Official new patch topic 4.0.1
-
- Posts: 18
- Joined: Thu Jul 28, 2011 8:31 am
Re: Official new patch topic 4.0.1
Hey, since patch 4.0.0 arrived i have had some strange issues with my bot.
The bot runs fine with the miller's ranch script, but after a period of time, (30mins-2hours) the bot suddenly closes all running clients (4 atm).
The error message it gives me is: "micromacro/scripts/rom/functions.lua:546: bad argument #1 to `memoryReadUInt´ <<null>>"
And line 546 in functions.lua:
546 local macro_address = memoryReadUInt(getProc(), addresses.staticbase_macro);
547
548 local scriptDef;
549
550 if( settings.options.LANGUAGE == "spanish" ) then
551 scriptDef = "/redactar";
552 else
553 scriptDef = "/script";
554 end
-------------------------------------------------------------------------------------------------------------
I hope you have a solution for this. The bot could run over 80 hours with no problems in patch 3.0.0+
I uploaded my functions.lua, and im using rev 631.
The bot runs fine with the miller's ranch script, but after a period of time, (30mins-2hours) the bot suddenly closes all running clients (4 atm).
The error message it gives me is: "micromacro/scripts/rom/functions.lua:546: bad argument #1 to `memoryReadUInt´ <<null>>"
And line 546 in functions.lua:
546 local macro_address = memoryReadUInt(getProc(), addresses.staticbase_macro);
547
548 local scriptDef;
549
550 if( settings.options.LANGUAGE == "spanish" ) then
551 scriptDef = "/redactar";
552 else
553 scriptDef = "/script";
554 end
-------------------------------------------------------------------------------------------------------------
I hope you have a solution for this. The bot could run over 80 hours with no problems in patch 3.0.0+
I uploaded my functions.lua, and im using rev 631.
- Attachments
-
- functions.lua
- (41.78 KiB) Downloaded 133 times
Re: Official new patch topic 4.0.1
I think you may have it back to front. The clients closed so you got an error. If the bot actually closed the client on purpose then it wouldn't have errored but instead have printed some message saying why it did.
I have had clients suddenly close without warning or error. Luckely it happens rarely. I don't know why it does it. It can happen even when not running a bot.
If it happened to 4 clients at once then likely it is not because of the client or bot but something that can affect all 4 at once. Maybe system instability or internet connection.
I have had clients suddenly close without warning or error. Luckely it happens rarely. I don't know why it does it. It can happen even when not running a bot.
If it happened to 4 clients at once then likely it is not because of the client or bot but something that can affect all 4 at once. Maybe system instability or internet connection.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Official new patch topic 4.0.1
is it possible to add a profile option to set a timeout for this ondeath waitforloadingscreen function? because ondeath there is no problem with a timeout. there are 2 possibilities, you die and have a loading screen, or you die and there is no loading screen, so a limit with 30-60seconds should do it for both cases.
Re: Official new patch topic 4.0.1
found another bug, if there is an invisible mob, the bot says target found, but it cannot attack. so you will end up in an infinite loop, unless you have luck and the your char gets close enough to see this mob (for a scout a real problem because of range attack). output is something like this:
while(1){
do not go to waypoint x
found anothertarget
}
while(1){
do not go to waypoint x
found anothertarget
}
Re: Official new patch topic 4.0.1
in your ondeath code just put a second value int he waitforloadingscreen(10) so it will wait a maximum of 10 seconds. As rock mentioned the user can put in a maximum time if they wish.pman wrote:is it possible to add a profile option to set a timeout for this ondeath waitforloadingscreen function? because ondeath there is no problem with a timeout. there are 2 possibilities, you die and have a loading screen, or you die and there is no loading screen, so a limit with 30-60seconds should do it for both cases.
Add the mob to your friends list, bot won't try to attack it but if the mob attacks you bot will kill it.pman wrote:found another bug, if there is an invisible mob, the bot says target found, but it cannot attack. so you will end up in an infinite loop, unless you have luck and the your char gets close enough to see this mob (for a scout a real problem because of range attack). output is something like this:
while(1){
do not go to waypoint x
found anothertarget
}
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Official new patch topic 4.0.1
pman wrote:is it possible to add a profile option to set a timeout for this ondeath waitforloadingscreen function? because ondeath there is no problem with a timeout. there are 2 possibilities, you die and have a loading screen, or you die and there is no loading screen, so a limit with 30-60seconds should do it for both cases.
