i fixed it by removing this line
atError(errorCallback);
from functions.lua , this is a work around but not a fix please look into this
Search found 151 matches
- Thu Nov 10, 2011 9:42 am
- Forum: MicroMacro general & support
- Topic: Micro Macro atError
- Replies: 3
- Views: 2322
- Thu Nov 10, 2011 9:15 am
- Forum: MicroMacro general & support
- Topic: Micro Macro atError
- Replies: 3
- Views: 2322
Micro Macro atError
i updated today when i got off work and this is what i have now
![Image](http://img412.imageshack.us/img412/2778/aterror.jpg)
this is revision 673, worked very well before on older revision......
![Image](http://img412.imageshack.us/img412/2778/aterror.jpg)
this is revision 673, worked very well before on older revision......
- Tue Apr 26, 2011 6:41 pm
- Forum: Runes of Magic
- Topic: Adding New command
- Replies: 7
- Views: 1442
Re: Adding New command
please could you give a example ..on how to add it to profile?
i dont like adding it every time to my way points and then part to my profile and if it does not have the onload in the way point it crashes after it reaches this point in time ?
by then iam gone and i just stand there dieing
i dont like adding it every time to my way points and then part to my profile and if it does not have the onload in the way point it crashes after it reaches this point in time ?
by then iam gone and i just stand there dieing
- Mon Apr 25, 2011 5:10 pm
- Forum: Runes of Magic
- Topic: Adding New command
- Replies: 7
- Views: 1442
Re: Adding New command
so if iam adding these and i have a multi path for the first path i would use <onLoad> start_time = os.time(); </onLoad> correct for the other loaded paths off the first file could i use <onLoad> start_time = start_time(); </onLoad so when it returns to the orginal path file time will stay constant?...
- Tue Apr 19, 2011 9:09 pm
- Forum: Runes of Magic
- Topic: Adding New command
- Replies: 7
- Views: 1442
Adding New command
Is there a way you could add in a new code to ..run for so many hr or min then log off or dc ?
- Sun Mar 06, 2011 10:21 pm
- Forum: Runes of Magic
- Topic: Path Looping
- Replies: 1
- Views: 776
Path Looping
Is there a way to add in a path way something like this <!-- # 6 --><waypoint x="-10197" z="12721"> </waypoint> <!-- # 7 --><waypoint x="-10289" z="12529"> </waypoint> <!-- # 8 --><waypoint x="-10760" z="12050"> if( player.Path > 2 ) then l...
- Wed Feb 16, 2011 2:14 am
- Forum: Runes of Magic
- Topic: HMM Error Store.lua:153
- Replies: 3
- Views: 1012
HMM Error Store.lua:153
i dont understand it i know its a merchant error not sure if its me our the code ? here is a pic of the error and what iam working on
![Image](http://img689.imageshack.us/img689/9282/berror.jpg)
the merchant Prancer opens and does sell the items up to slot 88 but then it does this ? please help
![Image](http://img689.imageshack.us/img689/9282/berror.jpg)
the merchant Prancer opens and does sell the items up to slot 88 but then it does this ? please help
- Sun Feb 28, 2010 10:15 pm
- Forum: Runes of Magic
- Topic: Could u add Whisper
- Replies: 2
- Views: 1112
Could u add Whisper
Could u add Whispers to the default ......like a code that if u get so many Whispers in game then log off -- Whisper Counts cprintf(cli.green, language[180], -- Max Whispers Log player.Max_whisper, settings.profile.options.MAX_WHISPERS); -- check max Whispers if( player.Max_whisper > settings.profil...
- Fri Nov 27, 2009 9:41 pm
- Forum: Runes of Magic
- Topic: Bug in New Update!!!!
- Replies: 1
- Views: 852
Bug in New Update!!!!
if( player.Current_waypoint_type == WPT_RUN or player.Current_waypoint_type == WPT_TRAVEL ) then -- runing mode, don't wait for target cprintf(cli.green, language[113]); -- we don't stop and don't fight back break; Unless i have this incorrect all harvest script should have on the top line first <w...
