![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
lisa wrote:
One Day^^ For a damn week (sleepless) I´m sitting here and it would work in theory only
![Neutral :|](./images/smilies/icon_neutral.gif)
I´m looking forward what you create
![Wink ;)](./images/smilies/icon_e_wink.gif)
Code: Select all
<!-- # 1 --><waypoint x="1786" z="2885"> </waypoint>
<!-- # 2 --><waypoint x="1876" z="2883">
useHousemaidPotions("unimaginableSalad");
useHousemaidPotions("waffle");
player:cast("ROGUE_HIDE"); -- actually a macro that cancels Amplified Attack
</waypoint>
<!-- # 3 --><waypoint x="1914" z="2856"> </waypoint>
<!-- # 4 --><waypoint x="2027" z="2715"> </waypoint>
<!-- # 5 --><waypoint x="2071" z="2664"> </waypoint>
<!-- # 6 --><waypoint x="2134" z="2596"> keyboardPress(key.VK_SPACE); </waypoint>
<!-- # 7 --><waypoint x="2197" z="2512">
changeProfileOption("LOOT_TIME", 5000)
changeProfileOption("LOOT_PAUSE_AFTER", 100)
-- mypet=CEggPet(1)
-- if mypet.Crafting == false then
-- mypet:craft(MINING)
-- end -- pets causes macro to loop infinitely ;(
</waypoint>
<!-- # 8 --><waypoint x="2122" z="2446"> </waypoint>
<!-- # 9 --><waypoint x="2123" z="2343">
player:updateBuffs()
if not player:hasBuff("Poisonous") then
player:cast("ROGUE_POISON");
end
if not player:hasBuff("Scarlet Love") then
player:cast("POTPOT");
end
useHousemaidPotions("Failster");
if player:hasBuff("Amplified Attack") == false then
repeat
yrest(1500);
player:cast("ROGUE_PREMEDITATION");
yrest(500);
-- zoneid = RoMScript("GetZoneID()")
-- if zoneid == 304 then cprintf(cli.red, "DoD'da degiliz");
-- else cprintf(cli.green, "DoD'dayiz galiba");
-- end
keyboardPress(key.VK_SPACE);
player:updateBuffs()
until player:hasBuff("Amplified Attack") == true
end
player:cast("ROGUE_INFORMER");
player:cast("ROGUE_UNKNOWN_CHOICE");
player:cast("ROGUE_ATTAAACK_FTW");
</waypoint>
<!-- # 10 --><waypoint x="2331" z="2332"> lootBodies(); </waypoint> -- orta
<!-- # 11 --><waypoint x="2237" z="2468"> yrest(1000); lootBodies(); </waypoint>
<!-- # 13 --><waypoint x="2184" z="2533"> lootBodies(); </waypoint>
<!-- # 14 --><waypoint x="2093" z="2641"> </waypoint>
<!-- # 14 --><waypoint x="2048" z="2697"> </waypoint>
<!-- # 15 --><waypoint x="1896" z="2875"> </waypoint>
<!-- # 16 --><waypoint x="1777" z="2885">
changeProfileOption("LOOT_PAUSE_AFTER", 0)
player:cast("ROGUE_HIDE"); -- actually a macro that cancels Amplified Attack
changeProfileOption("LOOT_TIME", 1000)
</waypoint>
<!-- # 17 --><waypoint x="1705" z="2885"> yrest(7000); </waypoint>
<!-- # Disari ciktik -->
<!-- # 19 --><waypoint x="1645" z="-4908"> yrest(9000); sendMacro('LeaveParty()'); yrest(1000); sendMacro('LeaveParty()');</waypoint>
<!-- # 20 --><waypoint x="1645" z="-4908">
local hddura = inventory:getMainHandDurability();
printf("Durability:%s\n", hddura);
if( 95 >= hddura ) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Repair"));
end </waypoint>
<!-- # 21 --><waypoint x="1645" z="-4908">
occupiedSlots, totalSlots = sendMacro("GetBagCount();");
if( occupiedSlots > 52 ) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Sat"));
end
</waypoint>
<!-- # 22 --><waypoint x="1645" z="-4908" tag="Bekle">
yrest(2000);
if sendMacro('GetNumPartyMembers()') == 0 then
repeat
yrest(2000);
sendMacro('AcceptGroup()');
until sendMacro('GetNumPartyMembers()') >= 4
end
__WPL:setWaypointIndex(__WPL:findWaypointTag("Devam"));
</waypoint>
<!-- # Repair -->
<!-- # 25 --><waypoint x="1668" z="-4767" tag="Repair"> </waypoint>
<!-- # 26 --><waypoint x="1710" z="-4749">
player:target_NPC("Isaac Haden");
yrest(1000);
</waypoint>
<!-- # 27 --><waypoint x="1651" z="-4836">__WPL:setWaypointIndex(__WPL:findWaypointTag("Bekle"));</waypoint>
<!-- # Sell -->
<!-- # 25 --><waypoint x="1668" z="-4767" tag="Sat"> </waypoint>
<!-- # 26 --><waypoint x="1710" z="-4749">