I think he's talking about the "waitForLoadingScreen" that happens after the bots regular resurrect routine. It's a good point, and easy to add too. Seeing as it's going to wait "WAIT_TIME_AFTER_RES" anyway, we could just make it 30 seconds. And it's safe too because there's another check if the player is alive later in the function so it will "pauseOnDeath" if it failed to revive.lisa wrote:in your ondeath code just put a second value int he waitforloadingscreen(10) so it will wait a maximum of 10 seconds. As rock mentioned the user can put in a maximum time if they wish.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Official new patch topic 4.0.1
so maybe a generous person would be so kind and give a new client which works into patch 4.0.1? i would be appreciate
Re: Official new patch topic 4.0.1
Just update with svn and you will have the same version as everyone else.romzj wrote:so maybe a generous person would be so kind and give a new client which works into patch 4.0.1? i would be appreciate
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Official new patch topic 4.0.1
probably i am too stupid to do that, so be so kind and give maybe this one "file" to download...
really i would be appreciate.
really i would be appreciate.
Re: Official new patch topic 4.0.1
dude, if you could, please give it to me, i am too stupid to do it alonerock5 wrote:Just update with svn and you will have the same version as everyone else.romzj wrote:so maybe a generous person would be so kind and give a new client which works into patch 4.0.1? i would be appreciate
be so kind and give this file which was fixed.
Re: Official new patch topic 4.0.1
Ok, I wont argue with you. If you say you're stupid, I believe you.romzj wrote:dude, if you could, please give it to me, i am too stupid to do it alone
be so kind and give this file which was fixed.
The instructions on how to keep your bot up to date are here.
http://www.solarstrike.net/phpBB3/viewt ... f=21&t=163
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Official new patch topic 4.0.1
whahahah xd
that made my day Rock :p
Botje
that made my day Rock :p
Botje
Re: Official new patch topic 4.0.1
rock5 wrote:I've updated the address in the userfunction.nokirk wrote:has anybody already found the new addresses ofandCode: Select all
craftingCountPtr
? They are used in craftitem userfunction and don't work atm.Code: Select all
craftingCount_offset
http://www.solarstrike.net/phpBB3/viewt ... 272#p20272
You can download it or just change the address to 0xA1E730.
is this still the correct value? it's not working ...
-
- Posts: 33
- Joined: Thu Jul 28, 2011 10:52 pm
Re: Official new patch topic 4.0.1
now it says scripts\rom/bot/lua:12 ...86)/Runes Of Magic/Interface/AddOns/micromacro/scripts/rom/addresses.lua:3: unexpected symbol near '='lisa wrote:yup, addresses.lua shouldnt have any < in it.
Code: Select all
-- Auto-generated by update.lua
addresses{
actionBarPtr = 0xA0C144,
actionKeyId_offset = 0x10,
actionKeyType_offset = 0xC,