- Fri Nov 27, 2009 9:35 pm
- Forum: Runes of Magic
- Topic: GM Stopper
- Replies: 8
- Views: 2874
Re: GM Stopper
a GM reply forwarded to me from a player , who was banned Hello, You were not running up a hill. You were killing and collecting loot. I spoke to you multiple times, when you did not answer, I moved you to another location and you immediately ran to the wall and bounced off the wall and changed dire...
- Wed Nov 25, 2009 4:09 pm
- Forum: Runes of Magic
- Topic: GM Stopper
- Replies: 8
- Views: 2874
GM Stopper
MOst GM when they think your boting teleport u somewhere and then watch your char run walls and change directions ? is there any way you can have the bot check location before it moves ...? and if its not in the Map u started it in, our some what close to the last give spot assigned to then Give opt...
- Mon Oct 12, 2009 5:35 pm
- Forum: Runes of Magic
- Topic: New Problem
- Replies: 4
- Views: 1475
Re: New Problem
But when you try to assign a skill to eather the - our = key the bot will not work ...You don't need the potion hotkey anymore. Potions are used with the MACRO hotkey.
![Sad :(](./images/smilies/icon_e_sad.gif)
So you might as well still place them there to see how many you have left...
unless iam missing something here ?
- Mon Oct 12, 2009 2:57 pm
- Forum: Runes of Magic
- Topic: New Problem
- Replies: 4
- Views: 1475
Re: New Problem
Ooopsif you keep your potions on anything but pages 1 or 2, they will not be read by the inventory scan (by default)
Well it works i think what it was is i got another bag slot and all the hp pots where in that 4rd bag .... that is the problem ..
- Mon Oct 12, 2009 5:08 am
- Forum: Runes of Magic
- Topic: New Problem
- Replies: 4
- Views: 1475
New Problem
I just started using the bot again to get dailys in a spot ...but i notice that it does not see any of the HP potions any more, I do have my potion in the - key, but still i always get the same. No more (usable) hp potions available Over and over when it needs one ? is there a problem again our mayb...
- Fri Oct 09, 2009 3:53 am
- Forum: Runes of Magic
- Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
- Replies: 9
- Views: 1965
Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
Thanks d003232
Keep up the GREAT WORK .....you guys are better support then ROM
)))))))
Keep up the GREAT WORK .....you guys are better support then ROM
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Oct 09, 2009 3:43 am
- Forum: Runes of Magic
- Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
- Replies: 9
- Views: 1965
Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
d003232 can you post the offsets you did use here till they fix it on SVN? our the offsets that you think would be the problem.So my test before was with the version from yesterday.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Oct 09, 2009 3:33 am
- Forum: Runes of Magic
- Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
- Replies: 9
- Views: 1965
Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
Client version is : 2.1.1.1909.EN SVN : 340 delete and redownloaded form SVN Rom Bot Verson 3.00 Same problem will not hearvest and crashes We found Duck Orchid und will harvest it. ~/micromacro/scripts/rom/classes/player.lua:126 bad argument #2 to 'memoryReadIntPtr' ((null)) and crashes back to pro...
- Fri Oct 09, 2009 2:45 am
- Forum: Runes of Magic
- Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
- Replies: 9
- Views: 1965
Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
yep i get the same thing
SVN version 340
but iam sure it will not take that long for the problem
SVN version 340
![Sad :(](./images/smilies/icon_e_sad.gif)
- Thu Oct 08, 2009 3:13 pm
- Forum: Runes of Magic
- Topic: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
- Replies: 12
- Views: 3900
Re: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
the Offset must still be off ? about 20 - 30 min into running the bot it does this http://img42.imageshack.us/img42/5762/73162033.jpg hope this helps, i blanked everything else to cover up who iam on line this just shows the error for reference. Reseting the client will fix it but it happens again a...
- Wed Oct 07, 2009 4:08 pm
- Forum: Runes of Magic
- Topic: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
- Replies: 12
- Views: 3900
Re: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
i agree but its ROM bot version 3.0.
and there very good here so just give them some time .......
and there very good here so just give them some time .......