player:merchant("Isaac Haden");
yrest(2000);
</waypoint>
<!-- # 27 --><waypoint x="1651" z="-4836">__WPL:setWaypointIndex(__WPL:findWaypointTag("Bekle"));</waypoint>
<!-- # Ress -->
<!-- # 1 --><waypoint x="-3813" z="5117"> </waypoint>
<!-- # 24 --><waypoint x="-3908" z="5087"> __WPL:setForcedWaypointType("TRAVEL"); </waypoint>
<!-- # 25 --><waypoint x="-4026" z="5142"> player:cast("ROGUE_HIDE"); yrest(1000); sendMacro('LeaveParty()'); </waypoint>
<!-- # 4 --><waypoint x="-4087" z="5317"> __WPL:setForcedWaypointType("TRAVEL"); </waypoint>
<!-- # 5 --><waypoint x="-4144" z="5505"> </waypoint>
<!-- # 6 --><waypoint x="-4162" z="5730"> </waypoint>
<!-- # 7 --><waypoint x="-4127" z="5844"> </waypoint>
<!-- # 30 --><waypoint x="-4080" z="5984"> </waypoint>
<!-- # 9 --><waypoint x="-3964" z="6055"> </waypoint>
<!-- # 10 --><waypoint x="-3821" z="6050"> </waypoint>
<!-- # 11 --><waypoint x="-3624" z="6144"> </waypoint>
<!-- # 12 --><waypoint x="-3433" z="6213"> </waypoint>
<!-- # 35 --><waypoint x="-3355" z="6245"> </waypoint>
<!-- # 14 --><waypoint x="-3257" z="6319"> </waypoint>
<!-- # 15 --><waypoint x="-3172" z="6449"> </waypoint>
<!-- # 16 --><waypoint x="-3133" z="6538"> </waypoint>
<!-- # 17 --><waypoint x="-3072" z="6632"> </waypoint>
<!-- # 40 --><waypoint x="-2988" z="6700"> </waypoint>
<!-- # 19 --><waypoint x="-2908" z="6800"> </waypoint>
<!-- # 20 --><waypoint x="-2821" z="6983"> </waypoint>
<!-- # 21 --><waypoint x="-2849" z="7092"> player:target_Object(100943,5000); </waypoint>
<!-- # 22 --><waypoint x="-2923" z="7215"> player:target_Object(100943,5000); yrest(1000) </waypoint>
<!-- # 1 --><waypoint x="-2979" z="7233"> yrest(5000) </waypoint>
<!-- # 23 --><waypoint x="78" z="-858"> </waypoint>
<!-- # 24 --><waypoint x="40" z="-880"> player:target_NPC("Jake Wallanda");
yrest(2000);
__WPL:setForcedWaypointType("");
sendMacro("ChoiceOption(1);");
yrest(5000);
__WPL:setWaypointIndex(__WPL:findWaypointTag("Repair"));
</waypoint>
<!-- # Ress -->
<!-- # Devam -->
<!-- # 22 --><waypoint x="1655" z="-5073" tag="Devam"> sendMacro('AcceptGroup()'); </waypoint>
<!-- # 23 --><waypoint x="1657" z="-5104"> sendMacro('AcceptGroup()'); </waypoint>
<!-- # 24 --><waypoint x="1690" z="-5167"> yrest(10000); </waypoint> -- iceri girdik
</waypoints>
For any other party member this section is like this:<!-- # 9 --><waypoint x="2123" z="2343">
sendMacro('SetLootThreshold(2)')
yrest(250);
changeProfileOption("MAX_TARGET_DIST", 120)
sendMacro('TargetUnit("party1")');
local target = player:getTarget();
target:updateBuffs()
if target:hasBuff("Premeditation") == false then
repeat
yrest(1000);
keyboardPress(key.VK_SPACE);
sendMacro('TargetUnit("party1")');
local target = player:getTarget();
target:updateBuffs()
until target:hasBuff("Premeditation") == true
end
sendMacro('TargetUnit("party1")');
yrest(1500);
player:cast("PRIEST_AMPLIFIED_ATTACK");
player:cast("PRIEST_AMPLIFIED_ATTACK");
yrest(1200);
</waypoint>
Code: Select all
<!-- # 9 --><waypoint x="2123" z="2343">
changeProfileOption("MAX_TARGET_DIST", 120)
sendMacro('TargetUnit("party2")');
local target = player:getTarget();
target:updateBuffs()
if target:hasBuff("Amplified Attack") == false then
repeat
yrest(1000);
keyboardPress(key.VK_SPACE);
sendMacro('TargetUnit("party2")');
local target = player:getTarget();
target:updateBuffs()
until target:hasBuff("Amplified Attack") == true
end
sendMacro('TargetUnit("party2")');
player:cast("DRUID_RESTORE_LIFE");
player:cast("DRUID_RESTORE_LIFE");
yrest(1100);
</waypoint>
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="-11724" z="8629" y="118"> </waypoint>
<!-- # 2 --><waypoint x="-11816" z="8607" y="118"> waitForLoadingScreen();
</waypoint>
<!-- # 3 --><waypoint x="889" z="1000" y="277"> </waypoint>