amountOffset = 0x10,
boundStatusOffset = 0x40,
camPtr_offset = 0x46C,
camXUVec_offset = 0x128,
camX_offset = 0x104,
camYUVec_offset = 0x12C,
camY_offset = 0x108,
camZUVec_offset = 0x130,
camZ_offset = 0x10C,
castingBarPtr = 0xA0C230,
castingBar_offset = 0xC,
charAlive_offset = 0x224,
charBattle_offset = 0x732,
charExp_address = 0x9B83D0,
charMaxExpTable_address = 0xA04B58,
charPtrMounted_offset = 0x7C,
charPtr_offset = 0x598,
coolDownOffset = 0xE8,
durabilityOffset = 0x18,
effectDuration_offset = 0x9C,
effectIsMainFlag_offset = 0x90,
effectType_offset = 0x94,
eggPetAptitude_offset = 0x54,
eggPetBaseAddress = 0x9D0EB0,
eggPetCrafting_offset = 0x34,
eggPetDex_offset = 0x68,
eggPetEggId_offset = 0x20,
eggPetExp_offset = 0x40,
eggPetHerbalism_offset = 0xD8,
eggPetInt_offset = 0x6C,
eggPetLevel_offset = 0x2C,
eggPetLoyalty_offset = 0x4C,
eggPetMaxExpTablePtr = 0xA04DE4,
eggPetMaxTP_offset = 0x48,
eggPetMining_offset = 0xD0,
eggPetNourishment_offset = 0x50,
eggPetPetId_offset = 0x28,
eggPetProducts_offset = 0x16C,
eggPetSkills_offset = 0x7C,
eggPetSta_offset = 0x64,
eggPetStr_offset = 0x60,
eggPetSummoned_offset = 0x38,
eggPetTP_offset = 0x44,
eggPetToolId_offset = 0xE4,
eggPetTraining_offset = 0x58,
eggPetWis_offset = 0x70,
eggPetWoodworking_offset = 0xD4,
hotkeysKey_offset = 0x54,
hotkeysPtr = 0xA0D830,
hotkeys_offset = 0x28,
idCardNPCOffset = 0x364,
idOffset = 0xC,
idRecipeItemOffset = 0xF0,
inUseOffset = 0x1C,
inventoryBagIds = 0x9CD8CC,
itemCountOffset = 0x10,
itemInfoOffset = 0x10,
loadingScreenPtr = 0xA0D940,
loadingScreen_offset = 0xC,
macroBody_offset = 0x118,
macroIcon_offset = 0x14,
macroId_offset = 0x10,
macroName_offset = 0x18,
macroSize = 0x508,
maxDurabilityOffset = 0x15,
maxStackOffset = 0x1C,
moneyPtr = 0x9C9C3C,
mousePtr_offset = 0x744,
nameOffset = 0xC,
pawnAttackable_offset = 0x384,
pawnBuffsEnd_offset = 0x26C,
pawnBuffsStart_offset = 0x268,
pawnCasting_offset = 0x25C,
pawnClass1_offset = 0x2FC,
pawnClass2_offset = 0x304,
pawnDirXUVec_offset = 0x34,
pawnDirYUVec_offset = 0x3C,
pawnEffectId_offset = 0x4,
pawnEffectLevel_offset = 0x28,
pawnEffectTimeLeft_offset = 0x14,
pawnHP_offset = 0x2C8,
pawnHarvesting_offset = 0x160,
pawnId_offset = 0x14,
pawnLevel2_offset = 0x308,
pawnLevel_offset = 0x300,
pawnLootable_offset = 0x388,
pawnMP2_offset = 0x2DC,
pawnMP_offset = 0x2D4,
pawnMaxHP_offset = 0x2D0,
pawnMaxMP2_offset = 0x2E0,
pawnMaxMP_offset = 0x2D8,
pawnMount_offset = 0xC4,
pawnName_offset = 0x290,
pawnPetPtr_offset = 0x280,
pawnRace_offset = 0x310,
pawnTargetPtr_offset = 0x274,
pawnType_offset = 0x18,
pawnX_offset = 0x28,
pawnY_offset = 0x2C,
pawnZ_offset = 0x30,
ping_offset = 0x7A8,
qualityBaseOffset = 0x40,
qualityTierOffset = 0x16,
realItemIdOffset = 0x98,
rentBagBase = 0x9CE474,
requiredLevelOffset = 0x58,
skillAoEFlag_offset = 0xA4,
skillAttackFlag_offset = 0xB4,
skillBuffFlag_offset = 0xEC,
skillCastTime_offset = 0xF4,
skillClass_offset = 0x304,
skillCooldown_offset = 0xE8,
skillEffectStart_offset = 0x188,
