Hey rock. Its a nice idea to set ranged_pull to false into onskillcast - will test this more extensively.
You misunterstood me - the bot stops waiting as it should, when the mob is going down after the ranged attack, but if not; in the best case it's waiting till the mob is close enough - in worst ...
Search found 305 matches
- Sun May 19, 2013 9:08 am
- Forum: Runes of Magic
- Topic: target.Alive in <onSkillCast>
- Replies: 14
- Views: 4531
- Sun May 19, 2013 5:51 am
- Forum: Runes of Magic
- Topic: target.Alive in <onSkillCast>
- Replies: 14
- Views: 4531
Re: target.Alive in <onSkillCast>
@ Grande: I've allready tried this solution, but as lisa said - the refresh time seems to be very short :-(
@ rock:
what I'm trying is to prevent the paddling back , when the melee character is set to "COMBAT_RANGED_PULL = true". The bot cast the range-attack (i.e Shadow pulse) then he's waiting ...
@ rock:
what I'm trying is to prevent the paddling back , when the melee character is set to "COMBAT_RANGED_PULL = true". The bot cast the range-attack (i.e Shadow pulse) then he's waiting ...
- Sat May 18, 2013 5:04 pm
- Forum: Runes of Magic
- Topic: target.Alive in <onSkillCast>
- Replies: 14
- Views: 4531
target.Alive in <onSkillCast>
Hey Lisa, greetz rock.
I want to optimize my cast sequence for my Champion/Rogue so I've tried this
<onSkillCast><![CDATA[
if arg1.Name == "CHAMPION_SHADOW_PULSE" then
local target = player:getTarget();
target:update()
if target.Alive then
player:cast("ROGUE_SHADOWSTAB")
elseif target ...
I want to optimize my cast sequence for my Champion/Rogue so I've tried this
<onSkillCast><![CDATA[
if arg1.Name == "CHAMPION_SHADOW_PULSE" then
local target = player:getTarget();
target:update()
if target.Alive then
player:cast("ROGUE_SHADOWSTAB")
elseif target ...
- Sat May 11, 2013 12:19 pm
- Forum: Runes of Magic
- Topic: player:findNearestNameOrId seems not to work?
- Replies: 4
- Views: 1701
Re: player:findNearestNameOrId seems not to work?
Thx rock. I seem to remember allready use this print function for a long time ;-)
The other thing (not updating the buff by using player:checkSkills(true)) is really crazy - find out, that specifying the type of waipont (here "RUN") it seems to ignore this function.
Have delete the waypoint type ...
The other thing (not updating the buff by using player:checkSkills(true)) is really crazy - find out, that specifying the type of waipont (here "RUN") it seems to ignore this function.
Have delete the waypoint type ...
- Thu May 09, 2013 3:03 am
- Forum: Runes of Magic
- Topic: player:findNearestNameOrId seems not to work?
- Replies: 4
- Views: 1701
player:findNearestNameOrId seems not to work?
Hey Rock, greetz lisa.
Long time since I've used the bot, but now I wants to farm some boss skins and tried my old script:
<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
<onLoad>
changeProfileOption("MAX_TARGET_DIST", 400);
local BOSSName = "100625" -- 100625= Locface ...
Long time since I've used the bot, but now I wants to farm some boss skins and tried my old script:
<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
<onLoad>
changeProfileOption("MAX_TARGET_DIST", 400);
local BOSSName = "100625" -- 100625= Locface ...
- Sat Jan 05, 2013 4:50 pm
- Forum: Runes of Magic
- Topic: help me ?!
- Replies: 13
- Views: 6616
Re: help me ?!
Here you have everything you need - from the beginning on how to get it started right up to advanced waypoint and skill management.
- Sat Jan 05, 2013 5:21 am
- Forum: Runes of Magic
- Topic: help me ?!
- Replies: 13
- Views: 6616
Re: help me ?!
Hey guys! There is no one-click solution and no one of us will create and configure waypoints especially for you therewith you did one click and the bot makes money!
To read and understand how it works is one of the requirements to get it successfully running.
So take thoroughly a look first one at ...
To read and understand how it works is one of the requirements to get it successfully running.
So take thoroughly a look first one at ...
- Sun Dec 30, 2012 1:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: changing what is on the MM window (setwindow)
- Replies: 48
- Views: 37389
Re: changing what is on the MM window.
Hey experts.
Can someone update the code for TP/hour - that would be great.
thx in advance.
Can someone update the code for TP/hour - that would be great.
thx in advance.
- Wed Dec 26, 2012 11:42 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 67770
Re: Cleanbag userfunction 2.2
Your addon may be nice, but one thing could be wished:
what about looting runes and throwing only runes type I and II?
what about looting runes and throwing only runes type I and II?
- Thu Dec 13, 2012 11:04 am
- Forum: Runes of Magic
- Topic: lvl 70 elite skill quest.
- Replies: 17
- Views: 12044
Re: lvl 70 elite skill quest.
Ok, here's my script I've created for a month - its working fine on german clients. Starting near Norhonsar.
<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
<onLoad>
settings.profile.mobs = {"Ruheloser Feuerelementar"}
oldOnLeaveCombat = settings.profile.events.onLeaveCombat ...
<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL">
<onLoad>
settings.profile.mobs = {"Ruheloser Feuerelementar"}
oldOnLeaveCombat = settings.profile.events.onLeaveCombat ...
- Sun Dec 02, 2012 5:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 61943
Re: Rock5's BuyFromItemShop userfunction
Yes, rock, that's the curiosity: starting the script from command-line works fine, but using this in wp cause the "bag full" error.
Have solved the problem with a Romscript to open and close IS interface, as "OneofMany" wrote on page 2.
Have solved the problem with a Romscript to open and close IS interface, as "OneofMany" wrote on page 2.