<!-- # 4 --><waypoint x="1062" z="1025" y="272" type="TRAVEL">
</waypoint>
<!-- # 5 --><waypoint x="1396" z="1379" y="200" type="TRAVEL">
</waypoint>
<!-- # 6 --><waypoint x="1428" z="1670" y="200" type="TRAVEL">
</waypoint>
<!-- # 7 --><waypoint x="1442" z="1904" y="200" type="TRAVEL">
</waypoint>
<!-- # 8 --><waypoint x="1468" z="2093" y="208" type="TRAVEL">
</waypoint>
<!-- # 9 --><waypoint x="1516" z="2269" y="220" type="TRAVEL">
</waypoint>
<!-- # 10 --><waypoint x="1503" z="2450" y="210" type="TRAVEL">
</waypoint>
<!-- # 11 --><waypoint x="1507" z="2601" y="211" type="TRAVEL">
</waypoint>
<!-- # 12 --><waypoint x="1645" z="2701" y="194" type="TRAVEL">
EventMonitorStart("Atem","CHAT_MSG_SAY");
</waypoint>
<!-- # 13 --><waypoint x="1723" z="2927" y="215">
player:updateBuffs()
if not player:hasBuff("Ger\148stete Lammkeule") then
inventory:useItem(206877);
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Segnung des Blumengottes") then
inventory:useItem("Segnung des Blumengottes");
yrest(2000)
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Gem\129sesandwich") then
inventory:useItem(207020);
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
</waypoint>
<!-- # 14 --><waypoint x="1662" z="2988" y="232">
keyboardPress(key.VK_SPACE);
player:findTarget("Lebensdieb");
local target = player:getTarget();
if target and target.Name == "Lebensdieb" then
keyboardPress(key.VK_SPACE);
inventory:useItem(204462);
yrest(5000)
inventory:useItem(204463);
yrest(5000)
printf("targeting Lebensdieb");
repeat
local time, moretocome, msg = EventMonitorCheck("Atem","1")
if msg ~= nil then
if string.find(msg, "Die Luft ist erfüllt von einem mysteri\148sen Atem!") then
cprintf(cli.red, "Run forest run!\n");
player:cast("SCOUT_THROAT_ATTACK");
player:clearTarget();
end
end
until moretocome == true
end
bug = player:findNearestNameOrId("Dunkle Blutraupe")
if bug and 180 > distance(player.X, player.Z, bug.X, bug.Z) then
player:target(bug);
player:cast ("SCOUT_SHOT");
player:update();
end
</waypoint>
<!-- # 15 --><waypoint x="1712" z="3094" y="225">
bug = player:findNearestNameOrId("Dunkle Blutraupe")
if bug and 180 > distance(player.X, player.Z, bug.X, bug.Z) then
player:target(bug);
player:cast ("SCOUT_SHOT");
player:update();
end
</waypoint>
<!-- # 16 --><waypoint x="1508" z="2723" y="216"> </waypoint>
<!-- # 17 --><waypoint x="1427" z="2431" y="210"> EventMonitorStop("Atem");
</waypoint>
<!-- # 18 --><waypoint x="1434" z="1884" y="200" type="TRAVEL">
</waypoint>
<!-- # 19 --><waypoint x="1359" z="1169" y="201" type="TRAVEL">
</waypoint>
<!-- # 20 --><waypoint x="1282" z="1141" y="224" type="TRAVEL">
</waypoint>
<!-- # 21 --><waypoint x="1204" z="1096" y="241" type="TRAVEL">
</waypoint>
<!-- # 22 --><waypoint x="1138" z="1043" y="252"> </waypoint>
<!-- # 23 --><waypoint x="889" z="984" y="277"> </waypoint>
<!-- # 24 --><waypoint x="724" z="935" y="254"> waitForLoadingScreen();
</waypoint>
<!-- # 25 --><waypoint x="-11724" z="8629" y="118">
yrest(2000)
SlashCommand("ILG destroy");
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv");
keyboardPress(key.VK_SPACE);
</waypoint>
</waypoints>
Code: Select all
<onSkillCast><![CDATA[
target = player:getTarget();
if target.Id == 103857 or target.Id == 103169 then
if sendMacro("madman.Time") >= 1 then
player:clearTarget();
printf("Running\n")
yrest(4000)
end
end
bug = player:findNearestNameOrId("Dunkle Blutraupe")
if bug and 180 > distance(player.X, player.Z, bug.X, bug.Z) then
player:target(bug);
player:cast ("SCOUT_SHOT");
player:update();
end
bug = player:findNearestNameOrId("Lebensdieb")
if bug and 180 > distance(player.X, player.Z, bug.X, bug.Z) then
player:target(bug);
keyboardPress(key.VK_SPACE);
inventory:useItem(204462);
yrest(5000)
inventory:useItem(204463);
yrest(5000)
player:update();
end
