Search found 426 matches

by kanta
Thu Dec 29, 2011 3:22 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

what level you suggested that dont have aggro the mobs,,,, i try this waypoint my character is lvl 64 but still aggro the mobs... Level 64 should definitely be able to use this. What is happening with the bot? Where are you getting aggro? Do you have the swimhack and teleport userfunctions? It shou...
by kanta
Thu Dec 29, 2011 12:50 am
Forum: Runes of Magic
Topic: mounted and skills discussion
Replies: 11
Views: 2518

Re: mounted and skills discussion

So if you know you are traveling from place to place then you will probably also know where you want to dismount aswell and not before hand? Pretty much what I ended up doing is switching the true and false values for the dismount option within my waypoint file. 99% of the time it works just fine f...
by kanta
Wed Dec 28, 2011 12:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 28803

Re: Rock5's version of teleport

Other thing ... maybe it is better to post ideas belonging to an Ancient Treasure waypointfile in e new thread in the corresponding waypoint section of the forum Ya, I had already done this back on the 23rd of December.... I think you'll notice I actually started the new AT thread? Best to check po...
by kanta
Wed Dec 28, 2011 11:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

So the code I put in to player:checkskills isn't working? if settings.profile.options.DISMOUNT == false and player.Mounted then return false end just have <option name="DISMOUNT" value="false" /> in your profile and it shouldn't use skills while mounted. The problem is that this...
by kanta
Tue Dec 27, 2011 6:37 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

While testing the chest code that Lisa gave me (which it seems I didn't put in right, got a "failed to compile" error) I ran across an aggro issue. While checking for the candle in the center room today, I got to the 3rd location, located the candle and dropped to collect it. This seems to...
by kanta
Mon Dec 26, 2011 7:13 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

Ok, I'll give it a try tomorrow when I'm able to do the game again.
by kanta
Mon Dec 26, 2011 7:11 pm
Forum: Runes of Magic
Topic: [WIP] more realistic walking bot/Anti-waypoints
Replies: 10
Views: 2729

Re: [WIP] more realistic walking bot/Anti-waypoints

allso random idea. 90% of the time someone sees my bot, they sit and watch it for about 60-120 seconds before whispering saying "are you a bot?" or "im reporting you" is there a script to check if a player is within loading range and if they are there for X amount of time whispe...
by kanta
Mon Dec 26, 2011 6:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: lvl 1-60 waypoint?
Replies: 16
Views: 6016

Re: lvl 1-60 waypoint?

It "might" be possible if you have the bots do the mini games every day once they are able. Then use the Shell stats combined with 2 stat fusion stones. Of course this will require manual intervention as I don't know if it would be possible, or even worthwhile, to figure out the coding to ...
by kanta
Mon Dec 26, 2011 6:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

Updated waypoint.
by kanta
Mon Dec 26, 2011 3:21 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

I'll add in the zone code and try to figure out how to add in the options. Maybe even have it take/turn in the totem quest also. As for the problem of some chests not getting looted, there's only 2 options I can think of. First is to have it repeat the code. Wastes a little time but it would most li...
by kanta
Mon Dec 26, 2011 12:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

Could try I guess, I'm just not sure how to call them from the bot. It's definitely as high as it will allow the character to fly. I understand about the chests though, my wife's character missed a couple. There must be some way to double check that all chests have been harvested, like was done in s...
by kanta
Sat Dec 24, 2011 4:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

Updated first post with new waypoint file and information.
by kanta
Sat Dec 24, 2011 2:48 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

Thanks Lisa, I'll add this in and do some more testing. **EDIT** Ok, looks like I've got your code working in the function. I ended up with: local cecandle = player:findNearestNameOrId("Elemental Candlestick") local dist = distance(cecandle.X,cecandle.Z,player.X,player.Z) if cecandle and (...
by kanta
Sat Dec 24, 2011 5:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

Ok, did some testing of the teleport/collect function in Treasure Trove with the chests inside. It seems that the function will find and try to collect any object entered in the code up to approximately a distance of 470 away despite setting harvest and target distance limitations low. Because of th...
by kanta
Sat Dec 24, 2011 1:58 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Re: Ancient Treasures waypoint

Don't know why but ChoiceOption works for me on Ange Rasa. No clue why it works for you and not for me. I tried at least a dozen times and it didn't work. if settings.profile.options.DISMOUNT == false and zoneid == 355 then return false end --- NEW LINE Doesn't this effectively disable all skills? ...
by kanta
Sat Dec 24, 2011 1:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 28803

Re: Rock5's version of teleport

The odd movements happen before it even teleports down to the candle coordinates. It does them even if it doesn't detect a candle, just whenever I call the function.
by kanta
Fri Dec 23, 2011 11:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 28803

Re: Rock5's version of teleport

@Lisa I've never seen the code for disabling all skills. Could you post it? @Rock I'll give that a try tomorrow. Here's the elemental candle check and teleport code. Let me know if you can see the problem. So far each thing that I've tried to stop it from the odd behavior hasn't worked. At first I t...
by kanta
Fri Dec 23, 2011 6:51 pm
Forum: Runes of Magic
Topic: Path creation and editing question
Replies: 7
Views: 1955

Re: Path creation and editing question

The easiest way I can think of is FRAPS. Either that or Camtasia Studio.
by kanta
Fri Dec 23, 2011 6:41 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62472

Ancient Treasures waypoint

Updated 01/09/2012 @ 1:56AM (-5 GMT) Changes in version 0.6 - Adjusted problem waypoint that was reported - Added invisibility to candle collection code (thanks Lisa) Changes in version 0.5 - Changed chest collection code so none will be missed now - Changed candle collection code - Added 2 suggest...
by kanta
Fri Dec 23, 2011 5:07 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's version of teleport
Replies: 53
Views: 28803

Re: Rock5's version of teleport

The only solution I can think of is to change the following lines in player.lua -- Check if you can use any skills, and use them -- if they are needed. function CPlayer:checkSkills(_only_friendly, target) local used = false; self:update(); --=== don't cast any skills if mounted ===-- if settings.pro...