Search found 521 matches

by ZZZZZ
Sun Oct 12, 2014 8:52 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

well I eventually bought 2 apex and got patron, since there is no land though I can't help but feel it was a complete waste of gold. Sure you get loyalty tokens and labor boost but 5g for 1000 labor from worker's comp is cheaper than buying 2 apex for a month. You'll find that patron wins out no ma...
by ZZZZZ
Thu Oct 09, 2014 1:06 am
Forum: MicroMacro general & support
Topic: Detecting webpage button
Replies: 3
Views: 2252

Re: Detecting webpage button

Ahh ok, guess i'll look up those then :P
Thanks
by ZZZZZ
Wed Oct 08, 2014 5:42 pm
Forum: ArcheAge
Topic: ArcheAge Anti-idle script
Replies: 48
Views: 29529

Re: ArcheAge Anti-idle script

if it does not too great circumstances - could someone pls change the script into hit permanent turn left/right ? in result i could use it for "riding in a circle" when afk, to level the mount ;-) I tried doing what you are asking, just involves changing admins 1 around and using keyboard...
by ZZZZZ
Wed Oct 08, 2014 3:46 am
Forum: MicroMacro general & support
Topic: Detecting webpage button
Replies: 3
Views: 2252

Detecting webpage button

I have no idea how to go about this, or if I can for that matter, but how would I go about making a small MM script to detect a specific button on a webpage and if it finds it, click on it? Even just a hint as to how I would start would be a great help :)
by ZZZZZ
Mon Oct 06, 2014 5:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 238909

Re: Rock5's Mail Mods

I believe you can change channel with ChangeParallelID. Eg, RoMCode("ChangeParallelID(2)") You'll have to add a yrest to wait until it's finished. I don't know how long it takes to change channel. I used staticpopup to wait for channel to change. You can also use GetCurrentParallelID(); R...
by ZZZZZ
Fri Oct 03, 2014 4:22 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitter Addon/Userfunction by Rock5
Replies: 23
Views: 6731

Re: Splitter Addon/Userfunction by Rock5

I think they fixed the itemQue bug that allowed you to collect 20+items at once. At least they did for 1 quest, so i'm assuming it's for all.
by ZZZZZ
Wed Oct 01, 2014 12:51 am
Forum: ArcheAge
Topic: ArcheAge Anti-idle script
Replies: 48
Views: 29529

Re: ArcheAge Anti-idle script

Yeh though it honestly isn't that hard. I am starting to stock up APEX just because they are so cheap on my server at the moment. Buying 2-3 each day isn't too bad. Also I added a heap of stuff to my anti-idle script so that I can auto buff Quickstep and Dreaming Donkey....sooo much less effort when...
by ZZZZZ
Sun Sep 28, 2014 10:21 pm
Forum: ArcheAge
Topic: ArcheAge Anti-idle script
Replies: 48
Views: 29529

Re: ArcheAge Anti-idle script

How can I get the name of all keys? Is there a list somewhere? Just so I can change hotheys around. Want to use [ ] keys for example and I have no idea lol. turns out you can lvl a mount by autorunning into a wall, my new donkey has been lvling up while I did the gardening, slowly but surely. Not su...
by ZZZZZ
Fri Sep 26, 2014 1:22 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

Sort of annoyed with this game at the moment. It seems that the only sure fire way to get materials is just camp other players farms and steal everything. Its too easy for somebody to just come along and take anything and everything you plant.....hell, some even uproot your plants for the heck of it...
by ZZZZZ
Wed Sep 24, 2014 9:59 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

Agreed, it is much more interesting now. Even when I had to restart comp around peak time, I only ended up with a 1.1k que that lasted about an hour. To do with botting in this....the only bot I would see myself using would be 1 to path the routes between trade pack runs xD Takes soooooo long lol......
by ZZZZZ
Tue Sep 23, 2014 6:45 pm
Forum: ArcheAge
Topic: ArcheAge Anti-idle script
Replies: 48
Views: 29529

Re: ArcheAge Anti-idle script

Just a little input. I test some other keys, and you don't actually have to use any hotkeys. Can litterally press anything. I changed mine to the DIVIDE key and it is still working. Also, if you start ArcheAge using DX11 the targetWindowName becomes local targetWindowName = "- ArcheAge DX11 - *...
by ZZZZZ
Sat Sep 20, 2014 12:15 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

Yeh I went to play a game of pool and I forgot to use MM or at least go back to character selection screen, so got kicked out and back to another 3k que lol.
by ZZZZZ
Fri Sep 19, 2014 6:15 pm
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

hmm ok. Well last night I went to bed with a 700 que still to go. 6 hours later when I got up, I was sitting on the character screen. So I think, as long as you are on the character screen, the auto-kick doesn't apply.
by ZZZZZ
Fri Sep 19, 2014 4:51 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

The login que is just that, login. If I stopped using the function, I would get kicked out of game, but only back to the character selection screen. Meaning I don't have to re-enter the que. At least, that's what happened to my friend.
by ZZZZZ
Fri Sep 19, 2014 3:28 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

That little function to stop afking is great thx admin. F2p and already at the 2k labour cap :D

Though I did change it from pressing space to just pressing end. Doesnt look as obvious.
by ZZZZZ
Thu Sep 18, 2014 4:11 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

Within MyDocuments/ArcheAge there is a config file called system.cfg. It contains a number of settings, including resolution and disconnect timer. I havn't tried (not game to try lol) but I wonder if increasing the value to a much larger number would avoid the auto logout. -- [SYSTEM CONFIGURATION] ...
by ZZZZZ
Wed Sep 10, 2014 7:11 pm
Forum: Runes of Magic
Topic: Using Priest Fairy Buffs?
Replies: 7
Views: 1846

Re: Using Priest Fairy Buffs?

1 way I guess is using the rom function "GetPetActionInfo()". Though the check would have to be put into preSkillCast or something.

Code: Select all

local icon_path,active,autoCastAllowed = GetPetActionInfo(6)
by ZZZZZ
Sat Sep 06, 2014 4:04 am
Forum: Runes of Magic
Topic: How check Main Fortress Gate is closed in Guild Castle ?
Replies: 1
Views: 1041

Re: How check Main Fortress Gate is closed in Guild Castle ?

Rock used this function to deal with inner castle gate in his GotoGuild userfunction. It's not what you are after, but its an option. castleGate = function(from, to) local success = player:moveTo(CWaypoint(GuildPoints[to].X,GuildPoints[to].Z),true) if success == false then player:target_NPC(GetIdNam...
by ZZZZZ
Fri Aug 29, 2014 10:27 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 238909

Re: Rock5's Mail Mods

I just added UMM_DeleteEmptyMail() into the main function that opens the mail box lol
by ZZZZZ
Fri Aug 29, 2014 10:22 am
Forum: ArcheAge
Topic: Arche Age Beta
Replies: 83
Views: 40122

Re: Arche Age Beta

One major issue worries me the most. It's the Hackshield Pro from Ahn Lab. This might be a big issue for botters. Not just botters. Hack shields are notorious for causing issues on systems when they have never even run a 'hack' program before..... More often then not it just forces people to give u...