bot is stuck on "testing macro" and doesnt crash or continue
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- Posts: 94
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bot is stuck on "testing macro" and doesnt crash or continue
this what happens when i try to start rombot.
trired updating wtih svn many times never worked.
this is nothing to do with patch today as i have been having this problem all week.
anyone encounter this before?
trired updating wtih svn many times never worked.
this is nothing to do with patch today as i have been having this problem all week.
anyone encounter this before?
Re: bot is stuck on "testing macro" and doesnt crash or cont
What happens when you try to start the bot? Please be specific. What do you see in the mm window and in the game?mayainverse wrote:this what happens when i try to start rombot.
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Re: bot is stuck on "testing macro" and doesnt crash or cont
did you change ur avy?
after i press delete.
Loading profile XXXX.xml
Testing 'ingamefunctions' macro.
just hangs here forever.
the system (escape menu) menu constantly opens and closes also.
after i press delete.
Loading profile XXXX.xml
Testing 'ingamefunctions' macro.
just hangs here forever.
the system (escape menu) menu constantly opens and closes also.
Re: bot is stuck on "testing macro" and doesnt crash or cont
If it's stuck at the Testing "'ingamefunctions' macro." message then you need to copy the 'ingamefunctions' folder from the 'rom/detools' folder into the 'Runes of Magic/interface/addons' folder. If the 'interface/addons' folder doesn't exists then create it first. It should end up like this "Runes of Magic/interface/addons/ingamefunctions". Then restart the game.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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- Posts: 94
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Re: bot is stuck on "testing macro" and doesnt crash or cont
i allready have that there. or is there a new one from latest update?
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- Posts: 94
- Joined: Tue Dec 21, 2010 3:12 am
Re: bot is stuck on "testing macro" and doesnt crash or cont
yep that was it thank you much
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- Posts: 94
- Joined: Tue Dec 21, 2010 3:12 am
Re: bot is stuck on "testing macro" and doesnt crash or cont
is there something wrong with this way point. it does not move into gather range of the hens and just thinks its stuck.
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- Rock5's Millers Ranch Chickens run -->
<!-- By Rock5 Version 4.1 -->
<!-- Incorporating Jduartedj's enhancements -->
<!-- www.solarstrike.net/phpBB3/viewtopic.php?p=12139 -->
<onLoad>
--== User Option ==--
Deliver = 100 -- Change if you want to enable/disable deliver quests 0=disable, any number = deliver after that amount of
eggs (must b bigger than 9)
LagTime = 0 -- Affects accepting/completing quests. Increase LagTime if time is wasted by repeated CompleteQuests or
AcceptQuests.
RunningSpeed = 100 -- The speed the character runs when not teleporting. 50 is normal. Recommended 100.
UseTeleporter = false -- Use Jduratedj's teleport userfunction. Please make sure you have it installed to use this option.
Timeout = 100 -- Time hens and eggs stay in the ignore list before being given another chance. '0' disables it, remains
permanently in ignore list.
debugging = true -- Set to true to display extra useful information regarding egg drop rates and ignore lists.
--=================--
ignoredHens = {}
ignoredEggs = {}
changeProfileOption("HARVEST_DISTANCE", 50)
-- Get name strings
questname = RoMScript("TEXT('Sys422386_name')"); yrest(500) -- ie. "An Easy Lay?"
npcname = RoMScript("TEXT('Sys114930_name')"); yrest(500) -- ie. "Jenna Miller"
merchant = RoMScript("TEXT('Sys114935_name')"); yrest(500) -- ie. "Pykesile"
-- Don't need assist. Disable it.
