Search found 101 matches
- Fri Oct 15, 2010 2:46 pm
- Forum: Runes of Magic
- Topic: How do you run multi clients on one machine
- Replies: 15
- Views: 3559
How do you run multi clients on one machine
Was just wondering how does it work. Do you just launch the game then bot and start p the macro then move to launch another clien and do the same or are there some little tweeks and tricks you need to setup in order to run muliple clients i think my machine can do it have a amdX6 16gig ram 80 solid ...
- Tue Oct 05, 2010 8:38 am
- Forum: Runes of Magic
- Topic: doesn't log out on death ?
- Replies: 2
- Views: 1024
doesn't log out on death ?
<!-- Log out and resurrect settings --> <option name="LOGOUT_TIME" value="120" /> <!-- in minutes, 0 = timer disabled --> <option name="LOGOUT_SHUTDOWN" value="true" /> <option name="LOGOUT_WHEN_STUCK" value="true" /> <option name="RES...
- Fri Oct 01, 2010 9:56 am
- Forum: Runes of Magic
- Topic: have pity on a non programer a few moments of your time
- Replies: 2
- Views: 1101
Re: have pity on a non programer a few moments of your time
Thank you very much for the foot steps in the right direction it works pretty good with some changes as per below player:update() if 50 > (player.Pet.HP/player.Pet.MaxHP * 100) then player:target( player.Pet ); player:cast("WARDEN_ELVEN_PRAYER") yrest(3000); end thanx again :D
- Mon Sep 27, 2010 2:35 pm
- Forum: Runes of Magic
- Topic: about warden
- Replies: 3
- Views: 1419
Re: about warden
still doenst work
if pet dies it will keep running and kill mobs with out a pet doesnt resommun even if you have the skill setup
only way i got around it is on cast of buff then cast pet summon
so atleast evey 15 mint it will recreate a pet
if pet dies it will keep running and kill mobs with out a pet doesnt resommun even if you have the skill setup
only way i got around it is on cast of buff then cast pet summon
so atleast evey 15 mint it will recreate a pet
- Mon Sep 27, 2010 10:58 am
- Forum: Runes of Magic
- Topic: have pity on a non programer a few moments of your time
- Replies: 2
- Views: 1101
have pity on a non programer a few moments of your time
I have been trying to geet a warden pet heal working for weeks now been using snipits from different post and cant seem to get it to work so i am down to begging :) i just need something i can through into the onleave combat check the pet.hp find the pet.maxhp and at 50% or lower through a function ...
- Thu Sep 23, 2010 9:46 am
- Forum: Runes of Magic
- Topic: Agro issues
- Replies: 17
- Views: 4888
Re: Agro issues
would this also be a fix if you were a pet class Warden with agro issues similar, waypoints are atelast 20-30 from each other not in a group solo with pet
- Wed Sep 22, 2010 7:46 am
- Forum: Runes of Magic
- Topic: Need fix for inv Rock5's catchCavy script
- Replies: 6
- Views: 1998
Re: Need fix for inv Rock5's catchCavy script
ok still not working even after fix all my other scripts seem to work the miller works cavy doesnt seem to work basically i have ti set to "Magic Cavy" to pick up all cavys that appear to check if it is working, after three spawns of cavys the cavy script is not initiallized to catch the c...
- Tue Sep 21, 2010 7:33 pm
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4296
Re: Bot working
memorytable.lua :37 attempt to compare number with nill error
any ideas?
any ideas?
- Tue Sep 21, 2010 10:45 am
- Forum: Runes of Magic
- Topic: How to assist Warden pet when pet is agroed not your pull
- Replies: 0
- Views: 1490
How to assist Warden pet when pet is agroed not your pull
I run a warden w/pet sometimes the pet gets agro while helping me fight a mob. when the battle is done i seem to move on and leave the pet behind to finish the fight that he has been agroed into, then follows once finished is there a way to have my char detect if the pet has agro then assist and hel...