- Sat Dec 01, 2012 12:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 61943
Re: Rock5's BuyFromItemShop userfunction
That is the craziest thing - printing the values
printf(shopitemguid)
printf("\n")
printf(secpw[currentacc])
printf("\n")
printf(shopitemamount)
printf("\n")
player:sleep()
give me the right variables:
896
Pass1
4
the further function in wp
BuyFromItemShop(723,secpw[currentacc],1 ...
printf(shopitemguid)
printf("\n")
printf(secpw[currentacc])
printf("\n")
printf(shopitemamount)
printf("\n")
player:sleep()
give me the right variables:
896
Pass1
4
the further function in wp
BuyFromItemShop(723,secpw[currentacc],1 ...
- Sat Dec 01, 2012 5:10 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's BuyFromItemShop userfunction
- Replies: 123
- Views: 61943
Re: Rock5's BuyFromItemShop userfunction
Strange thing - since the last update I also got a "bag full" error - before this patch it was working like a charm :-(
Im using the wp-file with the included lua:
Settings.lua
setExecutionPath(getExecutionPath().."/..")
shopitemguid = 896 -- 10 Arcaner Charges
Phirprice = 100
currentacc ...
Im using the wp-file with the included lua:
Settings.lua
setExecutionPath(getExecutionPath().."/..")
shopitemguid = 896 -- 10 Arcaner Charges
Phirprice = 100
currentacc ...
- Wed Nov 28, 2012 4:56 am
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 30980
Re: Patch 5.0.5
Yes, it was updated to rev. 742 - have checked this twice.
crazy thing - this is the whole function code from my functions.lua with date of last change nov. 28th:
local function releaseKeys()
memoryWriteBytePtr(getProc(),addresses.staticbase_char ,addresses.moveKeysPressed_offset, 0 )
end ...
crazy thing - this is the whole function code from my functions.lua with date of last change nov. 28th:
local function releaseKeys()
memoryWriteBytePtr(getProc(),addresses.staticbase_char ,addresses.moveKeysPressed_offset, 0 )
end ...
- Wed Nov 28, 2012 3:56 am
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 30980
Re: Patch 5.0.5
Hmm, same issue here.
..\scripts\rom/bot.lua:66: Unable to find wall hack address. Pattern needs updating.
even after svn update to rev. 742
EDIT: Ok, have found the "culprit" - it was "userfunction_QuestLogClass.lua" - but deleting this cause a new error :-(
.../scripts/rom/functions.lua ...
..\scripts\rom/bot.lua:66: Unable to find wall hack address. Pattern needs updating.
even after svn update to rev. 742
EDIT: Ok, have found the "culprit" - it was "userfunction_QuestLogClass.lua" - but deleting this cause a new error :-(
.../scripts/rom/functions.lua ...
- Tue Nov 27, 2012 4:45 pm
- Forum: Runes of Magic
- Topic: NoCheckVersion not working anymore?
- Replies: 11
- Views: 3660
Re: NoCheckVersion not working anymore?
Works fine for me, no crashes, no troubles!
Make a new shortcut!
Make a new shortcut!
- Thu Nov 15, 2012 4:23 am
- Forum: Runes of Magic
- Topic: lvl 70 elite skill quest.
- Replies: 17
- Views: 12044
Re: lvl 70 elite skill quest.
Thanx again.
@ Rock, your method seems to be an easiest way, but it does not to work.
The De-/Bufflevel start to count with 0, so the stack nbr. 10 is equivalent to Bufflevel nbr. 9, but however - I've stacked the buff up to 10 and tried this
if player:hasBuff("buff name", 9) then
-- Do ...
@ Rock, your method seems to be an easiest way, but it does not to work.
The De-/Bufflevel start to count with 0, so the stack nbr. 10 is equivalent to Bufflevel nbr. 9, but however - I've stacked the buff up to 10 and tried this
if player:hasBuff("buff name", 9) then
-- Do ...
- Wed Nov 14, 2012 4:36 pm
- Forum: Runes of Magic
- Topic: lvl 70 elite skill quest.
- Replies: 17
- Views: 12044
lvl 70 elite skill quest.
Hey guys (and laddies) - u surely know the quest , where u have to kill fire elementar in Razoran. Doing this 30th times, but you always have to wait 1h - u also get a buff and a debuff wich should be stacked up to 10 to complete the quest.
So now the question, how can I check the stacknumber of ...
So now the question, how can I check the stacknumber of ...
- Mon Nov 12, 2012 3:57 am
- Forum: Runes of Magic
- Topic: cleartarget issue
- Replies: 18
- Views: 4883
Re: cleartarget issue
Hey lisa.
I have posted this problem allready in this thread
Have checked everything point by point - onleavecombat, target distance -... Now, I think I got it! Your are using your "madman" addon, dont you?
I have deleted this madman code fragment from my "onSkillCast" - since then it doesnt ...
I have posted this problem allready in this thread
Have checked everything point by point - onleavecombat, target distance -... Now, I think I got it! Your are using your "madman" addon, dont you?
I have deleted this madman code fragment from my "onSkillCast" - since then it doesnt ...
- Thu Nov 01, 2012 12:02 pm
- Forum: Runes of Magic
- Topic: Checking targets casting time?
- Replies: 4
- Views: 2040
Re: Checking targets casting time?
@ Ego, yes, that was my intention.
@ rock, your sugested code seems not to be working on the simple code
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
changeProfileOption("MAX_TARGET_DIST", 400);
player:target(106355)
while (true) do
casttime = memoryReadRepeat ...
@ rock, your sugested code seems not to be working on the simple code
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
changeProfileOption("MAX_TARGET_DIST", 400);
player:target(106355)
while (true) do
casttime = memoryReadRepeat ...