypoint>
	<!-- # 30 --><waypoint x="3705" z="4119" y="72">	</waypoint>
	<!-- # 31 --><waypoint x="3703" z="4187" y="72">	</waypoint>
	<!-- # 32 --><waypoint x="3647" z="4208" y="34">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("commonstart"));
	</waypoint>
	<!-- # 33 --><waypoint x="3847" z="3347" y="34" tag="Sstart">
	fly()
		player:target_NPC("Luke Xavi");
		yrest(2000);
		sendMacro("ChoiceOption(3);");
		yrest(2000);
		sendMacro("ChoiceOption(1);");
		yrest(5000);
		teleportToWP()
	</waypoint>
	<!-- # 34 --><waypoint x="3848" z="3419" y="74">	</waypoint>
	<!-- # 35 --><waypoint x="3849" z="3467" y="74">
		teleportToWP()
	</waypoint>
	<!-- # 36 --><waypoint x="3977" z="3498" y="74">	</waypoint>
	<!-- # 37 --><waypoint x="3979" z="3553" y="74">	</waypoint>
	<!-- # 38 --><waypoint x="4004" z="3574" y="74">
		teleportToWP()
	</waypoint>
	<!-- # 39 --><waypoint x="4098" z="3754" y="92">	</waypoint>
	<!-- # 40 --><waypoint x="4068" z="3970" y="92">	</waypoint>
	<!-- # 41 --><waypoint x="4031" z="4038" y="92">	</waypoint>
	<!-- # 42 --><waypoint x="4085" z="4104" y="92">	</waypoint>
	<!-- # 43 --><waypoint x="4046" z="4176" y="92">	</waypoint>
	<!-- # 44 --><waypoint x="3736" z="4195" y="92">	</waypoint>
	<!-- # 45 --><waypoint x="3648" z="4209" y="34">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("commonstart"));
	</waypoint>
	<!-- # 46 --><waypoint x="4261" z="3592" y="34" tag="SEstart">
	fly()
		player:target_NPC("Luke Xavi");
		yrest(2000);
		sendMacro("ChoiceOption(3);");
		yrest(2000);
		sendMacro("ChoiceOption(1);");
		yrest(5000);
		teleportToWP()
	</waypoint>
	<!-- # 47 --><waypoint x="4210" z="3619" y="74">	</waypoint>
	<!-- # 48 --><waypoint x="4159" z="3648" y="74">
		teleportToWP()
	</waypoint>
	<!-- # 49 --><waypoint x="4081" z="3589" y="92">	</waypoint>
	<!-- # 50 --><waypoint x="4017" z="3626" y="92">	</waypoint>
	<!-- # 51 --><waypoint x="4103" z="3767" y="92">	</waypoint>
	<!-- # 52 --><waypoint x="4076" z="3952" y="92">	</waypoint>
	<!-- # 53 --><waypoint x="4019" z="4043" y="92">	</waypoint>
	<!-- # 54 --><waypoint x="4103" z="4100" y="92">	</waypoint>
	<!-- # 55 --><waypoint x="4044" z="4170" y="92">	</waypoint>
	<!-- # 56 --><waypoint x="3762" z="4189" y="92">	</waypoint>
	<!-- # 57 --><waypoint x="3645" z="4208" y="34">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("commonstart"));
	</waypoint>
	<!-- # 58 --><waypoint x="3643" z="4215" y="34" tag="commonstart">
		if gettotems == 1 then
			player:target_Object(114080, 6000);
		end
		teleportToWP()
	</waypoint>
	<!-- # 59 --><waypoint x="3704" z="4159" y="74">	</waypoint>
	<!-- # 60 --><waypoint x="3704" z="4122" y="74">
		teleportToWP()
	</waypoint>
	<!-- # 61 --><waypoint x="3736" z="4118" y="92">	</waypoint>
	<!-- # 62 --><waypoint x="3830" z="4094" y="92">
		getecandle()
	</waypoint>		<!-- check/get candle -->
	<!-- # 63 --><waypoint x="3676" z="4124" y="92">
		getecandle()
	</waypoint> <!-- actual coords -->
	<!-- # 64 --><waypoint x="3643" z="4057" y="92">	</waypoint>
	<!-- # 65 --><waypoint x="3595" z="4094" y="92">
		teleportToWP()
	</waypoint>
	<!-- # 66 --><waypoint x="3609" z="4181" y="34">
		teleportToWP()
	</waypoint>
	<!-- # 67 --><waypoint x="3610" z="4188" y="34">
		if gettotems == 1 then
			player:target_Object(114080, 6000);
		end
		teleportToWP()
	</waypoint>
	<!-- # 68 --><waypoint x="3591" z="4093" y="92">	</waypoint>
	<!-- # 69 --><waypoint x="3686" z="4022" y="92">	</waypoint>
	<!-- # 70 --><waypoint x="3572" z="3929" y="92">	</waypoint>
	<!-- # 71 --><waypoint x="3506" z="3836" y="92">
		getecandle()
	</waypoint>		<!-- check/get candle -->
	<!-- # 72 --><waypoint x="3681" z="3549" y="92">
		getecandle()
	</waypoint>
	<!-- # 72b --><waypoint x="3624" z="3666" y="92">
	</waypoint>
				<!-- actual coords -->