skillMaxLevel_offset = 0xF4,
skillPassiveFlag_offset = 0x94,
skillPercentMana_offset = 0xCC,
skillPowerTypeUsed_offset = 0xC0,
skillPower_offset = 0xC4,
skillRangeAoE_offset = 0xA0,
skillRange_offset = 0x9C,
skillRequiredEffectFlag_offset = 0xD0,
skillRequiredEffect_offset = 0xD4,
skillRequiredEffectsStart_offset = 0x190,
skillSelfBuffFlag_offset = 0xE0,
skillTargetType_offset = 0x98,
skillTypeFlag1_offset = 0xF0,
skillTypeFlag2_offset = 0x2FE,
skillTypeFlag3_offset = 0x2FF,
skillTypeFlag4_offset = 0x314,
skillTypeFlag5_offset = 0x315,
skillTypeFlag6_offset = 0xBA,
skillTypeFlag7_offset = 0x300,
skillTypeFlag8_offset = 0xE4,
skillTypeFlag9_offset = 0x274,
skillsBase = 0x9C7EC8,
staticEquipBase = 0x9B9C8C,
staticInventory = 0x9C6C68,
staticTablePtr = 0xA0F020,
staticTableSize = 0xA0F01C,
staticbase_char = 0x9B8364,
staticbase_macro = 0xA0D974,
staticpattern_char = 0x63C254,
staticpattern_macro = 0x74B7E5,
tableDataStartPtrOffset = 0x1C,
tableStartPtrOffset = 0x124,
tablesBase = 0x9DAB24,
tablesBaseOffset = 0x28,
typeOffset = 0x78,
valueOffset = 0x34,
chatEntryOpen_offset = 0x1C,
chat_offset1 = 0x0,
chat_offset2 = 0x10,
chat_offset3 = 0x3D8,
chatbase_address = 0xA943AC,
}
actionBarPtr = 0xA1BAFC,
actionKeyId_offset = 0x10,
actionKeyType_offset = 0xC,
boundStatusOffset = 0x40,
camPtr_offset = 0x46C,
camXUVec_offset = 0x128,
camX_offset = 0x104,
camYUVec_offset = 0x12C,
camY_offset = 0x108,
camZUVec_offset = 0x130,
camZ_offset = 0x10C,
castingBarPtr = 0xA1BBE8,
castingBar_offset = 0xC,
charAlive_offset = 0x224,
charBattle_offset = 0x732,
charExp_address = 0x9C7868,
charMaxExpTable_address = 0xA142F8,
charPtrMounted_offset = 0x7C,
charPtr_offset = 0x598,
coolDownOffset = 0xE8,
durabilityOffset = 0x18,
editBoxHasFocus_address = 0xA18FC4,
effectDuration_offset = 0x9C,
effectIsMainFlag_offset = 0x90,
effectType_offset = 0x94,
eggPetAptitude_offset = 0x54,
eggPetBaseAddress = 0x9E0480,
eggPetCrafting_offset = 0x34,
eggPetDex_offset = 0x68,
eggPetEggId_offset = 0x20,
eggPetExp_offset = 0x40,
eggPetHerbalism_offset = 0xD8,
eggPetInt_offset = 0x6C,
eggPetLevel_offset = 0x2C,
eggPetLoyalty_offset = 0x4C,
eggPetMaxExpTablePtr = 0xA14584,
eggPetMaxTP_offset = 0x48,
eggPetMining_offset = 0xD0,
eggPetNourishment_offset = 0x50,
eggPetPetId_offset = 0x28,
eggPetProducts_offset = 0x16C,
eggPetSkills_offset = 0x7C,
eggPetSta_offset = 0x64,
eggPetStr_offset = 0x60,
eggPetSummoned_offset = 0x38,
eggPetTP_offset = 0x44,
eggPetToolId_offset = 0xE4,
eggPetTraining_offset = 0x58,
eggPetWis_offset = 0x70,
eggPetWoodworking_offset = 0xD4,
hotkeysKey_offset = 0x54,
hotkeysPtr = 0xA1D1E8,
hotkeys_offset = 0x28,
idCardNPCOffset = 0x364,
idOffset = 0xC,
idRecipeItemOffset = 0xF0,
inUseOffset = 0x1C,
inventoryBagIds = 0x9DCE9C,
itemCountOffset = 0x10,
itemInfoOffset = 0x10,
loadingScreenPtr = 0xA1D2F8,
loadingScreen_offset = 0xC,
macroBody_offset = 0x118,
macroIcon_offset = 0x14,
macroId_offset = 0x10,
macroName_offset = 0x18,
macroSize = 0x508,
maxDurabilityOffset = 0x15,
maxStackOffset = 0x1C,