]]></onSkillCast>
Code: Select all
Welche Wegpunktdatei möchten Sie nutzen? Geben Sie die Nummer ein und drücken Si
e EINGABE > 69
Sie haben ausgewählt: 69
haltOnError: false
Did not find any crashed game clients.
5:3pm - ...lfer/micromacro/scripts/rom/classes/waypointlist.lua:22: XML Parse Er
ror.
File: ...Helfer/micromacro/scripts/rom/waypoints/Ursprung.xml
Line: 61
Column: 50
Pos: 2138
Message: not well-formed (invalid token)
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>
Code: Select all
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
Code: Select all
if distance(partymemberpawn[i].X,partymemberpawn[i].Z,player.X,player.Z) > 200 then
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="1709" z="-4770" y="752"> player:merchant("Isaac Haden");
</waypoint>
<!-- # 3 --><waypoint x="1674" z="-4888" y="752"> </waypoint>
<!-- # 4 --><waypoint x="1678" z="-5165" y="759"> waitForLoadingScreen();
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
</waypoint>
<!-- # 5 --><waypoint x="1874" z="2884" y="433"> </waypoint>
<!-- # 6 --><waypoint x="2039" z="2705" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2200" z="2514" y="401">
repeat
yrest(1000)
until checkparty() == true
yrest(3000)
player:cast("KNIGHT_HOLY_SEAL");
yrest(1000)
player:cast("KNIGHT_ENHANCED_ARMOR");
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Ger\148stete Lammkeule") then
inventory:useItem(206877);
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Gem\129sesandwich") then
inventory:useItem(207020);
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
</waypoint>
<!-- # 8 --><waypoint x="2278" z="2422" y="401">
keyboardPress(key.VK_SPACE);
inventory:useItem(204462);
yrest(5000)
inventory:useItem(204463);
yrest(5000)
player:cast("KNIGHT_HATRED_STRIKE");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
</waypoint>
<!-- # 9 --><waypoint x="2253" z="2448" y="401"> </waypoint>
<!-- # 10 --><waypoint x="2126" z="2600" y="433"> </waypoint>
<!-- # 11 --><waypoint x="1906" z="2868" y="433"> </waypoint>
<!-- # 12 --><waypoint x="1695" z="2917" y="433"> waitForLoadingScreen();
</waypoint>
<!-- # 13 --><waypoint x="1645" z="-4908" y="752">
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
SlashCommand("ILG destroy");
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv");
</waypoint>
</waypoints>
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="1704" z="-4759" y="752" > player:merchant("Isaac Haden");
player:updateBuffs()
if not player:hasBuff("Teeduft-Waffel") then
inventory:useItem("Teeduft-Waffel");
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("K\148stliches Sumpf-Allerlei") then
inventory:useItem("K\148stliches Sumpf-Allerlei");
end
</waypoint>
<!-- # 3 --><waypoint x="1675" z="-4874" y="752">
changeProfileOption("AUTO_ELITE_FACTOR", 1);
yrest(1000)
</waypoint>
<!-- # 4 --><waypoint x="1676" z="-5165" y="758"> waitForLoadingScreen();
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
yrest(30000)
player:cast("MAGE_ESSENCE_OF_MAGIC")
</waypoint>
<!-- # 5 --><waypoint x="1793" z="2880" y="433"> </waypoint>
<!-- # 6 --><waypoint x="1902" z="2872" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2028" z="2720" y="433"> </waypoint>
<!-- # 8 --><waypoint x="2194" z="2518" y="401">
repeat
yrest(1000)
until checkparty() == true
yrest(5000)
</waypoint>
<!-- # 9 --><waypoint x="2222" z="2363" y="401">
player:updateBuffs()
if not player:hasBuff("Teeduft-Waffel") then
inventory:useItem("Teeduft-Waffel");
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("K\148stliches Sumpf-Allerlei") then
inventory:useItem("K\148stliches Sumpf-Allerlei");
end
yrest(1000)
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
keyboardPress(key.VK_SPACE);
yrest(15000)
player:cast("MAGE_ENERGY_INFLUX")
yrest(1000)