	<!-- # 73 --><waypoint x="3827" z="3577" y="92">
		getecandle()
	</waypoint>		<!-- check/get candle -->
	<!-- # 74 --><waypoint x="3662" z="3621" y="92">	</waypoint>
	<!-- # 75 --><waypoint x="3584" z="3574" y="92">	</waypoint>
	<!-- # 76 --><waypoint x="3632" z="3493" y="92">	</waypoint>
	<!-- # 77 --><waypoint x="3948" z="3488" y="92">
		teleportToWP()
	</waypoint>
	<!-- # 78 --><waypoint x="3981" z="3449" y="34">
		if gettotems == 1 then
			player:target_Object(114080, 6000);
		end
		teleportToWP()
	</waypoint>
	<!-- # 79 --><waypoint x="3978" z="3499" y="74">	</waypoint>
	<!-- # 80 --><waypoint x="3979" z="3547" y="74">	</waypoint>
	<!-- # 81 --><waypoint x="3948" z="3559" y="92">	</waypoint>
	<!-- # 82 --><waypoint x="3840" z="3573" y="92">
		getecandle()
	</waypoint>		<!-- check/get candle -->
	<!-- # 83 --><waypoint x="4012" z="3551" y="92">
		getecandle()
	</waypoint>		<!-- check/get candle -->
	<!-- # 84 --><waypoint x="4036" z="3616" y="92">	</waypoint>
	<!-- # 84 b--><waypoint x="4087" z="3589" y="92">	</waypoint>
	<!-- # 85 --><waypoint x="4089" z="3585" y="92">	</waypoint>
	<!-- # 86 --><waypoint x="4102" z="3527" y="92">
		teleportToWP()
	</waypoint>
	<!-- # 87 --><waypoint x="4110" z="3525" y="34">
		if gettotems == 1 then
			player:target_Object(114080, 6000);
		end
		teleportToWP()
	</waypoint>
	<!-- # 88 --><waypoint x="4077" z="3588" y="92">	</waypoint>
	<!-- # 89 --><waypoint x="4031" z="3626" y="92">	</waypoint>
	<!-- # 90 --><waypoint x="4111" z="3805" y="92">	</waypoint>
	<!-- # 91 --><waypoint x="4169" z="3837" y="92">
		getecandle()
	</waypoint> <!-- actual coords -->
	<!-- # 92 --><waypoint x="3984" z="4074" y="92">	</waypoint>
	<!-- # 93 --><waypoint x="4007" z="4128" y="92">
		getecandle()
	</waypoint>		<!-- check/get candle -->
	<!-- # 94 --><waypoint x="3873" z="4097" y="92">
		getecandle()
	</waypoint> <!-- actual coords -->
	<!-- # 95 --><waypoint x="4070" z="3970" y="92">	</waypoint>
	<!-- # 96 --><waypoint x="4081" z="3821" y="92">
		teleportToWP()
	</waypoint>
	<!-- # 97 --><waypoint x="4047" z="3813" y="75">	</waypoint>
	<!-- # 98 --><waypoint x="4013" z="3812" y="75">
		teleportToWP()
	</waypoint>
	<!-- # 99 --><waypoint x="3972" z="3800" y="92">	</waypoint>
	<!-- #100 --><waypoint x="3835" z="3629" y="92">
		getecandle()
	</waypoint> <!-- actual coords -->
	<!-- #101 --><waypoint x="3657" z="3728" y="92">
		getecandle()
	</waypoint>		<!-- check/get candle -->
	<!-- #102 --><waypoint x="3711" z="3897" y="92">	</waypoint>
	<!-- #103 --><waypoint x="3847" z="4029" y="92">
		getecandle()
	</waypoint> <!-- actual coords -->
	<!-- #104 --><waypoint x="4021" z="3944" y="92">
		teleportToWP()
	</waypoint>
	<!-- #105 --><waypoint x="4021" z="3944" y="34">
	      roomOpenA=player:findNearestNameOrId(113617);
	      roomOpenB=player:findNearestNameOrId(113619);
	      if roomOpenA==nil and roomOpenB==nil then
	         getcandle();rest(10*1000) --10 seconds to wait untli guards disappear
	      end
	      flyoff();
	</waypoint>		<!-- check/get candle then wait 15 seconds -->
	<!-- #106 --><waypoint x="3964" z="3845" y="34">	</waypoint>
	<!-- #107 --><waypoint x="3911" z="3749" y="34">	</waypoint>
	<!-- #108 --><waypoint x="3751" z="3742" y="34">	</waypoint>
	<!-- #109 --><waypoint x="3714" z="3845" y="34">	</waypoint>
	<!-- #110 --><waypoint x="3780" z="3800" y="34">
	      if gettotems == 1 then
	         player:target_Object(114080, 6000);
	      end
	</waypoint>
	<!-- #111 --><waypoint x="3699" z="3802" y="34">	</waypoint>
	<!-- #112 --><waypoint x="3773" z="3945" y="34">	</waypoint>
	<!-- #113 --><waypoint x="3840" z="3945" y="34">	</waypoint>
	<!-- #114 --><waypoint x="3842" z="3838" y="49">
			--=== Create table for material chests ===--
			chests = {left = {}, right = {}}

