Search found 151 matches

by Uniden65
Thu Nov 10, 2011 9:42 am
Forum: MicroMacro general & support
Topic: Micro Macro atError
Replies: 3
Views: 2322

Re: Micro Macro atError

i fixed it by removing this line



atError(errorCallback);


from functions.lua , this is a work around but not a fix please look into this
by Uniden65
Thu Nov 10, 2011 9:15 am
Forum: MicroMacro general & support
Topic: Micro Macro atError
Replies: 3
Views: 2322

Micro Macro atError

i updated today when i got off work and this is what i have now

Image

this is revision 673, worked very well before on older revision......
by Uniden65
Tue Apr 26, 2011 6:41 pm
Forum: Runes of Magic
Topic: Adding New command
Replies: 7
Views: 1442

Re: Adding New command

please could you give a example ..on how to add it to profile?

i dont like adding it every time to my way points and then part to my profile and if it does not have the onload in the way point it crashes after it reaches this point in time ?

by then iam gone and i just stand there dieing
by Uniden65
Mon Apr 25, 2011 5:10 pm
Forum: Runes of Magic
Topic: Adding New command
Replies: 7
Views: 1442

Re: Adding New command

so if iam adding these and i have a multi path for the first path i would use <onLoad> start_time = os.time(); </onLoad> correct for the other loaded paths off the first file could i use <onLoad> start_time = start_time(); </onLoad so when it returns to the orginal path file time will stay constant?...
by Uniden65
Tue Apr 19, 2011 9:09 pm
Forum: Runes of Magic
Topic: Adding New command
Replies: 7
Views: 1442

Adding New command

Is there a way you could add in a new code to ..run for so many hr or min then log off or dc ?
by Uniden65
Sun Mar 06, 2011 10:21 pm
Forum: Runes of Magic
Topic: Path Looping
Replies: 1
Views: 776

Path Looping

Is there a way to add in a path way something like this <!-- # 6 --><waypoint x="-10197" z="12721"> </waypoint> <!-- # 7 --><waypoint x="-10289" z="12529"> </waypoint> <!-- # 8 --><waypoint x="-10760" z="12050"> if( player.Path > 2 ) then l...
by Uniden65
Wed Feb 16, 2011 2:14 am
Forum: Runes of Magic
Topic: HMM Error Store.lua:153
Replies: 3
Views: 1012

HMM Error Store.lua:153

i dont understand it i know its a merchant error not sure if its me our the code ? here is a pic of the error and what iam working on
Image

the merchant Prancer opens and does sell the items up to slot 88 but then it does this ? please help
by Uniden65
Sun Feb 28, 2010 10:15 pm
Forum: Runes of Magic
Topic: Could u add Whisper
Replies: 2
Views: 1112

Could u add Whisper

Could u add Whispers to the default ......like a code that if u get so many Whispers in game then log off -- Whisper Counts cprintf(cli.green, language[180], -- Max Whispers Log player.Max_whisper, settings.profile.options.MAX_WHISPERS); -- check max Whispers if( player.Max_whisper > settings.profil...
by Uniden65
Fri Nov 27, 2009 9:41 pm
Forum: Runes of Magic
Topic: Bug in New Update!!!!
Replies: 1
Views: 852

Bug in New Update!!!!

if( player.Current_waypoint_type == WPT_RUN or player.Current_waypoint_type == WPT_TRAVEL ) then -- runing mode, don't wait for target cprintf(cli.green, language[113]); -- we don't stop and don't fight back break; Unless i have this incorrect all harvest script should have on the top line first <w...
by Uniden65
Fri Nov 27, 2009 9:35 pm
Forum: Runes of Magic
Topic: GM Stopper
Replies: 8
Views: 2874

Re: GM Stopper

a GM reply forwarded to me from a player , who was banned Hello, You were not running up a hill. You were killing and collecting loot. I spoke to you multiple times, when you did not answer, I moved you to another location and you immediately ran to the wall and bounced off the wall and changed dire...
by Uniden65
Wed Nov 25, 2009 4:09 pm
Forum: Runes of Magic
Topic: GM Stopper
Replies: 8
Views: 2874

GM Stopper

MOst GM when they think your boting teleport u somewhere and then watch your char run walls and change directions ? is there any way you can have the bot check location before it moves ...? and if its not in the Map u started it in, our some what close to the last give spot assigned to then Give opt...
by Uniden65
Mon Oct 12, 2009 5:35 pm
Forum: Runes of Magic
Topic: New Problem
Replies: 4
Views: 1475

Re: New Problem

You don't need the potion hotkey anymore. Potions are used with the MACRO hotkey.
But when you try to assign a skill to eather the - our = key the bot will not work ...:(

So you might as well still place them there to see how many you have left...


unless iam missing something here ?
by Uniden65
Mon Oct 12, 2009 2:57 pm
Forum: Runes of Magic
Topic: New Problem
Replies: 4
Views: 1475

Re: New Problem

if you keep your potions on anything but pages 1 or 2, they will not be read by the inventory scan (by default)
Ooops
Well it works i think what it was is i got another bag slot and all the hp pots where in that 4rd bag .... that is the problem ..
by Uniden65
Mon Oct 12, 2009 5:08 am
Forum: Runes of Magic
Topic: New Problem
Replies: 4
Views: 1475

New Problem

I just started using the bot again to get dailys in a spot ...but i notice that it does not see any of the HP potions any more, I do have my potion in the - key, but still i always get the same. No more (usable) hp potions available Over and over when it needs one ? is there a problem again our mayb...
by Uniden65
Fri Oct 09, 2009 3:53 am
Forum: Runes of Magic
Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
Replies: 9
Views: 1965

Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null

Thanks d003232

Keep up the GREAT WORK .....you guys are better support then ROM :))))))))
by Uniden65
Fri Oct 09, 2009 3:43 am
Forum: Runes of Magic
Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
Replies: 9
Views: 1965

Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null

So my test before was with the version from yesterday.
d003232 can you post the offsets you did use here till they fix it on SVN? our the offsets that you think would be the problem. :)
by Uniden65
Fri Oct 09, 2009 3:33 am
Forum: Runes of Magic
Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
Replies: 9
Views: 1965

Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null

Client version is : 2.1.1.1909.EN SVN : 340 delete and redownloaded form SVN Rom Bot Verson 3.00 Same problem will not hearvest and crashes We found Duck Orchid und will harvest it. ~/micromacro/scripts/rom/classes/player.lua:126 bad argument #2 to 'memoryReadIntPtr' ((null)) and crashes back to pro...
by Uniden65
Fri Oct 09, 2009 2:45 am
Forum: Runes of Magic
Topic: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null
Replies: 9
Views: 1965

Re: player.lua:126: bad argument #2 to 'memoryReadIntPtr' ((null

yep i get the same thing

SVN version 340

:( but iam sure it will not take that long for the problem
by Uniden65
Thu Oct 08, 2009 3:13 pm
Forum: Runes of Magic
Topic: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
Replies: 12
Views: 3900

Re: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1

the Offset must still be off ? about 20 - 30 min into running the bot it does this http://img42.imageshack.us/img42/5762/73162033.jpg hope this helps, i blanked everything else to cover up who iam on line this just shows the error for reference. Reseting the client will fix it but it happens again a...
by Uniden65
Wed Oct 07, 2009 4:08 pm
Forum: Runes of Magic
Topic: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
Replies: 12
Views: 3900

Re: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1

i agree but its ROM bot version 3.0.

and there very good here so just give them some time .......