if settings.profile.options.EGGPET_ENABLE_ASSIST == true then
settings.profile.options.EGGPET_ENABLE_ASSIST = false
local assistPet = CEggPet(settings.profile.options.EGGPET_ASSIST_SLOT)
assistPet:Return()
end
-- Don't need buffs, disable those skills
for i, skill in pairs(settings.profile.skills) do
if skill.Type == STYPE_BUFF then
settings.profile.skills[i].AutoUse = false
end
end
local zoneid = RoMScript("GetZoneID()")
if zoneid ~= 304 then -- not at Miller's Ranch
-- Try to find Sorrun and teleport in
if player:target_NPC("Sorrun") then
sendMacro("ChoiceOption(3)") yrest(1000)
sendMacro("ChoiceOption(1)")
waitForLoadingScreen()
yrest(1000)
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X,player.Z))
else
error("You are too far from Miller's Ranch")
end
end
-- Apply speed hack
local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset);
if playerAddress ~= 0 then
memoryWriteFloat(getProc(), playerAddress + 0x40, RunningSpeed);
end
-- eval functions
function feedHenEvalFunc(address)
-- Don't target hens in the ignore list
for k,v in pairs(ignoredHens) do
if v.address == address then
if Timeout == 0 or (Timeout > 0 and Timeout > (os.time() - v.time)) then
return false
end
end
end
local hen = CObject(address)
-- Don't target hens in coop
if hen.Z > 3240 then return false end -- Hen in coop
-- Don't target moving hens
local oldX, oldZ = hen.X, hen.Z
yrest(100)
hen:update()
if distance(hen.X,hen.Z,oldX,oldZ) > 2 then return false end
return true
end
function coopHenEvalFunc(address)
-- Don't target hens in the ignore list
for k,v in pairs(ignoredHens) do
if v.address == address then
if Timeout == 0 or (Timeout > 0 and Timeout > (os.time() - v.time)) then
return false
end
end
end
-- Only target coop Hens
if 3240 > CObject(address).Z then return false end
return true
end
function eggEvalFunc(address)
-- Don't target eggs in the ignore list
for k,v in pairs(ignoredEggs) do
if Timeout > 0 and (os.time() - v.time) > Timeout then
table.remove(ignoredEggs,k)
elseif v.address == address then
return false
end
end
return true
end
function feedEvalFunc(address)
-- Make sure the feed is from the right shed
local feed = CObject(address)
if feed.X > 4000 or feed.Z > 3030 then
return false
end
return true
end
-- local teleport function checker
function portTo(_x, _z, notWaypoint)
-- Is Teleporter is enabled?
if not UseTeleporter then
return
end
-- Close enough. Don't teleport (when feeding hens)
if notWaypoint then
local dist = distance(player.X, player.Z, _x, _z)
if 19 > dist then
return
end
end
teleport(_x, _z)
end
-- Debuging -----
hencount = 0
eggcount = 0
speedlog = {}
speedlogcount = 0
ongoingGoldenEggCount = inventory:itemTotalCount(204792)
-- Record start data for collected eggs but only if starting with less than 10 Fresh eggs.
if 10 > inventory:itemTotalCount(204795) then
speedlogcount = speedlogcount + 1
speedlog[speedlogcount] = {start = os.clock()}
end
-----------------
</onLoad>
<!-- # 1 --><waypoint x="4026" z="3400">
if settings.profile.options.EGGPET_ENABLE_CRAFT == true then -- if crafting is enabled
player:merchant(merchant);
end
__WPL:setDirection(WPT_FORWARD)
</waypoint>
<!-- # 2 --><waypoint x="4029" z="3327"> </waypoint>
<!-- # 3 --><waypoint x="4016" z="3172" tag="merchant"> </waypoint>
<!-- # 4 --><waypoint x="3948" z="3107" tag="Main">
-- Do we need more pet tools?
if settings.profile.options.EGGPET_ENABLE_CRAFT == true then
local craftpet = CEggPet(settings.profile.options.EGGPET_CRAFT_SLOT)
local toolChoice = craftpet:getToolChoices()
if inventory:itemTotalCount(toolChoice[1].Id) == 0 then
-- go buy some.
