Search found 334 matches
- Thu Sep 17, 2009 9:18 am
- Forum: Runes of Magic
- Topic: Announcement - Maintenance
- Replies: 23
- Views: 6478
Re: Announcement - Maintenance
For the potion problem, try opening rom/classes/player.lua, and go to line 334. Directly above this: -- If we need to use a health potion if( (self.HP/self.MaxHP*100) < settings.profile.options.HP_LOW_POTION ) then Add this: printf("hppercent: %s\n", self.HP/self.MaxHP*100); printf("...
- Wed Sep 16, 2009 9:20 am
- Forum: Runes of Magic
- Topic: Announcement - Maintenance
- Replies: 23
- Views: 6478
Re: Announcement - Maintenance
The SVN doesn't work with my runedancer (Only class I actually tested it with), it only keeps rotating the camera in a circle, while the output is telling me its moving to a specific point. On top of that it's using HP potions everytime the potion buff runs out. I'm not so sure about the potion thi...
- Tue Sep 15, 2009 11:52 am
- Forum: Runes of Magic
- Topic: Announcement - Maintenance
- Replies: 23
- Views: 6478
Re: Announcement - Maintenance
The SVN doesn't work with my runedancer (Only class I actually tested it with), it only keeps rotating the camera in a circle, while the output is telling me its moving to a specific point. On top of that it's using HP potions everytime the potion buff runs out.
- Sun Sep 13, 2009 10:46 am
- Forum: MicroMacro plugins
- Topic: Request: MySQLlite
- Replies: 12
- Views: 31653
Re: Request: MySQLlite
My bad, just looked at the changelog in the thread.Administrator wrote:That's fine by me.3cmSailorfuku wrote: I want to kiss you so bad now.
It is.But why is it not in the changelog?Code: Select all
* Plugin system completely removed; Use Lua modules instead (work almost exactly the same way)
- Sat Sep 12, 2009 5:45 pm
- Forum: MicroMacro plugins
- Topic: Request: MySQLlite
- Replies: 12
- Views: 31653
Re: Request: MySQLlite
I want to kiss you so bad now.Administrator wrote:Whenever you want to test the experimental version. You'll have to take care of dependencies yourself, though. If a DLL fails to load, chances are it's a dependency problem.
But why is it not in the changelog?
- Sun Sep 06, 2009 8:40 am
- Forum: MicroMacro scripts
- Topic: [Request] Example script of file i/o
- Replies: 5
- Views: 3190
Re: [Request] Example script of file i/o
Where can I look up how to use this function in general? What you put there still leaves me with several questions, but I won't bother you with them all, considering that they are probably all answered in a manual somewhere. http://www.lua.org/manual/5.1/ There's a documentation about the functions...
- Sun Sep 06, 2009 8:38 am
- Forum: Runes of Magic
- Topic: Druid screenshots
- Replies: 11
- Views: 3048
Re: Druid screenshots
No, you don't get baned. I was leveling mine up a month ago. :D I haven't been checking but when I was last on they didn't have skill names, making it hard... I got mine instantly banned for it when I tried to cast a skill. Anyway, why can't you make a Priest/Runedancer combination? Here I thought ...
- Fri Sep 04, 2009 7:58 pm
- Forum: Runes of Magic
- Topic: Druid screenshots
- Replies: 11
- Views: 3048
Re: Druid screenshots
I can remember him making a thread about it. Although as far as I can remember, you would get a ban by trying to cast any of the skills... hmm.d003232 wrote: btw: There are no more 6 months old informations about druids
Anyway. Priest/Runedancer. Do want.
- Fri Sep 04, 2009 7:53 pm
- Forum: Runes of Magic
- Topic: Umlauts
- Replies: 8
- Views: 2554
Re: Umlauts
I want to use this code : itemName = "Beutel mit verbesserten Wurf\132xten" for k = 1, 60, 1 do local bagid, icon, name, itemCount = RoMScript("GetBagItemInfo("..k..");"); if (itemName == name) then itemTotal = itemTotal + itemCount; end end For your information, this ...
- Fri Sep 04, 2009 5:38 am
- Forum: Runes of Magic
- Topic: Umlauts
- Replies: 8
- Views: 2554
Re: Umlauts
I want to use this code : itemName = "Beutel mit verbesserten Wurf\132xten" for k = 1, 60, 1 do local bagid, icon, name, itemCount = RoMScript("GetBagItemInfo("..k..");"); if (itemName == name) then itemTotal = itemTotal + itemCount; end end For your information, this ...
