Search found 125 matches
- Sat Oct 30, 2021 5:04 am
- Forum: Runes of Magic
- Topic: MainHand durability
- Replies: 7
- Views: 2349
Re: MainHand durability
thanks, it works as before!
- Wed Oct 27, 2021 5:11 am
- Forum: Runes of Magic
- Topic: MainHand durability
- Replies: 7
- Views: 2349
MainHand durability
Before I was using this code to check main hand dura, then depending on result, to fo for repair. local dura = inventory:getMainHandDurability() printf("Durability:%s\n", dura); if ( 99 > dura ) then __WPL:setWaypointIndex(__WPL:findWaypointTag("repair")); else __WPL:setWaypointI...
- Wed Aug 04, 2021 6:59 am
- Forum: Runes of Magic
- Topic: Malatina survivalR5 doesn`t work
- Replies: 22
- Views: 5356
Re: Malatina survivalR5 doesn`t work
I used this waypoint in the past, but due to problems with the GM I stopped using it.mattstar81 wrote: ↑Wed Aug 04, 2021 12:27 am I am surprised that I am the only one with the problem ^^
Be careful.
- Fri Jul 30, 2021 1:41 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
- Mon May 24, 2021 4:07 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
I had put up a fix for cursor address yesterday afternoon. That may have already fixed the issue you're experiencing. Could you try updating again to see if that helps? If not, please open your addresses.lua and verify the address for cursor: cursor = { base = 0x6721ac, --[[{cursor_base}]] offset =...
- Sun May 23, 2021 4:00 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
After the last memory addresses update, this error appears: 2021-05-23 10:44:53 - D:/Runes of magic/micromacro/scripts/rom/classes/cursor.lua:71: Unable to clear the cursor. Cursor item location not supported. 47982880 it appears during the execution of: inventory:update() for slot = 61, 240 do item...
- Mon Nov 23, 2020 9:42 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
I think it is actually complaining about waypoint #8. There's this: player:update(); player:findTarget("Mutated Temple Demon Weed"); local target = player:getTarget(); player:cast("Autoshot"); player:cast("Shot"); player:cast("Reflected Shot"); end player:upd...
- Mon Nov 02, 2020 4:14 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
Yes, the problem has been solved.Administrator wrote: ↑Sun Nov 01, 2020 10:11 am Thulsa, I pushed up a change to the git repo yesterday which *might* resolve the underlying issue. Could you try reverting your player.lua change, update from git, and see if that resolves it?
What was the problem? Memory address issue?
Thanks for your support.
- Sun Nov 01, 2020 9:40 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
Meanwhile, I have modified the player.lua -- check level of target against our leveldif settings target:updateLevel() --printf("Target level: %d, player level: %d, above: %d, below: %d\n", target.Level, player.Level, tonumber(settings.profile.options.TARGET_LEVELDIF_ABOVE), tonumber(setti...
- Sun Nov 01, 2020 5:17 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
Meanwhile, I have modified the player.lua -- check level of target against our leveldif settings target:updateLevel() --printf("Target level: %d, player level: %d, above: %d, below: %d\n", target.Level, player.Level, tonumber(settings.profile.options.TARGET_LEVELDIF_ABOVE), tonumber(settin...
- Sun Nov 01, 2020 1:48 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
Can you open up your addresses.lua file and verify these: class_info = { base = 0x60cc48, --[[{class_info_base}]] offset = 0x438, size = 0x430, level = 0x28, tp = 0x10 }, Does it only happen when using RBassist, or does it happen with any waypoints? This is exactly what I have in addresses.lua, ver...
- Sat Oct 31, 2020 2:34 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
I'm having a bit of difficulty finding an explanation for the leveldiff stuff. It looks like the addresses check out. I think that maybe for some reason or other, reading the level may fail. Could you two open up player.lua and add a print statement around line 2428? It should look like this after ...
- Fri Oct 30, 2020 3:56 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
Since last adresses update, my Scout/Warden is facing difficulties to cast skills: I noticed that on scouts, skill detection was a bit finicky. It seemed like the way the bot forces the game to load the skill info wasn't working great. Adding a slight delay after force-loading skills seems to impro...
- Wed Oct 28, 2020 8:29 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
Since last adresses update, my Scout/Warden is facing difficulties to cast skills: What is specified in profile: <skills_scout> <skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="100"/> <skill name="SCOUT_ENTLING_OFFERING" hotkey="MACRO" prio...
- Sun Oct 18, 2020 2:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 13063
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Some news after last addresses update. "attackable_flags" is changing the status with the Wounded Guard. Values with the guard sitting and waiting to be activated: Stance: 0x0 Attackable Flags: 0x10003C7 After being activated and standing: Stance: 0x0 Attackable Flags: 0x1000387 The funny ...
- Sun Oct 11, 2020 3:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 13063
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
That's unfortunate. I was hoping one of those values would have been different. There might be some other value stored in the pawn struct but I have no idea where or what data type it would be. You could try investigating with Cheat Engine; do you have any experience with that? I know Cheat Engine,...
- Mon Sep 28, 2020 1:06 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 13063
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
I didn't realize about this mistake! ThanksAdministrator wrote: ↑Sun Sep 27, 2020 12:50 pm Sorry; my mistake. Instead of, it should beCode: Select all
player.findNearestNameOrId
Code: Select all
player:findNearestNameOrId
Test has been done, with result:
Code: Select all
Stance: 0x0
Attackable Flags: 0x10003C7
- Sat Sep 26, 2020 6:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 13063
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Ah. I see. Maybe this? local guard = player.findNearestNameOrId("Put the guard's name here"); if guard ~= nil then local stance = memoryReadByte(getProc(), guard.Address + addresses.game_root.pawn.stance); local attackableFlags = memoryReadInt(getProc(), guard.Address + addresses.game_roo...
- Fri Sep 25, 2020 1:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 13063
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Now it is used: player:target_Object(123623) -- Wounded Guard five times to complete the mission If the guard is sit down, works, but if he is stand up you can't heal him. Is there any way to know if he is available or sit / stand up? Many thanks Hmm, you might be able to check the stance or attack...
- Thu Sep 24, 2020 9:45 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301524
Re: Version 7.4.0.2897 progress
in new micromacro we have devtolls interface where inside we have d303 folder.this folder need to be copy in interface folder in rom folder but when you start game you have always item's shop windows open...someone know how to fix it? Please, see this post: https://www.solarstrike.net/phpBB3/viewto...