Search found 9 matches

by Dimitryj
Mon Mar 19, 2012 9:23 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

You think about this? http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=3626&p=35721&hilit=add+friend#p35721 How can I include the lua? And if I correct i can use like this? <onLoad><![CDATA[ changeOptionFriendMob("mob", "Cask", "Add") ]]></onLoad>
by Dimitryj
Mon Mar 19, 2012 8:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

Cool. The rgin part works fine. Now the only problem left is the targeting, dont atack bosses only counterfigth and not realy know why. There is any option to force the caracter to attack the bosses. Aad the other :can I prohibit to atack non enemy mobs the yellow ones like the barrels at the Godess...
by Dimitryj
Mon Mar 19, 2012 5:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

It seems like working :D The other qestion is how to chek the target name. I want to change the cast prio at Regin to kill faster, if i cast electric bolt the dot can breach his shield down and come back figthing os i can kill in some sec and dont have to kill enshia and the warior first. Something ...
by Dimitryj
Mon Mar 19, 2012 3:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

I dont know why it cast elemental catalist at mobs too, can I restrict somhow to not use it only if the criteria is true?
by Dimitryj
Mon Mar 19, 2012 3:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

And put this code to the oncast section of the profile, rigth?
by Dimitryj
Mon Mar 19, 2012 2:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

I think this will be the next step, but it would be nice if the macro only buffs when i have target and not started the figth yet.
by Dimitryj
Sun Mar 18, 2012 5:27 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

I tried the code on this way: if player:haveTarget() then if( 120000 < target.MaxHP) then player:cast("MAGE_ELEMENTAL_CATALYST"); yrest(700); player:cast("MAGE_ELEMENTAL_WEAKNESS"); yrest(700); else player:cast("MAGE_PURGATORY_FIRE"); end end but when it loads i get thi...
by Dimitryj
Thu Mar 15, 2012 10:12 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

Oh thanks!
:D Btw i wrote the post when I was sleepy and bearly can see anything :D
by Dimitryj
Wed Mar 14, 2012 9:24 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 145814

Re: Allmost foolproof KS run

I just wondering how can I define a script in user prfile to check the target health and use purga if tharget have HP under 120k or buff and use falme agianst bosses. if player:haveTarget() then (if( 120000 > target.MaxHP) then player:cast("MAGE_PURGATORY_FIRE"); elseif( 120000 > target.Ma...