			local objectList = CObjectList();
			objectList:update();
			local objSize = objectList:size()

			for i = 0,objSize do
				local obj = objectList:getObject(i);
				if obj.Id == 113617 then
					if obj.X > 3878 then -- left side
						table.insert(chests.left, table.copy(obj))
					else -- right side
						table.insert(chests.right, table.copy(obj))
					end
				end
			end

			-- Sort chests
			table.sort(chests.left, function(a,b) return b.Z > a.Z end)
			table.sort(chests.right, function(a,b) return a.Z > b.Z end)

			-- Get left side
			for k,v in pairs(chests.left) do
				player:target(v.Address);
				Attack()
				yrest(2000)
				Attack()
				yrest(2000)
				repeat
					yrest(2000)
					player:update()
				until not player.Casting
			end

			-- Get right side
			for k,v in pairs(chests.right) do
				player:target(v.Address);
				Attack()
				yrest(2000)
				Attack()
				yrest(2000)
				repeat
					yrest(2000)
					player:update()
				until not player.Casting
			end
	</waypoint>
	<!-- #115 --><waypoint x="3842" z="3838" y="49">
			--=== Create table for rune and mount chests ===--
			chests = {runes = {}, mount = {}}

			local objectList = CObjectList();
			objectList:update();
			local objSize = objectList:size()

			for i = 0,objSize do
				local obj = objectList:getObject(i);
				if obj.Id == 113618 or obj.Id == 113619 then
					if obj.Z > 3825 then -- mount
						table.insert(chests.mount, table.copy(obj))
					else -- runes
						table.insert(chests.runes, table.copy(obj))
					end
				end
			end

			-- Sort chests
			table.sort(chests.mount, function(a,b) return b.X > a.X end)
			table.sort(chests.runes, function(a,b) return a.X > b.X end)

			-- Get mount
			if getcmount == 1 then
				for k,v in pairs(chests.mount) do
					player:target(v.Address);
					Attack()
					yrest(2000)
					Attack()
					yrest(2000)
					repeat
						yrest(2000)
						player:update()
					until not player.Casting
				end
			end

			-- Get runes
			for k,v in pairs(chests.runes) do
				player:target(v.Address);
				Attack()
				yrest(2000)
				Attack()
				yrest(2000)
				repeat
					yrest(2000)
					player:update()
				until not player.Casting
			end
	</waypoint>
	<!-- #115 --><waypoint x="3842" z="3838" y="49">
		if exitat == 1 then
			player:target_Object("Transport Candlestick");
			RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
			waitForLoadingScreen();
			checkRelog()
		else
			error("Bot finished", 0);
		end
			
