Hi there although it is hard to describe I try to give my best: As I do have a new computer now I was in need to set up all the things again.
I installed all the files and started with a failure so I tried Lisa's 5 steps. Now when I start it comes to the point that rombot says "Macro Test:ok" in ...
This will let your char rest for random seconds until it continuous to the next spot. But at least you will walk always the same way ;) Another method ...
I agree with Lisa.
It would be only helpful if you are afraid to run out of space.
So it would be only helpful if you want to check the inventory space and if it's full go to use it to craft then buy new tools and go on.
At least - if they want it - they can see everything they want. You an try to hide your IP or MAC to make several accounts but who cares. They don't need to monitoring you just the paths you will try to go for ;)
And we all know if you are useing the bot there are some main reason why you do it ...
tried to search for it but couldn't find any topic which could help me out. I'm searching for a possibility to check the durability a of equipped Item .
I only found getMainhandDurability(). Is there any similar like getItemDurability(10) where 10 stands for the slot I want to check ...
First you need to find out the item id: go and check out on http://de.runesdatabase.com Because there are several items of magic perfume (time is the difference) you need to pick up the right item id of which one you have in your bag.
- Just search for magic perfume then click the right item ...
I can confirm a strange behavior. When I don't wait until rombot made his macro test (switching windows) it seems to be that some troubles occur with the focus. Then when bot runs every time focus is not to the dos-windows bot goes in pause mode.
Sorry for my bad language skills. It is hard to ...
I just use <!-- # 8 --><waypoint x="-9096" z="42378" y="403"> yrest(1000); player:merchant("[color=#0040FF]<UNKNOWN>[/color]"); </waypoint> . I was used to set up my waypoints with the createpath useing the automatically method of setting the merchant function.
I get only <UNKNOWN> if I try to set a waypoint with a merchant.
Any confirmation or am I just to dumb to do it?
Putting the name of the npc between the quotes also doesn't work.
Thnx a lot rock not only for given a simple answer but also giving me a good explanation of the mechanic behind that! I wish I could make a apprenticeship having you as a instructor. :lol: I'm well interested (not only for selfish season) to learn HOW things work. You, lisa and all of the others ...