Search found 37 matches
- Sat Sep 01, 2012 3:20 am
- Forum: Game cheating & modding
- Topic: Using micromacro with smartphone app via PC?
- Replies: 51
- Views: 29248
Re: Using micromacro with smartphone app via PC?
Yes that is correct Lisa :) I guess the "no go" is that the visualisation of the app in the PC is probably just a picture (therefore I am guessing no addresses etc?) It is maybe a long shot, just asking :) A key reason I was thinking about micromacro was hoping that micromacro would detect...
- Thu Aug 30, 2012 9:36 pm
- Forum: Game cheating & modding
- Topic: Using micromacro with smartphone app via PC?
- Replies: 51
- Views: 29248
Using micromacro with smartphone app via PC?
Hello, So there is an app I would like to use a macro on for farming. First of all, I know initial requirements are: Free&jailbreak smartphone, use app to link/use smartphone from PC (via a window) Now, my question is: Can I build something for farming in this scenario with micromacro Or should ...
- Thu Dec 08, 2011 5:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 115208
Re: course of terror WP
Yes that was the problem... I cower in shame into a corner...Maybe it's a problem with your swim hack or the version you are using.
Thanks ^^
- Mon Dec 05, 2011 9:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 115208
Re: course of terror WP
You're not talking about when it get hit by a wave and knocked over are you? It is only set to unfly when a mob appears under a tile. It does it also when no mobs e.g. when opening chest or breaking a tile. With Goblins I have a similar issue where the character is flying then droping to floor leve...
- Mon Dec 05, 2011 8:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 115208
Re: course of terror WP
Not every time just every time after it picks up a key. On survival the character unflies every time after it starts an action (e.g. fly(no travel as intended)>teleport>action (e.g. start with tile)>unfly (during tile)>teleport>character already flying>start again. I did move the micromacro folder a...
- Mon Dec 05, 2011 7:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 115208
Re: course of terror WP
cot.tele 1.71 as updated here probably the fly/unfly thing must have been some visual thing between the client and server. You are right it does not fly outside the tile, its just a bit but was not doing it before the latest updated. Probably im just being too dramatic no worries ^^ Thank you again :)
- Mon Dec 05, 2011 7:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 115208
Re: course of terror WP
Hi there, Sorry if i missread the previous comments and it is the same thing. I have updated micromacro, the ingame functions and waypoint. I have updated everything and things work but now my character is moving after picking up every key (sometimes flies a bit, sometimes unfly then fly), this give...
- Mon Nov 21, 2011 9:36 am
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 42177
Re: Uberflex replacement
Just in case I updated bot and userfunctions, then took a default profile with following changes: -HP & MP rest: 60 (instead of 15) -Level Diff below: 60 (instead of 10) Knight (Primary) Priest secondary, skills set-up: <skill name="KNIGHT_MANA_RETURN" hotkey="MACRO" priority...
- Mon Nov 21, 2011 6:50 am
- Forum: Runes of Magic
- Topic: Uberflex replacement
- Replies: 122
- Views: 42177
Re: Uberflex replacement
Hello there, When using RBAssist my screen goes white, freezes and i die (no XP loss or gear damage). First normal areas were ok and when going to instance it would happen, I tried to reduce the number of spells/actions from around 7 to 4, and even removed attacks (just had buffs). As soon as I atta...
- Thu Nov 17, 2011 9:05 pm
- Forum: Runes of Magic
- Topic: Knight's Mana Return
- Replies: 4
- Views: 1492
Re: Knight's Mana Return
Hello, I have looked at different threads for Mana return but no luck, therefore hoping this thread is relevant (not about buff count but it is about mana return); so here is my question: Using RBassist or just a normal waypoint I set-up Mana return as priority 100 in the profile, such as: <skills_k...
- Fri Nov 11, 2011 12:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104607
Re: Malatina's survival
Removed line 11 - Works a treat!!!!!! thank you so much again!
- Fri Oct 28, 2011 2:03 pm
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39461
Re: Anyone have minigames Waypoints?
Lisa, your suggestion on the code for fly before teleport worked a treat ^^ now it works on the tiles very well which in turn gives the extra time needed (as attacking all mobs/pods one by one takes time)
Thanks again
Thanks again
- Thu Oct 27, 2011 2:59 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39461
Re: Anyone have minigames Waypoints?
Thanks Lisa, I added the speed userfunction. Altho this time it didnt manage it, I seems to spend a lot of time hitting the pods, then the mobs, overall hitting them more times than needed? (as it should be a 1 hit kill manually), but I guess that is in line with the previous posts around that. Also...
- Wed Oct 26, 2011 8:35 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39461
Re: Anyone have minigames Waypoints?
:shock: SPEACHLESS!!! :D Works great! (character with physical attacks, I can finish it by myself but always get too stressed :P ) Altho I had an initial error (it would not run) with: speed(70) I removed that line from the WP and it worked fine (not sure if that causes other problems?). Overall I h...
- Thu Oct 13, 2011 4:18 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104843
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Hello Lisa, I did that (several times... At least for every time you told someone else to do that on a post ^^) the ingamefunctions includes this igf_events.lua & and igf_events.xml - Not sure what they are for and removing them seems to be ok for COT (for the time being?). So overall followed L...
- Thu Oct 13, 2011 3:47 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104843
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I moved all the addons to a different folder (to start everything step by step), the problems seems to be with the "ingamefunctions"--> igf_events
I removed them and now it is ok (for the screen).
Is it ok to just remove igf_events?
Thanks again
I removed them and now it is ok (for the screen).
Is it ok to just remove igf_events?
Thanks again
- Thu Oct 13, 2011 2:29 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104843
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Hello there, First, thank you all here for the work on RoM, otherwise I would have stopped playing a long time ago ^^ Although since the last patch I have not been playing much... Most suggestions here have not worked for me so I decided to start from scartch with rombot, SVN (update and revert to v...