Search found 291 matches

by Rickster
Sat May 11, 2013 2:33 am
Forum: Runes of Magic
Topic: [solved] Running weird after leaving instance
Replies: 5
Views: 1491

Re: Running weird after leaving instance

Thanx Rock! Ok. I will try it with this and report, whats happening after the next round of chars :) <!-- #104 --><waypoint x="1445" z="1003" y="42"> <!-- leave the instance --> waitForLoadingScreen(90); yrest(10000); __WPL:setWaypointIndex(__WPL:getNearestWaypoint(play...
by Rickster
Fri May 10, 2013 7:28 am
Forum: Runes of Magic
Topic: [solved] Running weird after leaving instance
Replies: 5
Views: 1491

[solved] Running weird after leaving instance

I have the bot crashing in 50% of my chars and not get it to do two chars in a row with the following thing: I leave the "Arcane chamber of the Sathcur" (not sure if this is the correct name in english). I am leaving by walking a little further then the blue circle is. Then wait for the lo...
by Rickster
Mon Feb 25, 2013 10:27 am
Forum: Runes of Magic
Topic: createpath - no reaction on pressing num pad keys
Replies: 8
Views: 1904

Re: createpath - no reaction on pressing num pad keys

no, just a standard keyboard, no special software for it. but ... ... after telling my pc I will never ever talk to him again when he does not allow me to work with him as i was used to ... its working again! must be some kind of soul in it! hehe, I realy do not know why, but I am able to use the nu...
by Rickster
Sun Feb 24, 2013 8:22 pm
Forum: Runes of Magic
Topic: createpath - no reaction on pressing num pad keys
Replies: 8
Views: 1904

Re: createpath - no reaction on pressing num pad keys

It is the same here.

I now downloaded a fresh version of MM, integrated a new rombot svn directory, no own scripts or changes ... still the same :-/

So it seems its not MM or rombot. There must be something else with my mashine, but no idea what I can try :(

Thanx so far for your ideas,
Ric
by Rickster
Sun Feb 24, 2013 3:30 pm
Forum: Runes of Magic
Topic: createpath - no reaction on pressing num pad keys
Replies: 8
Views: 1904

Re: createpath - no reaction on pressing num pad keys

you mean like this? Recorded [# 1] mouseclick 475,330 (799x600), Continue to next. Press Num 3 to save and quit If you do then that is what should be printed when you press numpad 7, have you got a fancy mouse that does "stuff" ? Yes, thats what MM prints out, when I click with the left m...
by Rickster
Sat Feb 23, 2013 9:17 pm
Forum: Runes of Magic
Topic: createpath - no reaction on pressing num pad keys
Replies: 8
Views: 1904

Re: createpath - no reaction on pressing num pad keys

no, i checked that. entering numbers with the numpad works fine when choosing a wp in the wp menu of rombot or elsewhere in editors for exsample.

restarted my pc, this also does not help.

i am out of ideas :(
by Rickster
Sat Feb 23, 2013 8:40 am
Forum: Runes of Magic
Topic: createpath - no reaction on pressing num pad keys
Replies: 8
Views: 1904

createpath - no reaction on pressing num pad keys

Hi, when creating a wp a can not press any key on the numpad anymore. simply nothing happens, when pressing a key. but when clicking with the mouse mm states "mouseclick recorded". when starting rom/bot to start wp files i can enter numbers using the numpad. except some rom scripts i did n...
by Rickster
Sun Feb 17, 2013 8:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: [Userfunction] coconutshy() - Flowerfestival
Replies: 3
Views: 1821

Re: [Userfunction] coconutshy() - Flowerfestival

Thanx Lisa! New version in OP. I changed the userfunction, so it automatically stops, when the event finishes. There are a bunch of options on top of the userfunction. You can change them if you like. On my side it runs fine with the default settings. I will not provide a WP file for questhandling, ...
by Rickster
Sun Feb 17, 2013 1:52 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: [Userfunction] coconutshy() - Flowerfestival
Replies: 3
Views: 1821

[Userfunction] coconutshy() - Flowerfestival

When I was writing this to the userfunction forum, I saw that there already is a function for this event by kkulesza . Maybe you also want to give his function a try. Index Description Installation Configuration Download I release this as beta, because no one else has tested this jet. For me it easi...
by Rickster
Sat Feb 16, 2013 3:50 pm
Forum: Runes of Magic
Topic: How to work with an object table
Replies: 3
Views: 1078