- Sat Aug 22, 2009 7:33 am
- Forum: Game cheating & modding
- Topic: disambler address show type 00543453 - > pinbal.exe+57ab7
- Replies: 3
- Views: 2382
Re: disambler address show type 00543453 - > pinbal.exe+57ab7
If you can get the process origin, you can simply subtract. address - origin = module.exe + offset. This will only work for static (green) addresses. Dynamic addresses (black) move around and have no relation to the module entry point. By default, the address will show in the format you described w...
- Sat Aug 22, 2009 7:23 am
- Forum: Runes of Magic
- Topic: Packet Editing Runes of Magic
- Replies: 15
- Views: 7460
Re: Packet Editing Runes of Magic
Anybody see anything useful? I think finding the unencrypted location would be the easiest. Could it be that it sends data to the LPWSABUF buffer, the encrypt it and not have another buffer? If so we could just insert a jmp to a code cave at the start of this function? You're thinking too easy. Yes...
- Sun Aug 16, 2009 1:48 pm
- Forum: Runes of Magic
- Topic: Click without in foreground
- Replies: 9
- Views: 3456
Re: Click without in foreground
Can't you just write to the memory in game that turns true when you click the mouse (probably a value of 128 when clicking, 0 when not)? /* MouseControl.cpp Exports 2 functions: - void MouseClick(DWORD X,DWORD Y) - void MouseMove(DWORD X,DWORD Y) Credits to: -me(backtoreality) ;) -elverion */ //Hea...
- Mon Aug 10, 2009 10:10 am
- Forum: MicroMacro general & support
- Topic: Java Mouseclicks in the backround?
- Replies: 7
- Views: 2154
Re: Java Mouseclicks in the backround?
Now I understand why it won't pick it up properly, it's using an own control that I can't seem to access only by regular sendmessage. It's a java thing :( I suspected that might be the case. Well, if you have the sourcecode, can't you just modify the game to do whatever you want? It's not in the so...
- Sun Aug 09, 2009 9:06 pm
- Forum: MicroMacro general & support
- Topic: Java Mouseclicks in the backround?
- Replies: 7
- Views: 2154
Re: Java Mouseclicks in the backround?
After taking a look at the Messages the program receives, I noticed that the Messages sent by MicroMacro are missing something. It would always put the Message SunAwtComponent in between with 0x0 0x0 values, followed by another SunAwtComponent Message with 0x1. Now I understand why it won't pick it ...
- Sun Aug 09, 2009 3:31 pm
- Forum: Game cheating & modding
- Topic: Aion anyone?
- Replies: 31
- Views: 15177
Re: Aion anyone?
OMG the dude is using dolphin as a sword. http://pcmedia.ign.com/pc/image/article/960/960057/aion-tower-of-eternity-20090306113621106_640w.jpg How epic can a game be :P Multiple games already had such weapons. In Luna you also had a tuna as weapon as in ASDA Story or even MH. The PC version of MH e...
- Fri Aug 07, 2009 2:51 pm
- Forum: MicroMacro general & support
- Topic: Java Mouseclicks in the backround?
- Replies: 7
- Views: 2154
Re: Java Mouseclicks in the backround?
It looks like attached input does work, but it also seems like there are checks built in to the game to see if it is in the foreground, and only then to process input. If you can manage to find the location of the check, you could curcumvent it, but it won't be easy. I'll try to look over the sourc...
- Fri Aug 07, 2009 6:49 am
- Forum: MicroMacro general & support
- Topic: Java Mouseclicks in the backround?
- Replies: 7
- Views: 2154
Re: Java Mouseclicks in the backround?
I believe there is another SunAwtCanvas inside of that which is the one you need to send input to. First, try this: local win = findWindow("Haven and Hearth", "SunAwtCanvas"); printf("Win: 0x%X\n", win); attach(win); What does it say win is? If it is 0, there is your p...
- Thu Aug 06, 2009 9:46 am
- Forum: MicroMacro general & support
- Topic: Java Mouseclicks in the backround?
- Replies: 7
- Views: 2154
Java Mouseclicks in the backround?
I came a week ago across this fine game, http://www.havenandhearth.com/portal/, and I made a script that partially builds an construction & eats apples. However I can't get Attach() to work with this Java application, so I wonder if I'm just retarded to get this working (Attach("Haven and H...
- Fri Jul 24, 2009 5:43 pm
- Forum: Runes of Magic
- Topic: Beating the Harvest Bot.
- Replies: 7
- Views: 2391
Re: Beating the Harvest Bot.
Weird, I have it in my interface options, It's the 6th Checkbox in the Control tab.d003232 wrote:??? I don't find a option like that?3cmSailorfuku wrote:Perhaps you should enable in the options "Click through players".