it does? weird, when i tested it it worked just fine O.o
ill debug it.
Search found 665 matches
- Sat Jan 05, 2013 1:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35935
- Sat Jan 05, 2013 12:40 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35935
Re: Cleanbag userfunction 2.3
do we have something like StringInString in lua?
would
if not string.find(item.Name, "phirius") then
item:delete();
end
work in the bot?
would
if not string.find(item.Name, "phirius") then
item:delete();
end
work in the bot?
- Sat Jan 05, 2013 12:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35935
Re: Cleanbag userfunction 2.3
i have no idea how to differenciate phirius from normal potions >.<
perhaps rock could help me?
perhaps rock could help me?
- Sat Jan 05, 2013 12:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35935
Re: Cleanbag userfunction 2.3
err... you mean it trows them out? O.o i didnt know phirius would be seen as a normal potion... you could do what i do in the meantime, adjust your <option name="INV_AUTOSELL_FROMSLOT" value="13" /> to only check from slot 13, which leaves the first 2 rows alone, i always do that...
- Fri Jan 04, 2013 1:26 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 155950
Re: Aion Bot
i just had to fiddle a bit with it, i think its in the settings of CE, something about switching debugger way i think, cant remember precisly
try the CE forums?
try the CE forums?
- Fri Jan 04, 2013 1:21 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 155950
Re: Aion Bot
yes indeed, i just used the right one and it got on just fine.
- Fri Jan 04, 2013 12:12 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 155950
Re: Aion Bot
i removed it, because it was dead xd
i dunno, think GF added some extra protection.
try here for info > http://www.mmoelites.com/forum/6-aion/? ... d4f8853067
i dunno, think GF added some extra protection.
try here for info > http://www.mmoelites.com/forum/6-aion/? ... d4f8853067
- Wed Jan 02, 2013 9:50 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 101173
Re: Heads up! Big update comming. Public Release RC3 ready.
i know i know, just a suggestion ^^
- Wed Jan 02, 2013 9:14 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 101173
Re: Heads up! Big update comming. Public Release RC3 ready.
first test seems to be just fine, ill test some more. also a suggestion, i always hated the way we use return path, seems so weird to have 2 files, cant we make the return path in the same file? instead of <waypoints> we could use <return_waypoints> ? less clutter in the waypoints folder, but as i s...
- Tue Jan 01, 2013 1:53 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 101173
Re: Heads up! Big update comming. Public Release RC3 ready.
5 and up.
problem is when you switch to your alt, which is lower, it gets like this.
problem is when you switch to your alt, which is lower, it gets like this.
- Tue Jan 01, 2013 12:41 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 101173
Re: Heads up! Big update comming. Public Release RC3 ready.
perhaps you can fix the eggpet class a bit for next release?
because if you have a pet in there thats 5 lvl's higher, it loops trying to summon it, which refuses because of the lvl difference.
just letting you know ^^
because if you have a pet in there thats 5 lvl's higher, it loops trying to summon it, which refuses because of the lvl difference.
just letting you know ^^
- Sat Dec 29, 2012 7:49 pm
- Forum: Runes of Magic
- Topic: rom/createpath.lua in MicroMacro says No such File
- Replies: 4
- Views: 1358
Re: rom/createpath.lua in MicroMacro says No such File
you use two types of brackets there, \ and /, i dont think that works...
- Sat Dec 29, 2012 12:00 pm
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 101173
Re: Heads up! Big update comming. Public Release RC3 ready.
love the new way of choosing waypoints ^^
did you do something new for createpath allready?
like adding the quest commands? just wondering
did you do something new for createpath allready?
like adding the quest commands? just wondering
- Fri Dec 28, 2012 7:55 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35935
Re: Cleanbag userfunction 2.3
updated to 2.3
new database in the file itself, you can add items to force drop, and force keep in there.
also, it drops all runes by default, delete that piece of code, or add them to the keep database.
new database in the file itself, you can add items to force drop, and force keep in there.
also, it drops all runes by default, delete that piece of code, or add them to the keep database.
- Fri Dec 28, 2012 5:28 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35935
Re: Cleanbag userfunction 2.2
you cant , well, not yet, im adding a database to force items to keep in bag, next update ^^
- Wed Dec 26, 2012 11:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35935
Re: Cleanbag userfunction 2.2
open source, add it yourself? :P edit, i actually thought about it, and i dunno how i can easely do this, except with a user database in which users can store what stuff to NOT drop. that way you just add the name of the rune, and it keeps it. and perhaps lua has a findinstring function, so if the i...
- Wed Dec 26, 2012 7:09 am
- Forum: Runes of Magic
- Topic: Item Delete
- Replies: 17
- Views: 4673
Re: Item Delete
no problem
- Wed Dec 26, 2012 6:47 am
- Forum: Runes of Magic
- Topic: Item Delete
- Replies: 17
- Views: 4673
Re: Item Delete
-- sell prize = value which drops all below it -- rarity = / 0 = white / 1 = green / 2 = blue / 3 = purple / 4 = orange / 5 = gold -- drop true/false = if allready learned recipes should be dropped function CleanBag(sellprize, rarity, drop, logg) inventory:update(); -- custom database for user adde...
- Tue Dec 25, 2012 9:05 pm
- Forum: Runes of Magic
- Topic: Critical memory pop up
- Replies: 2
- Views: 992
Re: Critical memory pop up
there is a addon that redirects this popup to msgbox, much easier?
- Tue Dec 25, 2012 9:04 pm
- Forum: Runes of Magic
- Topic: MicroMacro update; testers needed
- Replies: 33
- Views: 14743
Re: MicroMacro update; testers needed
wtf... i restarted game and all O.o
ill test again... xd
ill test again... xd