what you mean ?
you need path or some hard pl ig ?
what server ?
Search found 29 matches
- Mon Sep 07, 2009 8:42 am
- Forum: Runes of Magic
- Topic: Help leveling
- Replies: 1
- Views: 1445
- Sun Aug 30, 2009 8:43 pm
- Forum: Runes of Magic
- Topic: Useful macros
- Replies: 17
- Views: 9659
Re: Useful macros
thanks
- Sat Aug 29, 2009 11:46 am
- Forum: Runes of Magic
- Topic: Which class for botting?
- Replies: 2
- Views: 1885
Re: Which class for botting?
vote for war/priest
- Sat Aug 29, 2009 8:04 am
- Forum: Runes of Magic
- Topic: How to MP/HP potion count for autobuy
- Replies: 10
- Views: 3818
Re: How to MP/HP potion count for autobuy
thx for you upgrade 
- Fri Aug 28, 2009 9:59 pm
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 4351
Re: return path keeps looping
i use a path for pex a path for go repair my stuff a path for return to pex and a last path for return from rez spot
pex->gorep->pnj->gopex->pex
if die
return->pnj->gopex
pex->gorep->pnj->gopex->pex
if die
return->pnj->gopex
- Fri Aug 28, 2009 9:21 pm
- Forum: Runes of Magic
- Topic: return path keeps looping
- Replies: 12
- Views: 4351
Re: return path keeps looping
hi,
try to change :
in your porfile
try to change :
Code: Select all
<option name="RETURNPATH" value="macro_return.xml" />- Fri Aug 28, 2009 4:28 pm
- Forum: Runes of Magic
- Topic: How to MP/HP potion count for autobuy
- Replies: 10
- Views: 3818
Re: show free counter in bot log
thx
but
ok this
work perfectly in log.txt
but this
not
thx for help
but
ok this
Code: Select all
logMessage(sprintf("Mp potion use %d", player.free_counter1));but this
Code: Select all
printf("Mp potion use %d\n", player.free_counter1);thx for help
- Fri Aug 28, 2009 3:58 pm
- Forum: Runes of Magic
- Topic: How to MP/HP potion count for autobuy
- Replies: 10
- Views: 3818
Re: show free counter in bot log
so impossible to count it ?
and is that for nothing happens when i put
printf("Mp potion use %d\n", player.free_counter1);
in leavecombat section ?
no definitively nothing write on bot log with the code on leavecombat section (i try with trow skill for count)
thx again :)
ps: v2.46 r184
and is that for nothing happens when i put
printf("Mp potion use %d\n", player.free_counter1);
in leavecombat section ?
no definitively nothing write on bot log with the code on leavecombat section (i try with trow skill for count)
thx again :)
ps: v2.46 r184
- Fri Aug 28, 2009 3:35 pm
- Forum: Runes of Magic
- Topic: How to MP/HP potion count for autobuy
- Replies: 10
- Views: 3818
Re: show free counter in bot log
hum thx and sorry but where should i put
printf("Mp potion use %d\n", player.free_counter1);
<onSkillCast>-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.
if( arg1.Name == "ROGUE ...
printf("Mp potion use %d\n", player.free_counter1);
<onSkillCast>-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast.
if( arg1.Name == "ROGUE ...
- Fri Aug 28, 2009 11:56 am
- Forum: Runes of Magic
- Topic: How to MP/HP potion count for autobuy
- Replies: 10
- Views: 3818
How to MP/HP potion count for autobuy
if you want rebuy potion go here :
http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=550&p=5915&hilit=Purchase+In+Quantities#p5915
Step 1 :
go in you pawn.lua and open it (..\micromacro\scripts\rom\classes\pawn.lua)
and choose a
self.free_counter1 = 0;
this is the counter for your ...
http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=550&p=5915&hilit=Purchase+In+Quantities#p5915
Step 1 :
go in you pawn.lua and open it (..\micromacro\scripts\rom\classes\pawn.lua)
and choose a
self.free_counter1 = 0;
this is the counter for your ...
