First attempt was a big failure. A few times it tried to swim back through closed doors. A couple of times it failed to hit the right spot to telepot (although I wasn't using the experimental version). And a couple of times it tried to swim along the floor, as soon as it entered a room, with disasterous results. I had to nurse it along a few times which was difficult considering I never did it before and didn't know what was supposed to happen. I gather now that you are supposed to get the keys to open the chests then go through the portal to the chests. Then go back into a fresh room to get more keys until all the chests are open. Is that right?
In the end I only got 9 chests open but I got the 50 shells. I didn't notice, were the shells in one of the chests or was it a reward for getting to the end?
Here's the first bit of by output until it tried to swim back through the door.
Code: Select all
We changed the option 'HARVEST_DISTANCE' from '120' to '300'.
Loaded waypoint path cot.xml
No return path with default naming cot_return.xml found.
We use the normal waypoint path cot.xml now.
Clearing target.
Moving to waypoint #1, (4863, -1909)
Use MACRO: MAGE_ESSENCE_OF_MAGI=> <UNKNOWN> (1000/1000)
Use MACRO: PRIEST_BLESSED_SPRIN=> rock5 (33390/33390)
Use MACRO: MAGE_ENERGY_INFLUX => rock5 (33390/33390)
We try to find NPC Malatina:
We successfully target NPC Malatina and try to open the dialog window.
Use MACRO: Executing RoMScript "ChoiceOption(2);".
Use MACRO: Executing RoMScript "ChoiceOption(1);".
Player address changed: 0x409C5F00
We try to find NPC Malatina:
We successfully target NPC Malatina and try to open the dialog window.
Use MACRO: Executing RoMScript "ChoiceOption(2);".
Use MACRO: Executing RoMScript "ChoiceOption(1);".
Moving to waypoint #2, (4080, 3499)
Use MACRO: PRIEST_BLESSED_SPRIN=> <UNKNOWN> (1000/1000)
Clearing target.
Swimhack ACTIVATED!
Moving to waypoint #3, (4081, 3586)
Moving to waypoint #4, (4088, 3742)
We found Seal (Treasure Key) and will harvest it.
We found Treasure Key and will harvest it.
Moving to waypoint #5, (4088, 3742)
Moving to waypoint #6, (4080, 4000)
Stopping waypoint: Target acquired.
Engaging enemy [Clown Spirit] in combat.
Use MACRO: MAGE_METEOR_SHOWER => * Failed to cast *
Moving in | Suggested range: 150 | Distance: 638
Fight finished. Killed 1 Clown Spirit. (fight #1 / runtime 1 minutes)
We overrun waypoint #6, skip it and move on to #7
Moving to waypoint #7, (4080, 3499)
Clearing target.
Unsticking player... at position 4116,3562. Trial 1 from maximum 10 trials
Moving to waypoint #7, (4080, 3499)
Use MACRO: MAGE_ENERGY_INFLUX => <UNKNOWN> (1000/1000)
Clearing target.
Clearing target.
Unsticking player... at position 4086,3563. Trial 2 from maximum 10 trials
Moving to waypoint #7, (4080, 3499)
Stopping execution.
At this point I restarted the script and it moved forward to find the next key and I was able to nurse it along till the end.