	</waypoint>
</waypoints>

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
	<!-- #  1 --><waypoint x="-35786" z="5435" y="163">
	player:mount("Horse");	</waypoint>
	<!-- #  2 --><waypoint x="-35720" z="5337" y="149">	</waypoint>
	<!-- #  3 --><waypoint x="-35778" z="5192" y="160">	</waypoint>
	<!-- #  4 --><waypoint x="-35857" z="5107" y="179">	</waypoint>
	<!-- #  5 --><waypoint x="-35940" z="5020" y="173">	</waypoint>
	<!-- #  6 --><waypoint x="-36068" z="4929" y="175">	</waypoint>
	<!-- #  7 --><waypoint x="-36335" z="4752" y="160">	</waypoint>
	<!-- #  8 --><waypoint x="-36419" z="4651" y="159">	</waypoint>
	<!-- #  9 --><waypoint x="-36457" z="4527" y="159">	</waypoint>
	<!-- # 10 --><waypoint x="-36455" z="4354" y="120">	</waypoint>
	<!-- # 11 --><waypoint x="-36430" z="4107" y="26">	</waypoint>
	<!-- # 12 --><waypoint x="-36603" z="4010" y="5">	</waypoint>
	<!-- # 13 --><waypoint x="-36772" z="3769" y="-3">	</waypoint>
	<!-- # 14 --><waypoint x="-36913" z="3530" y="-12">	</waypoint>
	<!-- # 15 --><waypoint x="-36989" z="3250" y="-38">	</waypoint>
	<!-- # 16 --><waypoint x="-37154" z="2896" y="-69">	</waypoint>
	<!-- # 17 --><waypoint x="-37349" z="2736" y="-51">	</waypoint>
	<!-- # 18 --><waypoint x="-37554" z="2534" y="-39">	</waypoint>
	<!-- # 19 --><waypoint x="-37713" z="2262" y="-26">	</waypoint>
	<!-- # 20 --><waypoint x="-37773" z="2061" y="-18">	</waypoint>
	<!-- # 21 --><waypoint x="-37986" z="1775" y="27">	</waypoint>
	<!-- # 22 --><waypoint x="-38219" z="1517" y="30">	</waypoint>
	<!-- # 23 --><waypoint x="-38441" z="1394" y="11">	</waypoint>
	<!-- # 24 --><waypoint x="-38653" z="1289" y="-12">	</waypoint>
	<!-- # 25 --><waypoint x="-38687" z="1504" y="6">	</waypoint>
	<!-- # 26 --><waypoint x="-38723" z="1542" y="15">	</waypoint>
	<!-- # 27 --><waypoint x="-38723" z="1542" y="15">
player:target_NPC(111256); 
sendMacro("ChoiceOption(3)"); 
waitForLoadingScreen();
</waypoint>
	<!-- # 28 --><waypoint x="-20462" z="6503" y="-174">	</waypoint>
	<!-- # 29 --><waypoint x="-20462" z="6503" y="-174">
player:target_NPC(111256); 
sendMacro("ChoiceOption(3)"); 
waitForLoadingScreen();
</waypoint>
	<!-- # 30 --><waypoint x="2295" z="1154" y="14">	</waypoint>
	<!-- # 31 --><waypoint x="2520" z="1068" y="50">	</waypoint>
	<!-- # 32 --><waypoint x="2759" z="970" y="69">	</waypoint>
	<!-- # 33 --><waypoint x="2759" z="970" y="69">
player:target_NPC(110755); 
sendMacro("ChoiceOption(2)"); 
waitForLoadingScreen();
</waypoint>
	<!-- # 11 --><waypoint x="4745" z="-1968" y="115">	</waypoint>
	<!-- # 12 --><waypoint x="4854" z="-1979" y="115">	</waypoint>
	<!-- # 13 --><waypoint x="4860" z="-1952" y="109">
loadPaths("cot_tele");	
</waypoint>
</waypoints>

this error after teleport outside mini treasure




i don't know what happen and i don't know why it happen... but i try this again today
2/3 success only 1 failed

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lisa
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Re: Ancient Treasures waypoint

#106 Post by lisa » Thu Jan 05, 2012 9:29 pm

I am working on something, can you tell me if this looks like the flow of AT, the points with no yellow lines are possible candle points.


So only 2 entrances?
2 doorways between outer and inner circles
1 doorway to the center where chests are.