Re: How to work with an object table

Thanx Jandrana and Rock! The unique identifiable value is the address. If the address matches then it's the same object. I'd probable save the marked objects in a separate table by address, saves you having to search through it. eg. if obj.Id == 120386 or obj.Id == 120385 or obj.Id == 120384 then Ma...
by Rickster
Fri Feb 15, 2013 7:07 am
Forum: Runes of Magic
Topic: How to work with an object table
Replies: 3
Views: 1078

How to work with an object table

Hello, I just try to work on that event on Varanas bridge, where you have to throw off these animals. I try to gather some attributes of the objects around me, manipulate them and work with changed and unchanged attributes. But this drives me kinda crazy. Just for a test exsample I use this function...
by Rickster
Thu Feb 07, 2013 6:54 am
Forum: Runes of Magic
Topic: How to turn and face direction to next waypoint
Replies: 7
Views: 1854

Re: How to turn and face direction to next waypoint

nope, not confusing. that was exactly what i needed! :) thank you all!
by Rickster
Thu Feb 07, 2013 5:22 am
Forum: Runes of Magic
Topic: How to turn and face direction to next waypoint
Replies: 7
Views: 1854

Re: How to turn and face direction to next waypoint

thanx! i call the function this way lookatTarget(__WPL:getNextWaypoint().X,__WPL:getNextWaypoint().Z,__WPL:getNextWaypoint().Y) and it works fine :) btw, how can i get accass to the actual WP info? i could not find this info in the wiki - Waypoint File Functions i would like to get the actual WP ind...
by Rickster
Wed Feb 06, 2013 10:41 pm
Forum: Runes of Magic
Topic: How to turn and face direction to next waypoint
Replies: 7
Views: 1854

How to turn and face direction to next waypoint

Hi there,

how can i get my char to turn direction to the naxt WP?

When reaching one waypoint, I want to change char direction and camera view to the next waypoint, without movint to the next WP.

Thanx
Ric
by Rickster
Tue Feb 05, 2013 1:02 am
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 31777

Re: Andor Trainig Range

usually you can close windows with

Code: Select all

sendMacro("CloseWindows()")
by Rickster
Thu Dec 27, 2012 3:30 pm
Forum: Runes of Magic
Topic: getMainHandDurability() not returning dura in % anymore
Replies: 8
Views: 1801

Re: getMainHandDurability() not returning dura in % anymore

hehe, ok ;) ... so lets leave it at this. and thanx for having a look at.
I´ll report, if I can find anything about it.
by Rickster
Thu Dec 27, 2012 12:39 pm
Forum: Runes of Magic
Topic: getMainHandDurability() not returning dura in % anymore
Replies: 8
Views: 1801

Re: getMainHandDurability() not returning dura in % anymore

I disabled all of my userfunctions and the behaviour is just the same, but i figured out, that this happens only with items, which have a dura below 100. for dura 100 and above it shows the correct %, otherwise it shows the absolut dura. I am not sure, if it is exact 100 for making this difference. ...
by Rickster
Wed Dec 26, 2012 12:55 pm
Forum: Runes of Magic
Topic: getMainHandDurability() not returning dura in % anymore
Replies: 8
Views: 1801

Re: getMainHandDurability() not returning dura in % anymore

actual revision is 744.

using the commandline like you did it returns "74" for a 74/80 item, that should be at 92,5% :(
by Rickster
Wed Dec 26, 2012 10:15 am
Forum: Runes of Magic
Topic: getMainHandDurability() not returning dura in % anymore
Replies: 8
Views: 1801

Re: getMainHandDurability() not returning dura in % anymore

I am using this

Code: Select all

dura = inventory:getMainHandDurability()
to get the dura and it returns the actual dura, not % of max dura.
Am I doing somethinig wrong to get the dura?

Can someone please check this also?
I do not know where else I can look at my side for errors :(

Thanx
Ric
by Rickster
Wed Dec 26, 2012 9:07 am
Forum: Runes of Magic
Topic: getMainHandDurability() not returning dura in % anymore
Replies: 8
Views: 1801

getMainHandDurability() not returning dura in % anymore

Hello, I just wondered why my scripts make my characters running to the mearchant all the time :D I set the userprofile to check MainHandDurability after each fight end then decide wether to go to repair or not at 90% of the main hand dura. some characters are equiped with weapons with over 90 durab...