moneyPtr = 0x9D918C,
mousePtr_offset = 0x744,
nameOffset = 0xC,
partyIconList_base = 0xA1D3B8,
partyIconList_offset = 0xC,
partyMemberList_address = 0x9E8F90,
partyMemberList_offset = 0x134,
pawnAttackable_offset = 0x384,
pawnBuffId_offset = 0x20,
pawnBuffLevel_offset = 0x44,
pawnBuffTimeLeft_offset = 0x30,
pawnBuffsEnd_offset = 0x26C,
pawnBuffsStart_offset = 0x268,
pawnCasting_offset = 0x25C,
pawnClass1_offset = 0x2FC,
pawnClass2_offset = 0x304,
pawnDirXUVec_offset = 0x34,
pawnDirYUVec_offset = 0x38,
pawnDirZUVec_offset = 0x3C,
pawnGUID_offset = 0x20,
pawnHP_offset = 0x2C8,
pawnHarvesting_offset = 0x160,
pawnId_offset = 0x14,
pawnLevel2_offset = 0x308,
pawnLevel_offset = 0x300,
pawnLootable_offset = 0x388,
pawnMP2_offset = 0x2DC,
pawnMP_offset = 0x2D4,
pawnMaxHP_offset = 0x2D0,
pawnMaxMP2_offset = 0x2E0,
pawnMaxMP_offset = 0x2D8,
pawnMount_offset = 0xC4,
pawnName_offset = 0x290,
pawnPetPtr_offset = 0x280,
pawnRace_offset = 0x310,
pawnTargetPtr_offset = 0x274,
pawnType_offset = 0x18,
pawnX_offset = 0x28,
pawnY_offset = 0x2C,
pawnZ_offset = 0x30,
ping_offset = 0x7A8,
qualityBaseOffset = 0x40,
qualityTierOffset = 0x16,
realItemIdOffset = 0x98,
rentBagBase = 0x9DDA44,
requiredLevelOffset = 0x58,
skillAoEFlag_offset = 0xA4,
skillAsLevel_offset = 0x18,
skillAttackFlag_offset = 0xB4,
skillBuffFlag_offset = 0xEC,
skillCastTime_offset = 0xF4,
skillClass_offset = 0x304,
skillCooldown_offset = 0xE8,
skillEffectStart_offset = 0x188,
skillLevel_offset = 0xC,
skillMaxLevel_offset = 0xF4,
skillPassiveFlag_offset = 0x94,
skillPercentMana_offset = 0xCC,
skillPowerTypeUsed_offset = 0xC0,
skillPower_offset = 0xC4,
skillRangeAoE_offset = 0xA0,
skillRange_offset = 0x9C,
skillRequiredEffectFlag_offset = 0xD0,
skillRequiredEffect_offset = 0xD4,
skillRequiredEffectsStart_offset = 0x190,
skillSelfBuffFlag_offset = 0xE0,
skillTPToLevel_offset = 0x8,
skillTargetType_offset = 0x98,
skillTypeFlag1_offset = 0xF0,
skillTypeFlag2_offset = 0x2FE,
skillTypeFlag3_offset = 0x2FF,
skillTypeFlag4_offset = 0x314,
skillTypeFlag5_offset = 0x315,
skillTypeFlag6_offset = 0xBA,
skillTypeFlag7_offset = 0x300,
skillTypeFlag8_offset = 0xE4,
skillTypeFlag9_offset = 0x274,
skillsTableBase = 0xA1E6E0,
skillsTableTabEndAddress_offset = 0x8,
skillsTableTabStartAddress_offset = 0x4,
staticEquipBase = 0x9C916C,
staticInventory = 0x9D61B8,
staticTablePtr = 0xA1E9D8,
staticTableSize = 0xA1E9DC,
staticbase_char = 0x9C77FC,
staticbase_macro = 0xA1D32C,
staticpattern_char = 0x5E32F7,
staticpattern_macro = 0x7576E5,
tableDataStartPtrOffset = 0x1C,
tableStartPtrOffset = 0x124,
tablesBase = 0x9EA21C,
tablesBaseOffset = 0x28,
typeOffset = 0x78,
valueOffset = 0x34,
}
Re: Official new patch topic 4.0.1
Not actually 4.0.1 related but a small suggestion to improve skills.lua:
For rogues it doesn't make much sense to cast 'Low Blow' unless the target has the debuff from 'Shadowstab' and it doesn't make sense to cast 'Wound Attack' unless it has both debuffs. So, for 'Low Blow' that would be
and for 'Wound Attack' .