player:cast("MAGE_INTENSIFICATION")
yrest(1000)
player:cast("MAGE_ELEMENTAL_CATALYST")
changeProfileOption("AUTO_ELITE_FACTOR", 2500);
</waypoint>
<!-- # 10 --><waypoint x="2262" z="2424" y="401"> </waypoint>
<!-- # 11 --><waypoint x="2102" z="2629" y="432"> </waypoint>
<!-- # 12 --><waypoint x="1896" z="2866" y="433"> </waypoint>
<!-- # 13 --><waypoint x="1695" z="2912" y="433">
waitForLoadingScreen();
</waypoint>
<!-- # 14 --><waypoint x="1645" z="-4908" y="752">
repeat
yrest(1000)
until checkparty() == true
yrest(6000)
</waypoint>
</waypoints>
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="1712" z="-4777" y="752"> player:merchant("Isaac Haden");
</waypoint>
<!-- # 3 --><waypoint x="1672" z="-4881" y="752"> </waypoint>
<!-- # 4 --><waypoint x="1678" z="-5165" y="759"> waitForLoadingScreen();
</waypoint>
<!-- # 5 --><waypoint x="1896" z="2858" y="433">
player:cast("KNIGHT_HOLY_SEAL");
player:cast("KNIGHT_ENHANCED_ARMOR");
</waypoint>
<!-- # 6 --><waypoint x="2010" z="2740" y="433"> </waypoint>
<!-- # 7 --><waypoint x="2200" z="2514" y="401">
player:updateBuffs()
if not player:hasBuff("Unglaublicher Salat") then
inventory:useItem(207215);
end
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
keyboardPress(key.VK_SPACE);
</waypoint>
<!-- # 8 --><waypoint x="2270" z="2428" y="401">
yrest(5000)
keyboardPress(key.VK_SPACE);
inventory:useItem(204462);
yrest(5000)
inventory:useItem(204463);
yrest(5000)
player:cast("KNIGHT_HATRED_STRIKE");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
player:cast("KNIGHT_WHIRLWIND_SHIELD");
</waypoint>
<!-- # 9 --><waypoint x="2220" z="2493" y="401"> </waypoint>
<!-- # 10 --><waypoint x="2066" z="2671" y="433"> </waypoint>
<!-- # 11 --><waypoint x="1901" z="2844" y="433"> </waypoint>
<!-- # 12 --><waypoint x="1695" z="2921" y="433"> waitForLoadingScreen();
</waypoint>
<!-- # 13 --><waypoint x="1645" z="-4908" y="752">
player:updateBuffs()
if not player:hasBuff("Elixier des Weisen") then
inventory:useItem("Elixier des Weisen");
end
yrest(5000)
SlashCommand("ILG destroy");
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv");
keyboardPress(key.VK_SPACE);
</waypoint>
<!-- # 14 --><waypoint x="1649" z="-4896" y="752"> sendMacro('SetInstanceLevel("normal")');
</waypoint>
</waypoints>
Code: Select all
No Machtes or Tags found. Try another Keywords
Code: Select all
<onLoad>
changeProfileOption("AUTO_ELITE_FACTOR", 2500)
</onLoad>
Code: Select all
changeProfileOption("AUTO_ELITE_FACTOR", 1); at the second waypoint and changeProfileOption("AUTO_ELITE_FACTOR", 2500); when hes arrive his position. Simple but it works
Code: Select all
bug = player:findNearestNameOrId("Dunkle Blutraupe")
if bug and 180 > distance(player.X, player.Z, bug.X, bug.Z) then
player:target(bug);
player:cast ("SCOUT_SHOT");
player:update();
end
Code: Select all
<onSkillCast><![CDATA[
target = player:getTarget();
if target.Id == 103857 or target.Id == 103169 then
if sendMacro("madman.Time") >= 1 then
player:clearTarget();
printf("Running\n")
yrest(4000)
end
end
bug = player:findNearestNameOrId("Dunkle Blutraupe")
if bug and 180 > distance(player.X, player.Z, bug.X, bug.Z) then
player:target(bug);
player:cast ("SCOUT_SHOT");
player:update();
end
bug = player:findNearestNameOrId("Lebensdieb")
if bug and 180 > distance(player.X, player.Z, bug.X, bug.Z) then
player:target(bug);
keyboardPress(key.VK_SPACE);
inventory:useItem(204462);
yrest(5000)
inventory:useItem(204463);
yrest(5000)
player:update();
end
]]></onSkillCast>
Code: Select all
keyboardPress(key.VK_SPACE);
yrest(3000);
end
miesermetzler wrote:Hallo,
1. My Tank has 120k lp and 120k pdef unbuffed
2. And the mage has the staff for mages that drops at Sirloth +12 tier 8
he had 20k lp and 18k Matk and 13k Pdef unbuffed. At the moment I push him to make mor Dmg.