__WPL:setDirection(WPT_BACKWARD)
__WPL:setWaypointIndex(__WPL:findWaypointTag("merchant"));
return
end
end
queststate = getQuestStatus(questname)
if queststate == "complete" and Deliver > 0 and inventory:itemTotalCount(204795) >= Deliver then
-- Debuging -----
-- Record end data for collected eggs
if speedlog[speedlogcount] ~= nil then
speedlog[speedlogcount].finish = os.clock()
speedlog[speedlogcount].goldeneggs = inventory:itemTotalCount(204792) - ongoingGoldenEggCount
ongoingGoldenEggCount = inventory:itemTotalCount(204792)
end
local deliverstart = os.clock()
-----------------
while inventory:itemTotalCount(204795) > 9 do --if 9+ fresh eggs
-- Complete quest
repeat
repeat
player:target_NPC(npcname); yrest(LagTime)
until RoMScript("SpeakFrame:IsVisible()")
sendMacro("CompleteQuest()")
yrest(LagTime + 1500);
until getQuestStatus(questname) ~= "complete"
-- Accept quest
repeat
repeat
player:target_NPC(npcname); yrest(LagTime)
until RoMScript("SpeakFrame:IsVisible()")
sendMacro("AcceptQuest()")
yrest(LagTime +1000);
until getQuestStatus(questname) ~= "not accepted"
end
-- Debuging -----
-- Record delivery duration and start data for collected eggs
if speedlog[speedlogcount] ~= nil then
speedlog[speedlogcount].deliver = os.clock() - deliverstart
end
speedlogcount = speedlogcount + 1
speedlog[speedlogcount] = {start = os.clock()}
-----------------
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
elseif queststate == "not accepted" then
-- Accept quest
player:target_NPC(npcname);
sendMacro("AcceptQuest()"); yrest(LagTime)
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
else
local feedNumber = inventory:itemTotalCount(204789)
local strikes = 0
local hen = player:findNearestNameOrId(112955, nil, feedHenEvalFunc)
while feedNumber > 0 and hen do -- While you have feed and hen
portTo(hen.X, hen.Z, true)
player:target_Object(112955,nil,nil,true,function(address) return address == hen.Address end ) -- Feed Hen
if( inventory:itemTotalCount(204789) == feedNumber ) then -- Feed didn't work
strikes = strikes + 1
if strikes >= 3 then -- Add to ignore list
-- First see if it isn't already on list
local found
for k,v in pairs(ignoredHens) do
if v.address == hen.Address then
found = k
break
end
end
if found then -- reset timer
ignoredHens[found].time = os.time()
else
-- Debuging -----
-- Used to keep track of total number of stuck hens.
hencount = hencount + 1
-----------------
table.insert(ignoredHens,{address=hen.Address, time=os.time()})
end
strikes = 0
end
else
-- If it's on the ignore list, remove it.
for k,v in pairs(ignoredHens) do
if v.address == hen.Address then
table.remove(ignoredHens,k)
break
end
end
strikes = 0
end
feedNumber = inventory:itemTotalCount(204789)
hen = player:findNearestNameOrId(112955, nil, feedHenEvalFunc)
end
-- Out of feed or hens
if 1 > inventory:itemTotalCount(204789) then -- Get more feed
if distance(player.X,player.Z,3940,3055)>128 then
portTo(3948,3107); -- back to main
end
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Feed"));
portTo(3940,3055);
else
if distance(player.X,player.Z,3928,3185)>128 then
portTo(3948,3107); -- back to main
end
__WPL:setWaypointIndex(__WPL:findWaypointTag("Get Eggs"))
portTo(3928,3185);
end
end
-- Debuging -----
-- Print stats
if debugging then
if speedlogcount > 1 or #ignoredHens > 0 or hencount > 0 or #ignoredEggs > 0 or eggcount > 0 then
cprintf(cli.lightgreen, "\nDisplaying Stats:\n")
end
if speedlogcount > 1 then
cprintf(cli.yellow,"Egg Stats:\n")
print("Per " .. Deliver .. " fresh eggs.")
print("","To Collect\tTo Deliver\tGolden Eggs Dropped")
local totaltime = 0
local totalcount = 0
local totalgoldeneggs = 0
for k,v in pairs(speedlog) do
if v.finish then
local timetaken = (v.finish - v.start)/60
cprintf(cli.white,"\t%dm\t\t%ds\t\t%d\n",math.floor(timetaken), math.floor(v.deliver),
v.goldeneggs )
totaltime = totaltime + timetaken
totalcount = totalcount + 1
totalgoldeneggs = totalgoldeneggs + v.goldeneggs
end
end
local eggtotal = 0
printf("Fresh Eggs average drop rate: ") cprintf(cli.white, math.floor(Deliver * totalcount/totaltime *
6000)/100 .. " per hour\n")
printf("Golden Eggs average drop rate: ") cprintf(cli.white, math.floor(totalgoldeneggs/totaltime *
6000)/100 .. " per hour\n\n")
end
if #ignoredHens > 0 or #ignoredEggs > 0 then
cprintf(cli.yellow,"Ignore lists:\n")
end
if #ignoredHens > 0 then
printf("Ignored hens\tSeconds\n")
for k,v in pairs(ignoredHens) do
cprintf(cli.white, "%x \t%d\n", v.address, os.time()-v.time)
end
end
if hencount > 0 then printf("Total stuck hens = ") cprintf(cli.white, hencount.."\n") end
if #ignoredHens > 0 or hencount > 0 then printf("\n") end
if #ignoredEggs > 0 then
printf("Ignored eggs\tSeconds\n")
for k,v in pairs(ignoredEggs) do
cprintf(cli.white, "%x \t%d\n", v.address, os.time()-v.time)
end
end
if eggcount > 0 then printf("Total stuck eggs = ") cprintf(cli.white, eggcount.."\n") end
if #ignoredEggs > 0 or eggcount > 0 then printf("\n") end
end
-----------------
if #ignoredHens == 3 and inventory:itemTotalCount(204789) > 0 then
if Timeout == 0 then -- Timeout is disabled. No trying again.
