waypoints, I want bot to run without them
waypoints, I want bot to run without them
It might seem weird to you but I want to stop the bot using way points.
I am trying to run 2 bots simultaniously (2 pc's) and I want 1 bot to follow other bot to heal/buff it and leach XP. Trouble is I can't seem to work around the bot's need for using waypoints.
I am trying to run 2 bots simultaniously (2 pc's) and I want 1 bot to follow other bot to heal/buff it and leach XP. Trouble is I can't seem to work around the bot's need for using waypoints.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: waypoints, I want bot to run without them
Try using <onload>
Then add a few while statements to loop some kind of timed casting.
As far as i know, there isn't a way for the bot to tell how much health the person has. But he can just spam heal every 10 seconds on your main.
Like follow, stop move, cast heal, follow etc.
Then add a few while statements to loop some kind of timed casting.
As far as i know, there isn't a way for the bot to tell how much health the person has. But he can just spam heal every 10 seconds on your main.
Like follow, stop move, cast heal, follow etc.
Re: waypoints, I want bot to run without them
Well so far I created a macro in game to target the dps character. Then I was looking at using something like this
btw macro needed to target other player is
Assuming only 2 people in party you will always be trying to target the first player other then urself i.e. "party1"
Took me ages to get that working, very little information for macro's online.
You can get basic healing done purely via macros if needed
It will target player 1 and then cast regenerate.
I am thinking the easiest way atm is to go with your idea of onload and then just fill it up with timed events and just use macros for everything.
Code: Select all
if ( 50 > target.HP/targetMaxHP*100 ) then
player:cast("PRIEST_URGENT_HEAL")
Code: Select all
/script TargetUnit("party1");
Took me ages to get that working, very little information for macro's online.
You can get basic healing done purely via macros if needed
Code: Select all
/script TargetUnit("party1");
/cast Regenerate
I am thinking the easiest way atm is to go with your idea of onload and then just fill it up with timed events and just use macros for everything.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: waypoints, I want bot to run without them
Have you seen Rock5's RBAssist? try it!
Thanks for reading!
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Re: waypoints, I want bot to run without them
Not yet and search came up with a lot of people refering to it but none had any links to it loljduartedj wrote:Have you seen Rock5's RBAssist? try it!
I've decided to scrap the idea for now anyway. Issue I was having last night was additional agro and dps bot not doing any damage to new mob so the healer then pulled threat from healing the dps char. Then dps ignores the new add and just continues on leaving the healer to defend itself and eventually die. Maybe if I changed setting to attack tagged mobs it might work better.
Also I think the constant follow would make the chars look like they are dual boxing, which people on my server seem to be reporting and GM's responding to atm.
I think with 2 dps chars it might work better, just need to get them to work together and focus on same targets. Maybe the Rock5 RBAssist.xml can help with that idea.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: waypoints, I want bot to run without them
Currently it is bundled w/ Rom-bot! update rom-bot and it's under waypoints! when you start the bot just choose it!lisa wrote:Not yet and search came up with a lot of people refering to it but none had any links to it loljduartedj wrote:Have you seen Rock5's RBAssist? try it!
Thanks for reading!
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Re: waypoints, I want bot to run without them
It doesn't follow, though.
I may one day create a fully 'following, assisting, healing and attacking' script but not yet.
I may one day create a fully 'following, assisting, healing and attacking' script but not yet.
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Re: waypoints, I want bot to run without them
Following is a matter of pressing "\" key (for me at least) so maybe a code to target player and press that key or something would do the trick!rock5 wrote:It doesn't follow, though.
I may one day create a fully 'following, assisting, healing and attacking' script but not yet.
Thanks for reading!
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
Some of you might find this useful: RoM-bot Wiki
User Functions Repository (and other useful files): Addon Repo
Latest SVN updates: SVN updates
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