For some reason I always thought it was 3, shrug.
atpoints.png
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kanta
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Re: Ancient Treasures waypoint

#107 Post by kanta » Thu Jan 05, 2012 10:24 pm

Technically there's 6 entrances. I've only ever been sent to 5 of them. Positions are N, S, NW, NE, SW, SE. I believe the one I haven't started in is the SW entrance. Here's the start coordinates for each start point (where you appear when first teleporting in):

N - x="3835" z="4327" y="34"
S - x="3847" z="3347" y="34"
NW - x="3416" z="4079" y="34"
NE - x="4271" z="4086" y="34"
SW (hypothetical) - x="3406" z="3588" y="34"
SE - x="4261" z="3592" y="34"

Someone posted a map in this thread also:
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3149

I can post the model files to remove the doors inside if you want so you can just run around and look. If you don't start the game and have the doors removed you can just wander around the area with no mobs or anything spawned.
Last edited by kanta on Thu Jan 05, 2012 10:27 pm, edited 1 time in total.
Scout/Knight/Rogue 70/66/66

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lisa
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Re: Ancient Treasures waypoint

#108 Post by lisa » Thu Jan 05, 2012 10:26 pm

thanks, I tried finding the thread with that image but I just couldn't remember where it was lol

Thanks for coords, I'll add them in.


--=== added ===--

So I am looking at something more like this then. I assumed the blue and grey dots were possible candles.
Attachments
treasure2.png
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Re: Ancient Treasures waypoint

#109 Post by kanta » Thu Jan 05, 2012 10:30 pm

Didn't expect you to respond so quickly, check the end of the last post I made, I had edited it.
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lisa
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Re: Ancient Treasures waypoint

#110 Post by lisa » Thu Jan 05, 2012 10:45 pm

actually removing the start doors will help me a great deal.
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Re: Ancient Treasures waypoint

#111 Post by kanta » Thu Jan 05, 2012 10:56 pm

Here's the door models.
Attachments
removeATdoors.zip
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Re: Ancient Treasures waypoint

#112 Post by kanta » Thu Jan 05, 2012 11:01 pm

lisa wrote:So I am looking at something more like this then. I assumed the blue and grey dots were possible candles.
The blue triangles are candle locations, the grey squares are totems. I'm pretty sure he missed 2 possible candle spawns. On the opposite wall of 3873, 4097 and the SW corner of the center ring.

Actually, wait. On second thought I'll copy that map and edit it to where I think the candles are. I'm fairly certain after looking at it again that there's a candle marked that shouldn't be.
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kanta
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Re: Ancient Treasures waypoint

#113 Post by kanta » Thu Jan 05, 2012 11:14 pm

Ok, here's where I believe the possible candle locations are.

**EDIT**
The ones I removed were the candles for opening the portals. The only way to be sure would take some time. That would be to print object locations several times by a few characters and compile elemental candle coordinates. I could assist if you would like to do this. I just need the command that you used to show me the coordinates earlier in this thread.
Attachments
kan-at-map.jpg
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lisa
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Re: Ancient Treasures waypoint

#114 Post by lisa » Thu Jan 05, 2012 11:36 pm

looks like this at the moment, another hour of fidling and double checking and it should be good to go, all I need to do is find an hour lol
I went over the same spots twice, so yeah still needs editing/fixing but it is looking better.
Attachments
atpoints3.png
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Re: Ancient Treasures waypoint

#115 Post by kanta » Fri Jan 06, 2012 12:28 am

If you decide you'd like the elemental candlestick coords, I've verified 4 of them:

X_____Z______________________ID

4169 3837 Elemental Candlestick 114117
3873 4097 Elemental Candlestick 114117

3835 3629 Elemental Candlestick 114118
3847 4029 Elemental Candlestick 114118

3676 4124 Elemental Candlestick 113614
3681 3549 Elemental Candlestick 113614

G'night and catch you later.
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lisa
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Re: Ancient Treasures waypoint

#116 Post by lisa » Fri Jan 06, 2012 4:59 am

Topical map of AT.
Attachments
atmap.png
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Re: Ancient Treasures waypoint

#117 Post by rock5 » Fri Jan 06, 2012 5:31 am

Very pretty. Where did you get that?
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Re: Ancient Treasures waypoint

#118 Post by lisa » Fri Jan 06, 2012 5:45 am

i got myself above the instance and kept flying up until I had a good image, then took screenshot =)
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Re: Ancient Treasures waypoint

#119 Post by rock5 » Fri Jan 06, 2012 6:10 am

Cool. I wasn't aware you could get through the roof.
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Re: Ancient Treasures waypoint

#120 Post by lisa » Fri Jan 06, 2012 6:25 am

your not meant to be able to but then again your not meant to do a lot of things ;)

project I was working on for this is doing pretty good, points need tweaking though as I get stuck occasionally when using teleport, when I just fly and use moveto it doesn't get stuck though.

Does teleport have a check for if successfully reached destination coords?
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