Search found 164 matches
- Sun Aug 29, 2010 5:50 am
- Forum: Runes of Magic
- Topic: Runing 2 bots
- Replies: 9
- Views: 8861
Re: Runing 2 bots
Those settings are awsome :D !! Tyvm, my game is still running at 400mb but that's a hell of a lot better than what it was. Now if I can just get it to stop overfilling my pagefile... for this you need a tool like TuneUpUtilities 2010, there you can set very easy, that the kernel.dll doesn not put ...
- Sat Aug 28, 2010 1:29 pm
- Forum: Runes of Magic
- Topic: idea for "forbidden zone" calculation
- Replies: 12
- Views: 3330
Re: idea for "forbidden zone" calculation
how does the getid.lua work, run it like the bot lua and it shows me the ids of alle objects around the bot?
- Fri Aug 27, 2010 6:01 pm
- Forum: Runes of Magic
- Topic: idea for "forbidden zone" calculation
- Replies: 12
- Views: 3330
Re: idea for "forbidden zone" calculation
a ok, dont now that this is a waypoint based value XD
- Fri Aug 27, 2010 3:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 41447
Re: Rock5's catchCavy script
no didn't tried it yet, but the problem was that no golden ones are spawning XD
- Fri Aug 27, 2010 3:15 pm
- Forum: Runes of Magic
- Topic: idea for "forbidden zone" calculation
- Replies: 12
- Views: 3330
Re: idea for "forbidden zone" calculation
the problem in this case is that if I reduce this, i have 50% less mobs I can attack, because the radius of their movement is so large that it happens that they are so far away form my waypoints and the bot runs only to the next waypoint. In some bad cases the bot runs 5-6 waypoints without attackin...
- Fri Aug 27, 2010 7:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 41447
Re: Rock5's catchCavy script
ok but still dont' found some golden one with the bot at the area where I am when i observed the bot for a while... , but it will come...
- Fri Aug 27, 2010 6:58 am
- Forum: Runes of Magic
- Topic: idea for "forbidden zone" calculation
- Replies: 12
- Views: 3330
Re: idea for "forbidden zone" calculation
yes i tried but on several maps this problem occures because the bot found the next mob across such a point and get stucked into it where only the report helps to get free. If you have overlapping points calculate the intersections of them and add the next cricle to the length calucaltion, by checki...
- Fri Aug 27, 2010 5:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 41447
Re: Rock5's catchCavy script
in the german description golden Cavy's are also announced by the ingame massage as magic cavy as the magic cavys are, so is it equal because you add the objekt id?
- Fri Aug 27, 2010 4:29 am
- Forum: Runes of Magic
- Topic: idea for "forbidden zone" calculation
- Replies: 12
- Views: 3330
Re: idea for "forbidden zone" calculation
You can seperate it, one marker is Elite/boss area, one marker is barriers, but isn't really necessary. Maybe devide in small (for fences or points on the map the bot can't walk up)/middle (larger objects like houses) large (mountains). So you can set different values. I am no math expert, but if yo...
- Thu Aug 26, 2010 2:16 pm
- Forum: Runes of Magic
- Topic: idea for "forbidden zone" calculation
- Replies: 12
- Views: 3330
idea for "forbidden zone" calculation
Maybe you can think about some code improvements that the bot doesn't run into barriers. The code was improved in case of calculating the best way between waypoints and that the bot not leave the route to far by the new attacking system. So if it would possibile to set an pointer in which radius aro...
- Thu Aug 26, 2010 2:12 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 241254
Re: Rock5's Mail Mods
droppen if you already want to start coding again, i have a new idea for all of you XD.
Look into my opend threat...
Look into my opend threat...
- Wed Aug 25, 2010 1:17 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 41447
Re: Rock5's catchCavy script
Thx I'll test it.
Am I rigth that I have to create the userfunctions.lua for my own, because i didn't find in the directories.
I put the code in this created file. Must i put this in the main \rom script directory, where the bot.lua etc. is?
Am I rigth that I have to create the userfunctions.lua for my own, because i didn't find in the directories.
I put the code in this created file. Must i put this in the main \rom script directory, where the bot.lua etc. is?
- Wed Aug 25, 2010 1:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 315449
Re: Autologin revisited
thx, works fine!
- Tue Aug 24, 2010 4:29 am
- Forum: Runes of Magic
- Topic: Bot makes no attempt to loot *SOLVED*
- Replies: 13
- Views: 4662
Re: Bot makes no attempt to loot *SOLVED*
ok the problem is realy the lootomatic addon, turned it off thx
- Tue Aug 24, 2010 4:19 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 315449
Re: Autologin revisited
-- >>>>>>>> ENTER THE NUMBER OF THE CHANNEL YOU WANT TO BE AUTO SELECTED <<<<<<<<
fastLoginRegSel=1
Is there a possibility for random channelselect? When it is what for a value?
fastLoginRegSel=1
Is there a possibility for random channelselect? When it is what for a value?
- Mon Aug 23, 2010 6:22 pm
- Forum: Runes of Magic
- Topic: Bot playing sound when whispered.
- Replies: 16
- Views: 5967
Re: Bot playing sound when whispered.
KAfK has been fixed. It plays now a sound when you get whispered.
You can download it at http://rom-addonpack.tk/ in the Slayblaze 3.2.1 version.
You can download it at http://rom-addonpack.tk/ in the Slayblaze 3.2.1 version.
- Mon Aug 23, 2010 3:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 241254
Re: Rock5's Mail Mods
yes I know that it is disabled, the bug exists scince the first time of UMM and had never been fixed. i got still this message when i tried to send gold: call UMMFrameTab2ComposerSend's OnClick,line:[string "?"]:545:bad argument #1 to 'format' (string expected, got nil) bot I found a fixed...
- Mon Aug 23, 2010 1:39 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 241254
Re: Rock5's Mail Mods
Hello, does you UMM has an working Item preview, did you fix the goldsending bug?
If you can make this in your edited UMM it would be a perfect Addon!
If you can make this in your edited UMM it would be a perfect Addon!
- Mon Aug 23, 2010 7:32 am
- Forum: Runes of Magic
- Topic: Bot playing sound when whispered.
- Replies: 16
- Views: 5967
Re: Bot playing sound when whispered.
Hi, good idea. Some time ago RoM had an sound like the sound when you got a partyinvite, I don't know hwat for a bug has disabled it. Then i used kAFK, where you could set a sound played by getting whispered. But this addon doen't work anymore after 3.0.3. because of the removed "os." func...
- Mon Aug 23, 2010 7:25 am
- Forum: Runes of Magic
- Topic: Bot makes no attempt to loot *SOLVED*
- Replies: 13
- Views: 4662
Re: Bot makes no attempt to loot *SOLVED*
thx, I'll test it and will post a feedback!