( The reason to make a grp WP is my tank dont take okander out within 25 sec, when he do the first jump. So i decieded to put an another char to incrase Dmg. Well, my Tank is (un)buffed able to take Okander down alone ( in easy or normal), but lisas madman addon and no other way work 100% proper to avoid the A..-to-Head-Bomb from Okander. And on easy both chars dont die, if Okander lands on their heads ( because fate, god, universe, whatever dont like you and lisa´s addon wont work properly, even you follow all instructions and hints and whatever). But then he´s screwed, a second jump isnt he able to make. Sometimes when the chars have an critical hit often enough he cant make the first jump.)
3. Tell me what you want him to do, and is he alone or leader or member of the group? Say what you want, and i´ll look what my poor Kung-Fu is able to do for you.
4. At the moment i´ll farm easy, thats the reason why i´m push my mage to incrase Memo´s on framing normal mode. I´am working at an Origin WP because i think its less dangerous to be seen from other chars and you´ll get 3 memos instead of 2 in DoD (easy). And as you can see i have found some soloutions for Origin. But i´ve lost almost a week ( to create a 100% WP and do nothing other ) and for next days i´ll run these WP to minimize my losses
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3) Just nothing, because that scout has limited hp, i just want him to pick up mementos and left.
thats my profileCode: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="1712" z="-4777" y="752">player:merchant("Isaac Haden"); </waypoint> <!-- # 3 --><waypoint x="1672" z="-4881" y="752"></waypoint> <!-- # 4 --><waypoint x="1678" z="-5165" y="759">waitForLoadingScreen(); </waypoint> <!-- # 5 --><waypoint x="1896" z="2858" y="433"> player:cast("ROGUE_ASSASSINS_RAGE"); player:cast("WARDEN_POWER_OF_THE_WOOD_SPIRIT"); </waypoint> <!-- # 6 --><waypoint x="2010" z="2740" y="433"></waypoint> <!-- # 7 --><waypoint x="2200" z="2514" y="401"> player:updateBuffs() if not player:hasBuff("Gewürzte Rippchen") then inventory:useItem("Gewürzte Rippchen"); end player:updateBuffs() if not player:hasBuff("Helden-Trank") then inventory:useItem("Helden-Trank"); end keyboardPress(key.VK_SPACE); </waypoint> <!-- # 8 --><waypoint x="2270" z="2428" y="401"> yrest(5000) keyboardPress(key.VK_SPACE); inventory:useItem(204462); yrest(5000) inventory:useItem(204463); yrest(5000) player:cast("ROGUE_LOW_BLOW"); player:cast("ROGUE_HIDE"); player:cast("WARDEN_POWER_OF_THE_WOOD_SPIRIT"); player:cast("ROGUE_ASSASSINS_RAGE"); player:cast("ROGUE_WOUND_ATTACK"); </waypoint> <!-- # 9 --><waypoint x="2220" z="2493" y="401"></waypoint> <!-- # 10 --><waypoint x="2066" z="2671" y="433"></waypoint> <!-- # 11 --><waypoint x="1901" z="2844" y="433"></waypoint> <!-- # 12 --><waypoint x="1695" z="2921" y="433">waitForLoadingScreen(); </waypoint> <!-- # 13 --><waypoint x="1645" z="-4908" y="752"> player:updateBuffs() if not player:hasBuff("Helden-Trank") then inventory:useItem("Helden-Trank"); end yrest(5000) SlashCommand("ILG destroy"); yrest(2000) SlashCommand("ILG inv"); yrest(2000) SlashCommand("ILG inv"); keyboardPress(key.VK_SPACE); </waypoint> <!-- # 14 --><waypoint x="1649" z="-4896" y="752">sendMacro('SetInstanceLevel("normal")'); </waypoint> </waypoints>
ergebniss: Wir gehen zu wegpunkt #0 <0,0>Code: Select all
<?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- Try the bot with a new char mage --> <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW" value="85" /> <option name="MP_LOW_POTION" value="50" /> <option name="HP_LOW_POTION" value="50" /> <option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack --> <option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack --> <option name="USE_PHIRIUS_POTION" value="false" /> <!-- false | true if you want to use the Phirus Potions --> <option name="PHIRIUS_MP_LOW" value="40" /> <option name="PHIRIUS_HP_LOW" value="40" /> <!-- Rest if HP or Mana is below that level --> <option name="HP_REST" value="15" /> <option name="MP_REST" value="15" /> <!-- Shopping options, how many of what do you want to keep in your inventory --> <option name="HEALING_POTION" value="99" /> <option name="MANA_POTION" value="99" /> <!