Search found 521 matches

by ZZZZZ
Thu May 29, 2014 8:22 am
Forum: Runes of Magic
Topic: Background tasks
Replies: 14
Views: 2545

Re: Background tasks

Hmm ok. Messed around with it and got it working, how often can you set it to run without causing large delays? Using 2 seconds at the moment, is 1 second the lowest you can go with this function?

Thanks
by ZZZZZ
Thu May 29, 2014 4:04 am
Forum: Runes of Magic
Topic: Background tasks
Replies: 14
Views: 2545

Background tasks

Without starting a 2nd MM and running both on the 1 client, is it possible to set a function to keep repeating (constantly checking for players within memory range) while doing another such as farming mobs? Not sure if GM detect does it, never used it myself. Currently I have it checking for players...
by ZZZZZ
Wed May 28, 2014 12:39 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 139083

Re: Rock5's Standalone Multihack

We can't leave all teleport keys outside a submenu because it uses 6 keys, too many. There might be room to just allow the teleport forward key. But I don't understand why/how you use the teleport forward key with the wall hack. Do you mean the nofall hack? If you go up to a wall and turn on wall-h...
by ZZZZZ
Tue May 27, 2014 10:58 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 139083

Re: Rock5's Standalone Multihack

I like the idea of resizing under sub menus but I think the teleport functions should remain as they are, or at least the teleport forward function should remain in the main menu. I know for me personally, I set wallclimb, swim and tp forward to my own keys and left all the other options simply beca...
by ZZZZZ
Tue May 27, 2014 8:35 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 239685

Re: Rock5's Mail Mods

Only the 1 mail box in Wailing Fjord. The ID is 123006 as noobbotter said, but the difference with this mail box is that you have to target it first, then click a second time to open it. Doesn't just open on first click like the majority do.
by ZZZZZ
Mon May 26, 2014 6:41 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 313715

Re: rock5's "fastLogin Revisited"

Just wondering, how does loginxml remove the 10 second delay with logging out? I want to look into making it also remove the delay for switching channels, or at least lowering it to 5 seconds or so. Just have no idea if its even possible.
by ZZZZZ
Sun May 25, 2014 11:35 pm
Forum: Runes of Magic
Topic: Party Bot (questions/answers)
Replies: 307
Views: 79979

Re: Party Bot (questions/answers)

Wouldn't it be worth it to add the d303 fix to the ingamefuctions addon? A majority of waypoints and mini-games etc need/use monitoring somewhere or another, would save a lot of issue if it was added to ingamefunctions.
by ZZZZZ
Sun May 25, 2014 11:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 139083

Re: Rock5's Standalone Multihack

Would you be able to add a function to change the size of all pets as well? Maybe tie it in with the mount size adjustment?

Some pets are HUGE and they don't do anything except get in the way anyway. (pet eggs, not wd pets or prist fairy etc)
by ZZZZZ
Sun May 25, 2014 10:04 am
Forum: Runes of Magic
Topic: Bag dropt after kill - looting?
Replies: 4
Views: 1972

Re: Bag dropt after kill - looting?

Not sure what language your client is in, but a search for "Mysterious bags" bought up a thread with this info already in it. http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=5090&hilit=mysterious+bag&start=20 local mBag = player:findNearestNameOrId(GetIdName(105930)) if ...
by ZZZZZ
Fri May 23, 2014 11:05 pm
Forum: Runes of Magic
Topic: Script crashing game client
Replies: 17
Views: 5485

Re: Script crashing game client

Used this in the script to make sure: function checkclicked(address) local proc = getProc() local tmp = memoryReadRepeat("int", proc, address + addresses.pawnAttackable_offset) or 0; if bitAnd(tmp,0x8) then return memoryReadRepeat("float", proc, address + addresses.pawnFading_of...
by ZZZZZ
Fri May 23, 2014 10:21 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 62659

Re: Rock5's travelTo userfunction

I forgot all about this, saw it today so figured I would do it. Command> comparePorts() Base address is 0x9E5DE4 Location: Zone 27, LocalName "Muckgale Port" Offset: 0x373, Bit: 16 local hubList = { Varanas = {Offset=0x0, Bit=0x4, AutoLinkFrom={"VaranasBridge","Heffner"...
by ZZZZZ
Thu May 22, 2014 3:40 am
Forum: Runes of Magic
Topic: how to make char walk backwards to a position?
Replies: 9
Views: 3167

Re: how to make char walk backwards to a position?

