Search found 493 matches

by kuripot
Tue Dec 24, 2013 11:02 am
Forum: RoM general
Topic: ^_^
Replies: 1
Views: 1250

^_^

MERRY CHRISTMAS
by kuripot
Tue Dec 24, 2013 5:27 am
Forum: Runes of Magic
Topic: Talk with NPC
Replies: 2
Views: 1051

Re: Talk with NPC

use ordinary command

Code: Select all

		SlashCommand("sit")
		player:target_NPC(110532); -- Maya
		sendMacro("ChoiceOption(4);");
		yrest(1000)
put sit command so you dont look a suspicious
by kuripot
Tue Dec 24, 2013 4:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 12998

Re: Drillground: I want to Survive

i got waypoint to buy gear and work perfectly to me. only the problem are not checking the item if i already have highdura item.. he just buy the item <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- leaving castle --> <!-- # 1 --><waypoint x="0" z="-485"...
by kuripot
Tue Dec 24, 2013 12:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drillground: I want to Survive
Replies: 22
Views: 12998

Re: Drillground: I want to Survive

waypoint work perfectly to me.. but i have a question.. there is possible to buy an honor armor and repeat to buy until get highdura.. i got complete set of honor armor set from mercenery.. by doing manually run to mercenery and buy to npc after my honor point is full. example my accessory is lowdur...
by kuripot
Mon Dec 23, 2013 5:50 pm
Forum: RoM general
Topic: Energy of Justice easily earned
Replies: 53
Views: 19000

Re: Energy of Justice easily earned

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onLoad> YourTargetScore = 6000 function waitForEventStart() repeat yrest(1000) -- check every second local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)") if C...
by kuripot
Sat Dec 14, 2013 8:57 pm
Forum: Runes of Magic
Topic: priority mobs
Replies: 7
Views: 1751

Re: priority mobs

ah ok... i was thinking if i use "player:findNearestNameOrId(111111) or player:findNearestNameOrId(222222)" it will target.. either of two.. thank you both of you.. i will try it later
by kuripot
Sat Dec 14, 2013 5:18 pm
Forum: Runes of Magic
Topic: priority mobs
Replies: 7
Views: 1751

Re: priority mobs

or like this?? local moba = player:findNearestNameOrId(1111111) local mobb = player:findNearestNameOrId(222222) if moba then player:target(moba) if target.HP > 0 then player:update(); player:cast("CLASS_SKILL"); else player:target(mobb) if target.HP > 0 then player:update(); player:cast(&q...
by kuripot
Sat Dec 14, 2013 5:07 pm
Forum: Runes of Magic
Topic: priority mobs
Replies: 7
Views: 1751

Re: priority mobs

Try mob = player:findNearestNameOrId(111111) or player:findNearestNameOrId(222222) it mean?? even (111111) and (222222) are in same ranged close to my character it will priority the (111111) then if no more (111111) it will target next the (222222)? or it will priority either (111111) or (222222)
by kuripot
Sat Dec 14, 2013 7:50 am
Forum: Runes of Magic
Topic: priority mobs
Replies: 7
Views: 1751

priority mobs

i have a question.. how can i make command to target the priority mobs. for example if "player:findNearestNameOrId(111111)" my character will target (111111) but if cant find (111111) my character "player:findNearestNameOrId(222222)" and target (222222)
by kuripot
Tue Dec 10, 2013 2:54 am
Forum: Runes of Magic
Topic: "Crashed" but no Restart
Replies: 10
Views: 3057

Re: "Crashed" but no Restart

w8
by kuripot
Sat Dec 07, 2013 9:37 pm
Forum: Runes of Magic
Topic: How to create a function for a elite skill
Replies: 24
Views: 7500

Re: How to create a function for a elite skill

i think it will help.. onpreskill of rock http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=5051 then use this waypoint <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> local afk = false while (true) do player:checkSkills(true) -- self buff and heal if keyPress...
by kuripot
Sat Dec 07, 2013 8:04 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 60717

Re: Rock5's Fusion Control Functions

or what code i need to do to transmute the manastone tier 9 and tier 10 when found
by kuripot
Sat Dec 07, 2013 6:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 60717

Re: Rock5's Fusion Control Functions

only this file i need to edit?? <Ui xmlns="http://www.runewaker.com/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.runewaker.com/UI.xsd"> <!-- eigene Vorlagen --> <FontString name="FusionLabelTemplate" inherits="Gam...
by kuripot
Sat Dec 07, 2013 9:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 60717

Re: Rock5's Fusion Control Functions

anyone can update the fusion addon from tier3-tier9 to tier5-tier11??
by kuripot
Sat Dec 07, 2013 7:31 am
Forum: Runes of Magic
Topic: Invite char after login
Replies: 4
Views: 1536

Re: Invite char after login

your character have a party or the alt have a party??
if your character check the party here is the code...

Code: Select all

		while not RoMScript("UnitExists('party1')") do
			sendMacro('InviteByName("'..ToonName..'")');
			yrest(3000)
		end
by kuripot
Sat Dec 07, 2013 7:22 am
Forum: Runes of Magic
Topic: How to create a function for a elite skill
Replies: 24
Views: 7500

Re: How to create a function for a elite skill

Angeldrago.. what are you realy want to do??
you need to make waypoint then use the elite skill in boss?? did you make a waypoint from portal to the boss you want to farm>??.. show it and let check to know waht we can help to make it work
by kuripot
Sat Dec 07, 2013 6:59 am
Forum: Runes of Magic
Topic: How to create a function for a elite skill
Replies: 24
Views: 7500

Re: How to create a function for a elite skill

can you share how to edit the skill of diyce?/ and how to execute ingame??
by kuripot
Wed Dec 04, 2013 5:55 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Crash Window Killer
Replies: 7
Views: 3477

Re: Crash Window Killer

after an hour my character crash MicroMacro v1.03 SolarStrike Software http://www.solarstrike.net Opening CrashWindowKiller.lua... Starting script execution - Press CTRL+C to exit. Press CTRL+L to cancel execution and load a new script. --------------------------------------------------------- Press...
by kuripot
Wed Dec 04, 2013 3:52 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243832

Re: Rock5's Mail Mods

how can i make short command to close the mail when taking mail and bag was full until you update the function.. the situation is my character has rented bag III-VI =180 slot my character buy 81pcs of rfs then take 30 mail then repeat taking mail 30 and re take 30 mail again so my bag has 171 invent...
by kuripot
Wed Dec 04, 2013 3:11 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Crash Window Killer
Replies: 7
Views: 3477

Re: Crash Window Killer

found out.. i dont know if this will work.. i put in rom folder of MM.. when i run MM automatic Crah Window Killer [v0.1] started.. and i waiting to crash to test