-- set to "0" if not required to buy --> <option name="ARROW_QUIVER" value="2" /> <!-- set to "0" if not required to buy --> <option name="THROWN_BAG" value="2" /> <!-- set to "0" if not required to buy --> <option name="POISON" value="30" /> <!-- set to "0" if not required to buy --> <!-- either false or arrow or thrown --> <option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown --> <!-- Combat options --> <option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default --> <option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees --> <option name="COMBAT_DISTANCE" value="200" /> <option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break --> <option name="DOT_PERCENT" value="90" /> <option name="ANTI_KS" value="true" /> <option name="MAX_TARGET_DIST" value="225" /> <!-- Attack monsters 3 levels above or 10 below your level --> <option name="TARGET_LEVELDIF_ABOVE" value="3" /> <option name="TARGET_LEVELDIF_BELOW" value="10" /> <!-- Waypoint and movement settings --> <option name="WAYPOINTS" value="" /> <!-- leave empty to show a list --> <option name="RETURNPATH" value="" /> <option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander --> <option name="WANDER_RADIUS" value="500" /> <option name="WAYPOINT_DEVIATION" value="0" /> <option name="QUICK_TURN" value="true" /> <!-- Loot settings --> <option name="LOOT" value="true" /> <option name="LOOT_ALL" value="false" /> <!-- Loot all nearby dead mobs after combat --> <option name="LOOT_IN_COMBAT" value="true" /> <option name="LOOT_DISTANCE" value="100" /> <option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest --> <!-- Auto selling options when used with player:merchant --> <option name="INV_AUTOSELL_ENABLE" value="false" /> <!-- true | false --> <option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 --> <option name="INV_AUTOSELL_TOSLOT" value="60" /> <!-- 30 = last slot bag 1 --> <option name="INV_AUTOSELL_QUALITY" value="white,green" /> <!-- white,green,blue,purple --> <!-- Harvest options --> <option name="HARVEST_DISTANCE" value="120" /> <option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. --> <option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest --> <option name="HARVEST_ORE" value="true" /> <!-- Eggpet options --> <option name="EGGPET_ENABLE_CRAFT" value="false" /> <!-- If using same slot for assist and craft, onlt 1 can be enabled. --> <option name="EGGPET_CRAFT_SLOT" value="1" /> <option name="EGGPET_ENABLE_ASSIST" value="false" /> <option name="EGGPET_ASSIST_SLOT" value="1" /> <option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. --> <option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"--> <!-- Log out and resurrect settings --> <option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled --> <option name="LOGOUT_SHUTDOWN" value="false" /> <option name="LOGOUT_WHEN_STUCK" value="true" /> <option name="CLOSE_WHEN_STUCK" value="true" /> <option name="RES_AFTER_DEATH" value="true" /> <option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths --> <!-- Party Bot options --> <!-- <option name="PARTY" value="true" /> --> <!-- <option name="PARTY_ICONS" value="true" /> --> <!-- <option name="PARTY_INSTANCE" value="true" /> --> <!-- Healing options --> <!-- <option name="HEALER_FIGHT" value="true" /> --> <!-- For party bot if you want healer to also fight --> <!-- pvp --> <!--option name="PVP" value="true" /> --> <!-- To enable PVP, with this set to true it will auto attack any players with red names --> <!-- For more options and documentation see the RoM Bot Wiki: --> <!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot --> </options> <friends> <!-- names of friends we help fighting or enemys we don't want to attack --> <!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer --> <friend name="MyOtherCharacter1" /> <friend name="MyOtherCharacter2" /> <friend name="Elite_Mob_Name1" /> <friend name="Elite_Mob_Name2" /> </friends> <mobs> <!-- names of mobs we want to attack --> <!-- if no names defined we will attack all mobs --> <mob name="" /> <mob name="" /> <mob name="" /> </mobs> <hotkeys> <!-- to communicate with the RoM API / define ingame dummy macro at place 1 --> <hotkey name="MACRO" key="VK_0" /> </hotkeys> <!-- define your skills depending from your actual primary class --> <!