Search found 426 matches

by kanta
Wed Jan 04, 2012 9:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

ok... I'm completely lost now.... No matter what I've tried, I keep getting "attempt to index global 'cecandle' (a nil value)". Only two things it might be. First is that I am in the mini game without having started it yet so the candles haven't been spawned and they exist nowhere else in ...
by kanta
Wed Jan 04, 2012 8:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

It appears that GetIdName() isn't going to work with this mini game. No matter what I tried I got the following message every time: [string "..."]:87: attempt to index global 'cecandle' (a nil value) While searching the forum for a solution I found the command to use in commandline to see ...
by kanta
Wed Jan 04, 2012 8:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

Trying to remember which waypoint that candle is located at.
by kanta
Wed Jan 04, 2012 8:11 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 103934

Re: Malatina's survival

Just downloaded and ran the new version. Had an endless loop. Moving to waypoint #4, (2606, 2843) Duplicate address found. #tiles = 37. Redoing table. Duplicate address found. #tiles = 37. Redoing table. Duplicate address found. #tiles = 37. Redoing table. Duplicate address found. #tiles = 37. Redoi...
by kanta
Wed Jan 04, 2012 7:03 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

kkulesza, please take it easy on me..... I'm not some coding master.... still very noobish here. Figuring out what I can on my own and with help that people offer (many thanks to Rock5 and Lisa on being patient with me). At least I'm making the attempt to take on a project like this (and not doing t...
by kanta
Wed Jan 04, 2012 6:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

I had changed the stepsize in an attempt to stop the client error message. I guess I can take that out since I still get the message. As for the tough candle, that's one of the things I'm working on. Going to remove the door models and do some dry runs with the waypoint coordinates to try and optimi...
by kanta
Wed Jan 04, 2012 6:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

Just a thought. The code that kkulesza posted... Why not just add that into the candle function itself? Something like this? _Elemental = GetIdName(113614) function getecandle() roomOpen = player:findNearestNameOrId({_Elemental}); if roomOpen == nil then local lastpllocx = 0 local lastpllocz = 0 loc...
by kanta
Wed Jan 04, 2012 6:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

Ya, real life kind of took over so I haven't had time to do anything with the waypoint. I'm doing some work on it right now.
by kanta
Wed Jan 04, 2012 5:49 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

roomOpenA=player:findNearestNameOrId(113617); roomOpenB=player:findNearestNameOrId(113619); if roomOpenA==nil and roomOpenB==nil then You can also do this like this roomOpen=player:findNearestNameOrId({113617,113619}); if roomOpen==nil then I'm assuming I could also have it use the value I am setti...
by kanta
Wed Jan 04, 2012 5:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

I guess I should have been very specific about the options in my first post. Near the top of the mini_treasure.xml you will find: getcmount = 0 -- "0" do not collect mount chests "1" collect mount chests gettotems = 1 -- "0" do not collect totems "1" collect t...
by kanta
Tue Jan 03, 2012 5:36 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: StatRating: Better Equipment Swapper
Replies: 61
Views: 32767

Re: StatRating: Better Equipment Swapper

Yes, when I got the ring it was tier 3, the statting increased the tier to 6.

http://www.runesdatabase.com/item/225081/dilan%27y-ring
by kanta
Tue Jan 03, 2012 3:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: StatRating: Better Equipment Swapper
Replies: 61
Views: 32767

Re: StatRating: Better Equipment Swapper

Ah, sorry. Misunderstood what was being said I guess. I guess I thought of the item's plus as a tier 16 seems impossible to me. Highest I've ever seen is a tier 11. As each T10 stone takes 1093 transmuter charges.... 3 T16 stones would need 2,391,483 charges (yes, I just calculated it) and if you bo...
by kanta
Tue Jan 03, 2012 2:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: StatRating: Better Equipment Swapper
Replies: 61
Views: 32767

Re: StatRating: Better Equipment Swapper

If you have an item with high plus value you can see what value you get from memory by placing it in the first bag slot then executing the following line at the commandline. It would be interesting to see what value a +16 item gives. print(memoryReadByte( getProc(),inventory.BagSlot[61].Address+ ad...
by kanta
Tue Jan 03, 2012 2:32 am
Forum: RoM Bot revision notes
Topic: 684 Changelog
Replies: 9
Views: 3870

Re: 684 Changelog

[quote="rock5"]I sometimes think it would be good to have a mount option that stays mounted.
[/quote]

I really like this idea.
by kanta
Tue Jan 03, 2012 2:26 am
Forum: RoM Bot revision notes
Topic: 687 Changelog
Replies: 30
Views: 8259

Re: 687 Changelog

[quote="Germangold"]seems like latesd svn update messed with the command line character:Yourcharacter my batch files wont work anymore to start 5 instances of MM simultaneously egg.: START micromacro.exe scripts/rom/bot.lua path:KSnpc profile:clfarm character:char1 START micromacro.exe scr...
by kanta
Tue Jan 03, 2012 2:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

If they share the same name you can also get the name using one of the ids. eg. _Elemental = GetIdName(113614) and then local cecandle = player:findNearestNameOrId(_Elemental) We did something similar in survival I think. I think I didn't understand this when I first read it. This thought occurred ...
by kanta
Mon Jan 02, 2012 8:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

Do you mean entering after getting to the first totem? Sorry I haven't been around, real life has taken the drivers' seat for a bit.
by kanta
Sat Dec 31, 2011 6:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

I went with names because I ran into the problem of the Elemental candles having multiple IDs. I think they had to program them this way because of the different locations they spawn at. Maybe I can set the Elemental candle call as a variable and put it at the top as an option. So would that be: In ...
by kanta
Fri Dec 30, 2011 7:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62526

Re: Ancient Treasures waypoint

WP v.0.4 Correction: inside getecandle function: if cecandle and (100 > dist) then 100 is to far distance, bot often tries to get candles through walls if found that "30" works good. So it should be: if cecandle and (30 > dist) then Ok, I'll check it out later today after reset and post t...
by kanta
Thu Dec 29, 2011 3:47 pm
Forum: Runes of Magic
Topic: mounted and skills discussion
Replies: 11
Views: 2518

Re: mounted and skills discussion

The new code is working great for me.