Use 8: PRIEST_CHAIN_OF_LIGH=> * Failed to cast *
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (2053/3130)
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (2053/3130)
Use 8: PRIEST_CHAIN_OF_LIGH=> Frostwood Valley Cyclops (1223/3130)
Use 3: PRIEST_RISING_TIDE => * Failed to cast *
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (917/3130)
Use 8: PRIEST_CHAIN_OF_LIGH=> * Failed to cast *
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (408/3130)
Use 6: PRIEST_REGENERATE => Frostwood Valley Cyclops (0/3130)
Fight finished. Killed 1 Frostwood Valley Cyclops. (fight #1 / runtime 0 minutes
)
Current Stats:
---------------------------
Health:831
...s of Magic/micromacro/scripts/rom/classes/player.lua:1069: Error in your prof
ile: onLeaveCombat error: ...f Magic/micromacro/scripts/rom/classes/inventory.lu
a:244: attempt to perform arithmetic on field 'MaxDurability' (a nil value)
althalos wrote:I updated to the 8/10/10 RoM patch and got the newest rombot revision via SVN. Now I can't retrieve the durability of my main hand weapon.
Use 8: PRIEST_CHAIN_OF_LIGH=> * Failed to cast *
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (2053/3130)
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (2053/3130)
Use 8: PRIEST_CHAIN_OF_LIGH=> Frostwood Valley Cyclops (1223/3130)
Use 3: PRIEST_RISING_TIDE => * Failed to cast *
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (917/3130)
Use 8: PRIEST_CHAIN_OF_LIGH=> * Failed to cast *
Use 3: PRIEST_RISING_TIDE => Frostwood Valley Cyclops (408/3130)
Use 6: PRIEST_REGENERATE => Frostwood Valley Cyclops (0/3130)
Fight finished. Killed 1 Frostwood Valley Cyclops. (fight #1 / runtime 0 minutes
)
Current Stats:
---------------------------
Health:831
...s of Magic/micromacro/scripts/rom/classes/player.lua:1069: Error in your prof
ile: onLeaveCombat error: ...f Magic/micromacro/scripts/rom/classes/inventory.lu
a:244: attempt to perform arithmetic on field 'MaxDurability' (a nil value)
Any ideas would be greatly appreciated. Thanks.
I don't see any mention of MaxDurability in CItem:update(). I think it's just a value they missed in the new inventory system. I suspect Voidmain will fix it soon after seeing this post.
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The mainhand durability seems to be returning as a ##.###### string instead of the 0.####### that it used to. I fixed the problem by changing the flag in my profile to flip at 90 instead of 0.9
Just throwing that out there for anyone else who runs into this change and isn't sure what happened.