Search found 436 matches
- Tue Sep 25, 2012 2:37 pm
- Forum: Guild Wars 2
- Topic: knowledge from beta weekend
- Replies: 33
- Views: 15884
Re: knowledge from beta weekend
I assume the 'object table' is a list of the objects in the game world that the character is aware of? similar/same as the CObjectList used in rombot? No idea how you even begin to try to find that one :( I should really read up on this stuff more, but keep getting distracted by other things (e.g. r...
- Tue Sep 25, 2012 2:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Noobbotter's World Traveler Userfunction
- Replies: 96
- Views: 25447
Re: Noobbotter's World Traveler Userfunction
Was just catching up on this thread. Nice work! :) One thing you may need to be aware of, is that there is a limit to the number of choice options that can appear in the teleport list. I can't remember if I saw a discussion about it here or somewhere else, but from memory the Varanas snoop has an is...
- Mon Sep 24, 2012 9:59 pm
- Forum: Guild Wars 2
- Topic: knowledge from beta weekend
- Replies: 33
- Views: 15884
Re: knowledge from beta weekend
hah! you aint seen my thief move! :) I imagine that the 'F' enabled property is not closely tied to the reason that its enabled then eh? I shudder to think how y're retying to find that root cause of F enabling....there are plenty of scenario's in which it is enabled, and trying to reverse a call st...
- Mon Sep 24, 2012 7:32 pm
- Forum: Guild Wars 2
- Topic: knowledge from beta weekend
- Replies: 33
- Views: 15884
Re: knowledge from beta weekend
it would be very nice if the loot went straight into your bag...but i guess that will cause issues with full backpacks etc and people would complain if they lost loot because their backpack was full with whites :) lol...I have the same reaction when I get killed and there are loot bags hanging aroun...
- Mon Sep 24, 2012 7:28 pm
- Forum: Guild Wars 2
- Topic: knowledge from beta weekend
- Replies: 33
- Views: 15884
Re: knowledge from beta weekend
yeah, once the cooldown is up tho,its spammable :) if you use other skills (other than the 1 for attack) it puts the hela back on CD tho :( I play thief, so normally use 2 to shadow step closer to friendlies (in the hope they'll revive me - which players are bloody good at in this game - helps that ...
- Mon Sep 24, 2012 6:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 35960
Re: [Daily & Public Event] Extinguish More Flames
line 674 is trying to read some data from the game process...which - because the game has crashed - fails miserably! :) something else caused the game to crash, and the error you are getting results from the game crashing, not incorrect code. that line is basically waiting for the in-game macro to r...
- Mon Sep 24, 2012 6:56 pm
- Forum: Runes of Magic
- Topic: istance difficult change automatic
- Replies: 20
- Views: 4521
Re: istance difficult change automatic
hm...looks like you are trying to setin the instance difficulty BEFORE you are inside. Therefore once you get inside, the ILG addon will set it and override your setting :) I'd probably change Waypoint 5 from: <!-- # 5 --><waypoint x="1793" z="2880" y="433" tag="ex...
- Mon Sep 24, 2012 6:13 pm
- Forum: Runes of Magic
- Topic: istance difficult change automatic
- Replies: 20
- Views: 4521
Re: istance difficult change automatic
you could always add in a call to:
Code: Select all
RoMScript("SetInstanceLevel('easy')")
- Mon Sep 24, 2012 6:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 35960
Re: [Daily & Public Event] Extinguish More Flames
is the game still running when you get this error? or has it crashed?
- Mon Sep 24, 2012 5:41 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 99606
Re: Heads up! Big update comming.
yeah, definitely agree for the 1 byte stuff. for the larger contiguous blocks, it should be measurably faster as I imagine there is some overhead in getting to the point of being able to read from the memory of the game client. Thats me assuming things tho :) Having said that, I don't think you can ...