- Wed Aug 26, 2009 9:58 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1894592
Re: RoM bot
try this
Code: Select all
<waypoints type="TRAVEL">
<!-- # 1 --><waypoint x="-13862" z="-757">
player:rest(5);
</waypoint>
</waypoints>- Wed Aug 26, 2009 8:47 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1894592
Re: RoM bot
rooo thx for your job so fast : 
- Wed Aug 26, 2009 2:58 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1894592
Re: RoM bot
Its getting attacked on the way but is disregarding the mob and continuing to go to the next node or waypoint.
Sometimes he has agro from 4-5 mobs and newer trying to attack them just runs.
I got this only this morning and never before.
I use a macro for attack, it is setup correctly in skill list ...
Sometimes he has agro from 4-5 mobs and newer trying to attack them just runs.
I got this only this morning and never before.
I use a macro for attack, it is setup correctly in skill list ...
- Tue Aug 25, 2009 3:25 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1894592
Re: RoM bot
just in script launch i upload fast
==================================================
Tue Aug 25 22:04:05 2009 : Execution success
Tue Aug 25 22:04:08 2009 : Executing script 'bot.lua'
==================================================
Tue Aug 25 22:04:09 2009 : RoM Bot Version 2.45
Tue Aug ...
==================================================
Tue Aug 25 22:04:05 2009 : Execution success
Tue Aug 25 22:04:08 2009 : Executing script 'bot.lua'
==================================================
Tue Aug 25 22:04:09 2009 : RoM Bot Version 2.45
Tue Aug ...
- Tue Aug 25, 2009 2:58 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1894592
Re: RoM bot
same error in v180 and after update.lua
- Tue Aug 25, 2009 2:08 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1894592
Re: RoM bot
hello,
V178 works with the new patch ?
V178 works with the new patch ?
- Sun Aug 16, 2009 6:09 am
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 353519
- Sat Aug 15, 2009 6:59 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 353519
Re: How to: using waypoint files (Examples: DQ running, multi )
mm you give me
player.BotStartTime = os.time();
for reset the timer
i was to know if they have a similar function for reset the fight counter
somethink like that :
if( player.Fights >300 ) then
load_paths("gorep.xml");
Player.Fights=0;
end
</waypoint>
make sens ?
(i think i just ...
player.BotStartTime = os.time();
for reset the timer
i was to know if they have a similar function for reset the fight counter
somethink like that :
if( player.Fights >300 ) then
load_paths("gorep.xml");
Player.Fights=0;
end
</waypoint>
make sens ?
(i think i just ...
- Sat Aug 15, 2009 1:28 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 353519
Re: How to: using waypoint files (Examples: DQ running, multi )
thx,
i try this for autorepair in time
<!-- # 1 --><waypoint x="-8676" z="7567">
if( os.difftime(os.time(), player.BotStartTime) > 3600 ) then
player.BotStartTime = os.time();
load_paths("gorep.xml");
end;</waypoint>
bot got possibility to reset ?
player.fight
(i try to learn)
:p
i try this for autorepair in time
<!-- # 1 --><waypoint x="-8676" z="7567">
if( os.difftime(os.time(), player.BotStartTime) > 3600 ) then
player.BotStartTime = os.time();
load_paths("gorep.xml");
end;</waypoint>
bot got possibility to reset ?
player.fight
(i try to learn)
:p
- Sat Aug 15, 2009 1:08 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 353519
Re: How to: using waypoint files (Examples: DQ running, multi )
hi again they is a function for reseting
[if( os.difftime(os.time(), player.BotStartTime) > 3600 ) then
printf("do some other coding stuff");
end;]
Do something, if the bot is running for more then 1 hour (= 3600 seconds). If you pause the bot, the BotStartTime will be reseted.
exept push Del ...
[if( os.difftime(os.time(), player.BotStartTime) > 3600 ) then
printf("do some other coding stuff");
end;]
Do something, if the bot is running for more then 1 hour (= 3600 seconds). If you pause the bot, the BotStartTime will be reseted.
exept push Del ...