-- see the example for a priest/mage --> <!-- delete skills you don't have or don't want to use. --> <!-- For more skills to use see /database/skills.xml --> <!-- demo skills for LvL 1 character for all classes --> <!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 --> <skills_rogue> <skill name="ROGUE_SHADOWSTAB" hotkey="MACRO" priority="90" /> <skill name="ROGUE_LOW_BLOW" hotkey="MACRO" priority="80" /> <skill name="ROGUE_HIDE" hotkey="MACRO" priority="10" autouse="false" /> <skill name="ROGUE_INFORMER" hotkey="MACRO" priority="80" /> <skill name="ROGUE_ASSASSINS_RAGE" hotkey="MACRO" priority="60" /> <skill name="ROGUE_WOUND_ATTACK" hotkey="MACRO" priority="80" /> </skills_rogue> <onLoad>target = player:getTarget(); if target.Id == 103857 or target.Id == 103169 then if sendMacro("madman.Time") >= 1 then player:clearTarget(); printf("Running\n") yrest(4000) end end</onLoad> <onDeath><![CDATA[ -- Additional Lua code to execute on death -- pauseOnDeath(); -- Stop the script -- player:logout(); -- logout ]]></onDeath> <onLeaveCombat><![CDATA[ -- Additional Lua code to execute after killing an enemy ]]></onLeaveCombat> <onLevelup><![CDATA[ -- Additional Lua code to execute after having a levelup -- and levelup the skills for a new character (mage or priest recommended) -- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill ]]></onLevelup> <onSkillCast><![CDATA[ -- Additional Lua code to execute when casting a skill -- Note: arg1 contains the skill being used. -- i.e. arg1.Name will be the name of the skill being cast -- e.g.: --if( 15 > player.HP/player.MaxHP*100 ) then -- player:cast("PRIEST_SOUL_SOURCE"); --elseif( 25 > player.HP/player.MaxHP*100 ) then -- player:cast("PRIEST_HOLY_AURA"); -- player:cast("PRIEST_URGENT_HEAL"); -- player:cast("PRIEST_URGENT_HEAL"); ]]></onSkillCast> <onHarvest><![CDATA[ -- Additional Lua code to execute directly before the actual harvesting takes place. -- Note: arg1 contains the object to be harvested. -- i.e. arg1.Name will be the name of the node you are about to harvest -- If this snippet returns 'false', the node will *not* be harvested. -- All other return values result in the player attempting to harvest the node. -- Note that returning 'false' here breaks out of harvesting completely; -- You will not attempt to harvest other nearby nodes instead. ]]></onHarvest> <onUnstickFailure><![CDATA[ -- Lua code to execute when MAX_UNSTICK_TRIALS is reached. ]]></onUnstickFailure> </profile>
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<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="1712" z="-4777" y="752">player:merchant("Isaac Haden");
</waypoint>
<!-- # 3 --><waypoint x="1672" z="-4881" y="752"></waypoint>
<!-- # 4 --><waypoint x="1678" z="-5165" y="759">waitForLoadingScreen();
</waypoint>
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hello
i´v tested lisas new codes for partys and my idea is this
i still farm on easy but now with 1 more char to pick mementos
i have a mage with 55k hp and a warrior with 23k so the warrior dont tank and dont even can kill nothing
so wat i want its the warrior only follow the mage dont atack nothing and in the final pick up the mementos
but wat happens its this the warrior doesnot atak the boss and atack the other mobs
wen he stay at the waypoint to atack the boss he just turn around and get back
i have the elite factor at 2500
but i think its the waypoint its far away from the distance he could atack for melee will be 150
and mage 250
the problem was not this couse atm i cant fix it
my problem is how to make the warrior folow the mage without killing nothing and at final oly pick up the mementos?
any idea for a code?
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to make it perfect to both char farm the mementos its will be better on a code like this instead an amount of time to w8 the mage kill the boss
couse the mage dont takes all time the same time kills
wen mage buffs are colled down and able to use again it takes like 4 or 5 shots to kill the boss
that takes +/-10sec and normaly buffed it takes +/-30s killing boss
but if u can post the parts of your ks waypoint to have an idea how to optimize it will be good to
and thanks for the idea
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