- Mon Sep 24, 2012 5:29 pm
- Forum: Guild Wars 2
- Topic: knowledge from beta weekend
- Replies: 33
- Views: 15884
Re: knowledge from beta weekend
nice...now that I've been playing a bit longer, PvE is still a hellish grind...hard to force myself to do it. WvW tho, is a lot more fun :) Spending a lot of time in there with friends levelling personal guilds for guild banks and will eventually start a main guild once we're done there. Good place ...
- Mon Sep 24, 2012 3:59 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 99606
Re: Heads up! Big update comming.
Firstly! Keen to see how the new movement stuff works. I spam the game with my DIYCE macro key which has always caused issues with the keypress movement, in that it interferes with it. And I imagine, that if we are not sending keypresses, then opening chats etc won't be such a pain either? Now. I me...
- Sun Sep 23, 2012 5:27 pm
- Forum: Runes of Magic
- Topic: Error while trying to use HP potion
- Replies: 11
- Views: 3158
Re: Error while trying to use HP potion
and you definitely went through the steps Rock outlined? Line numbers don't match up. Line 75 is if not self.InUse then No deltatime there. So maybe you have a corrupt rombot installation. Try Lisas sig instructions. Can't get bot to work? follow these instructions before posting, thank you. 1. SVN ...
- Sun Sep 23, 2012 4:51 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Profile Manager
- Replies: 2
- Views: 1595
Re: Profile Manager
oops...meant to call that thing Profile Editor...ah well...
- Sun Sep 23, 2012 4:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 18645
Re: Malatinas Goblins by Bot_romka
you playing on a server with multiple channels Noob?
Might need to change the call on line 8 from:
to
Might need to change the call on line 8 from:
Code: Select all
repeat zoneid=RoMScript("GetZoneID()"); until zoneid
Code: Select all
zoneid=getZoneId();
- Sun Sep 23, 2012 4:45 pm
- Forum: Runes of Magic
- Topic: Error while trying to use HP potion
- Replies: 11
- Views: 3158
Re: Error while trying to use HP potion
very odd. can you change the code in inventoryitem.lua at line 75 to: if not self.InUse then printf("Item InUse: "..tostring(self.Name).." slot:"..tostring(self.SlotNumber).." bag:"..tostring(self.BagId).." LastTimeUsed:"..tostring(self.LastTimeUsed).."\n...
- Sun Sep 23, 2012 4:35 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Profile Manager
- Replies: 2
- Views: 1595
Profile Manager
Heya's, While in the process of rewriting some of my own external code, I decided to add in some support for modifying the characters profile via a windows app (runs on .NET 4.0). As always, I've been lazy and not completed all of the Hints for each of the profile items!!! More than happy for people...
- Sun Sep 23, 2012 3:57 pm
- Forum: Runes of Magic
- Topic: Scripting problems, need help
- Replies: 26
- Views: 6654
Re: Scripting problems, need help
it is possible that the boss dies and the target pointer is not longer valid, in which case this wont work :( may not be that tho. you could try: RoMScript("TargetNearestEnemy();") yrest(1000) local target = player:getTarget() repeat target:update(); player:cast("MAGE_FLAME"); --...
- Sun Sep 23, 2012 3:47 pm
- Forum: Runes of Magic
- Topic: Error while trying to use HP potion
- Replies: 11
- Views: 3158
Re: Error while trying to use HP potion
hmm...thats an interesting one... the code starting from line 75 (in my version at least) is : if not self.InUse then if ( self.CoolDownTime > 0 and self.LastTimeUsed ~= 0 and ( deltaTime( getTime(), self.LastTimeUsed ) / 1000 ) < self.CoolDownTime ) then -- Item is on CoolDown we can't use it canUs...
- Thu Sep 20, 2012 8:52 pm
- Forum: Runes of Magic
- Topic: Pretty Sick of "waiting on aggressive enemies"
- Replies: 37
- Views: 7917
Re: Pretty Sick of "waiting on aggressive enemies"
its probably the GMMonitor that is trying to play a sound file, and thats where your getting the exception. Presumably when its trying to use the OpenAL stuff... Did you install OpenAL? As per the GM_monitor thread? http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2516 There is a link in t...