- Tue Sep 21, 2010 10:29 am
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4296
Re: Bot working
Great work again gents thnx
- Tue Sep 21, 2010 10:21 am
- Forum: Runes of Magic
- Topic: Bot working
- Replies: 16
- Views: 4296
Re: Bot working
does this fix also include all the inventory call problems from the patch ?
- Sun Sep 19, 2010 8:55 am
- Forum: Runes of Magic
- Topic: Need fix for inv Rock5's catchCavy script
- Replies: 6
- Views: 1998
Need fix for inv Rock5's catchCavy script
Anyone have the line changes for the inventory lines in cavy script since the patch has changed the hooks for inventory calls ?
thnx
thnx
- Fri Sep 17, 2010 8:07 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225140
Re: Rock5's Millaers Ranch Scripts
is v1.2 the new updated script you are talking about here with the better time and more stable
or do you still have to attach the new script to the post ?
or do you still have to attach the new script to the post ?
- Thu Sep 16, 2010 10:40 am
- Forum: Runes of Magic
- Topic: Warden Pet Heal
- Replies: 7
- Views: 1652
Re: Warden Pet Heal
first is i have a few of the same question you do about getting a good warden pet heal function working. for now i use the onskill call and whenever i rebuff i summon a new pet so ever 10 mins new pet, i also have tried using the target pet with on skill also and setup that i will cast pet heal afte...
- Thu Sep 16, 2010 10:35 am
- Forum: Runes of Magic
- Topic: bot argo issue
- Replies: 0
- Views: 1575
bot argo issue
While running a script that both harvests and fights mobs and loots and cavy i find that if the character has pulled a mob and while fighting another mob fights he will ignore the next mob and carry onto the next waypoint. I am running a warden and it is great that the pet takes the extra agros and ...
- Wed Sep 15, 2010 3:10 pm
- Forum: Runes of Magic
- Topic: Disenchanting
- Replies: 2
- Views: 1477
Disenchanting
any way to add disenchant all weapons and armor in the first two bags of ones inventory would love to have a code snipit to add to the character.xlm to disenchant.. i looked at the autosell function and i think it would be similar...the dont sell items list could be also used as a dont disenchant li...
- Wed Sep 15, 2010 3:05 pm
- Forum: Runes of Magic
- Topic: New option idea
- Replies: 51
- Views: 10554
Re: New option idea
The stop and change channel is a good idea.
You could also call a safe spot waypoint file the character will run to were there is no spawn
Or on detect time to sell/repair the continue
or you could setup al three and setup a random string to select one of them to do on detect
You could also call a safe spot waypoint file the character will run to were there is no spawn
Or on detect time to sell/repair the continue
or you could setup al three and setup a random string to select one of them to do on detect
- Mon Sep 13, 2010 10:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225140
Re: Rock5's Millaers Ranch Scripts
i am running the original script unmoded
my test has been running since friday and is still running today
bag and a half of eggs and food no crashes or restarts
go back to orginal and keep stuff clean
remember the story of the turtle and the hare
my test has been running since friday and is still running today
bag and a half of eggs and food no crashes or restarts
go back to orginal and keep stuff clean
remember the story of the turtle and the hare
- Mon Sep 13, 2010 10:30 am
- Forum: Runes of Magic
- Topic: Trying to target pet without moving to pet
- Replies: 1
- Views: 898
Trying to target pet without moving to pet
I am targeting the pet using targetobject it works fine but the pet moves lol and when i use target the character moves also and then cant cast a spell as it is interupted from moving is there another target i can use to target my pet (warden pet) with out the character having to move to him ? i loo...
- Fri Sep 10, 2010 7:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225140
Re: Rock5's Millaers Ranch Scripts
i run the original version it runs smooth and runs over night perfectly I rarely get the object busy message but i have also since then stripped down the character:xml to almost nothing as no skills or options are used during the egg hunting I have also done a clean and fresh install on another mach...