It was fast enough that it backed up constantly. At least it did when I was testing it. Probably better off doing it your way just in case it was running slower at some point.
by ZZZZZ
Thu May 22, 2014 3:07 am
Forum: Runes of Magic
Topic: how to make char walk backwards to a position?
Replies: 9
Views: 3167

Re: how to make char walk backwards to a position?

If it is purely between 2 locations and no others and you know there won't any other variables to affect it then you could just walk backwards a set amount of time. You would need to make sure to face the direction you want first and then do it and the time to walk backwards would require testing t...
by ZZZZZ
Wed May 21, 2014 5:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 50330

Re: Rock5's "Invaders from the Sea" - For Elite Skills

I tried it again today....and it worked as it usually did since I downloaded it. No idea what happened that time. Basically it targeted the Craftsman, used the 1st skill to start the event then when it went to cast the skill it just came up with the target icon thingo on the mouse rather than just c...
by ZZZZZ
Tue May 20, 2014 8:35 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's "Invaders from the Sea" - For Elite Skills
Replies: 125
Views: 50330

Re: Rock5's "Invaders from the Sea" - For Elite Skills

I'm also experiencing the "craftsmansaid" error, When the craftsman starts such as "Fix it" the bot previously untargets the NPC, and it fails and its stuck with the skill cast Wand mouse cursor. I can confirm this too. Went to get elites only for it to fail on what I class to b...
by ZZZZZ
Tue May 20, 2014 2:43 am
Forum: Runes of Magic
Topic: Script crashing game client
Replies: 17
Views: 5485

Re: Script crashing game client

Basically I was going off the assumption that the game is crashing due to targeting/casting on a turtle that is already hit. So to deal with that I decided to add those that I had hit already to a table, and then check obj ID's and the table against any objects found. Im not sure why it isnt working...
by ZZZZZ
Mon May 19, 2014 8:15 pm
Forum: Runes of Magic
Topic: Script crashing game client
Replies: 17
Views: 5485

Re: Script crashing game client

Ok that's odd, i tried this function killTurtlestest() local ignoreTableTort = {} while true do yrest(50); local objectList = CObjectList() objectList:update() local objSize = objectList:size() for i = 0,objSize do local obj = objectList:getObject(i) if (obj.Id == 120553 or obj.Id == 120554 or obj.I...
by ZZZZZ
Mon May 19, 2014 4:33 pm
Forum: Runes of Magic
Topic: Script crashing game client
Replies: 17
Views: 5485

Re: Script crashing game client

Tried this function, it seems to work, at least, it doesn't crash but it does get stuck on the addresses. Apparently each position that a turtle appears is the same address, or at least it seems that way. So somehow I need to detect when the old address is gone and remove from the list. function kil...
by ZZZZZ
Mon May 19, 2014 6:17 am
Forum: Runes of Magic
Topic: Party Bot (questions/answers)
Replies: 307
Views: 79979

Re: Party Bot (questions/answers)

I was wondering if it would be hard to add everyone in party to the friend list /waypoint -- subroutine to add all party members as friends changeOptionFriendMob("friend", "party member 1", "Add"); changeOptionFriendMob("friend", "party member 2", &...
by ZZZZZ
Sat May 17, 2014 5:24 pm
Forum: Runes of Magic
Topic: Updated database/skills.xml file
Replies: 125
Views: 28052

Re: Updated database/skills.xml file

Could we add a few other skills to database/skills.lua? <!-- Druid/Warrior --> <skill name="DRUID_AWAKENING_OF_THE_WILD" id="494364" range="100" type="buff" casttime="0" cooldown="0" target="party" buffname="620434" /> -...