Tried it with which would be even nicer for 'Wound Attack' but that doesn't seem to work. This way it's also ok, because target only gets the second debuff in case it aleady has the first one, so 'Wound Attack' is only triggered if target has both. Maybe this could be included, it works as far as I tested it. TY
For rogues it doesn't make much sense to cast 'Low Blow' unless the target has the debuff from 'Shadowstab' and it doesn't make sense to cast 'Wound Attack' unless it has both debuffs. So, for 'Low Blow' that would be
Code: Select all
<skill name="ROGUE_LOW_BLOW" id="490323" energy="30" range="50" type="damage" target="enemy" reqbuffname="620313" reqbufftarget="target"/>
Code: Select all
<skill name="ROGUE_WOUND_ATTACK" id="490313" energy="35" range="50" cooldown="6" type="damage" target="enemy" reqbuffname="620314" reqbufftarget="target" />
Tried it with
Code: Select all
reqbuffname="620313,620314"
Re: Official new patch topic 4.0.1
Looks like you copy pasted and did it twice, you repeat most of the addresses again. From the looks you are just trying to adding in a chat address and a few offsets.toxicytears wrote: That would be what I have
Half way down you have this
Code: Select all
chatbase_address = 0xA943AC,
}
actionBarPtr = 0xA1BAFC,
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Official new patch topic 4.0.1
Yes it is correct.C3PO wrote:rock5 wrote:You can download it or just change the address to 0xA1E730.
is this still the correct value? it's not working ...
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Official new patch topic 4.0.1
There's a couple of problems with this.nokirk wrote:Not actually 4.0.1 related but a small suggestion to improve skills.lua:
For rogues it doesn't make much sense to cast 'Low Blow' unless the target has the debuff from 'Shadowstab' and it doesn't make sense to cast 'Wound Attack' unless it has both debuffs. So, for 'Low Blow' that would beand for 'Wound Attack'Code: Select all
<skill name="ROGUE_LOW_BLOW" id="490323" energy="30" range="50" type="damage" target="enemy" reqbuffname="620313" reqbufftarget="target"/>
.Code: Select all
<skill name="ROGUE_WOUND_ATTACK" id="490313" energy="35" range="50" cooldown="6" type="damage" target="enemy" reqbuffname="620314" reqbufftarget="target" />
Tried it withwhich would be even nicer for 'Wound Attack' but that doesn't seem to work. This way it's also ok, because target only gets the second debuff in case it aleady has the first one, so 'Wound Attack' is only triggered if target has both. Maybe this could be included, it works as far as I tested it. TYCode: Select all
reqbuffname="620313,620314"
The skills can be cast without those debuffs so what happens if someone wants to not use Shadowstab? The other skills wont work.
I currently do use similar settings in my profile. What I see though, is it casts Shadowstab twice before using Low Blow because of the delay detecting the debuff. If I want them to cast one after the other I have to not check for debuffs.
That's why I didn't include them. People can still add the options in their profile if they want to.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Official new patch topic 4.0.1
I've already mentioned the code is also well suited for some pawns?^^lisa wrote:Ahh I had been wondering why you weren't getting issues with the bot functions with same name lolSpiralV wrote:I wrote a romscript-version not very long ago
and yes there are 2 globals ^^
edit: name is local
Last edited by SpiralV on Sat Jul 30, 2011 3:59 am, edited 1 time in total.
Re: Official new patch topic 4.0.1
rock5 wrote:Yes it is correct.C3PO wrote:rock5 wrote:You can download it or just change the address to 0xA1E730.
is this still the correct value? it's not working ...
ok it's working if you use only one bot. After a second bot it isn't working anymore. has someone a solution?
AND there is a problem in the userfunction, see output
Code: Select all
Crafting 35 Zinksand
100% [******************************]
Crafting 11 Flammenstaubsand
100% [******************************]
Crafting 1 Flammenstaubsand
Crafting 89 Zinn-Sand
100% [******************************]
Crafting 1 Zinn-Sand
Crafting 11 Zyanidsand
100% [******************************]
Crafting 1 Zyanidsand
Crafting 78 Eisen-Sand
100% [******************************]
Crafting 1 Eisen-Sand
Who is online
Users browsing this forum: No registered users and 3 guests