printf("All hens are stuck.\n")
player:sleep()
else -- wait until next hen due to be tried again
cprintf(cli.yellow, "All hens are stuck. Waiting for hens Timeout to end before trying again.\n")
repeat
yrest(1000)
-- get highest time
local highest = 0
for k,v in pairs (ignoredHens) do
local donetime = os.time() - v.time
if donetime > highest then
highest = donetime
end
end
displayProgressBar(highest / Timeout * 100, 60)
until highest > Timeout
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
end
end
</waypoint>
<!-- # 5 --><waypoint x="3940" z="3055" tag="Get Feed">
portTo(3937,2978) </waypoint>
<!-- # 6 --><waypoint x="3937" z="2978">
player:target_Object(112956,nil,true,false,feedEvalFunc)
portTo(3940,3055) </waypoint>
<!-- # 7 --><waypoint x="3935" z="3051">
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"));
portTo(3948,3107) </waypoint>
<!-- # 8 --><waypoint x="3928" z="3185" tag="Get Eggs">
portTo(3929,3261) </waypoint>
<!-- # 9 --><waypoint x="3929" z="3261">
while player:target_Object(112955,nil,nil,true,coopHenEvalFunc) do -- Check for hens
yrest(500)
local egg = player:findNearestNameOrId({112958,114931}, player.LastTargetPtr, eggEvalFunc)
while egg do
player:target_Object({112958,114931},nil,nil,false, function(address) return address == egg.Address end) --
Get Fresh/Golden Eggs
-- wait till egg disappears. Avoids same address problem. We have time till the next hen is ready anyway.
local maxWaitTime = 4
local startTime = os.clock()
repeat
yrest(200)
player:update()
until player.TargetPtr == 0 or (os.clock() - startTime) > maxWaitTime
-- Didn't disappear. Add to ignore list
if player.TargetPtr ~= 0 then
-- Debuging -----
-- Used to keep track of total number of stuck eggs.
eggcount = eggcount + 1
-----------------
table.insert(ignoredEggs,{address=egg.Address, time=os.time()})
end
egg = player:findNearestNameOrId({112958,114931}, player.LastTargetPtr, eggEvalFunc)
end
end
portTo(3926,3198);
if 1 > inventory:itemTotalCount(204789) then yrest(LagTime+1000) end --if he gooes directly to feed he is rubberbanded!
</waypoint>
<!-- # 10 --><waypoint x="3926" z="3198">
__WPL:setWaypointIndex(__WPL:findWaypointTag("Main"))
portTo(3948,3107) </waypoint>
</waypoints>
-
- Posts: 7
- Joined: Thu Oct 20, 2011 2:00 am
Re: bot is stuck on "testing macro" and doesnt crash or cont
New patch, may want to try it after the update.
-
- Posts: 94
- Joined: Tue Dec 21, 2010 3:12 am
Re: bot is stuck on "testing macro" and doesnt crash or cont
right forgot about that mybad.
Re: bot is stuck on "testing macro" and doesnt crash or cont
I thought someone said the addresses were still the same after patch.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: bot is stuck on "testing macro" and doesnt crash or cont
I don't think the older scripts work with the latest version of the game. Try updating. What are we upto? 4.3?mayainverse wrote:is there something wrong with this way point. it does not move into gather range of the hens and just thinks its stuck.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
-
- Posts: 94
- Joined: Tue Dec 21, 2010 3:12 am
Re: bot is stuck on "testing macro" and doesnt crash or cont
how do i update them. you mean the code in the waypoint file?
Re: bot is stuck on "testing macro" and doesnt crash or cont
Download the latest version from here.
http://www.solarstrike.net/phpBB3/viewt ... =27&t=1478
http://www.solarstrike.net/phpBB3/viewt ... =27&t=1478
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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