Search found 22 matches

by markd
Wed Oct 15, 2014 4:53 pm
Forum: ArcheAge
Topic: ArcheAge Anti-idle script
Replies: 48
Views: 29281

Re: ArcheAge Anti-idle script

How amazing it would be if we could use the rom createpath in this game for the long trade treks. :) You guys turned me on to this game and I love it. I also want to thank for all the support you gave and still give to rom.
by markd
Fri Jun 20, 2014 7:28 am
Forum: Runes of Magic
Topic: Casting Checker for instance
Replies: 18
Views: 3847

Re: Casting Checker for instance

Works great. Thank you for your help.
by markd
Thu Jun 19, 2014 10:51 pm
Forum: Runes of Magic
Topic: Casting Checker for instance
Replies: 18
Views: 3847

Re: Casting Checker for instance

I am trying to make this function work, but i keep getting "attempt to call global 'UnitCastingTime' (a nil value). Could someone help. <onLoad> function OnCast(tgt,CastingName) local name = UnitCastingTime(tgt) if name == CastingName then return true else return false end end </onLoad> <!-- # ...
by markd
Thu Mar 27, 2014 10:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Secret Garden Ideas
Replies: 105
Views: 31261

Re: Secret Garden Ideas

I track the chests and jade keys with this: function checkRelog() -- Log result local filename = getExecutionPath() .. "/logs/Chest.log"; local file, err = io.open(filename, "a+"); if file then file:write("Name: " ..string.format("%-10s",player.Name ).. "...
by markd
Sat Feb 22, 2014 5:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Flower festival - Bot throwing a rose at cavies minigame.
Replies: 43
Views: 13832

Re: Flower festival - Bot throwing a rose at cavies minigame

Incorporated the original function into a repeatable file. But it still crashes.
by markd
Thu Feb 20, 2014 3:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Flower festival - Bot throwing a rose at cavies minigame.
Replies: 43
Views: 13832

Re: Flower festival - Bot throwing a rose at cavies minigame

My crashes as well, so I created a simplistic waypoint and it crashes on this one too. And it actually doesn't target properly either. <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> __WPL:setWaypointIndex(__WPL:findWaypointTag("start")); </onLoad> <!-- # 1 -...
by markd
Fri Oct 04, 2013 2:27 pm
Forum: RoM general
Topic: Do it yourself combat engine ( DIYCE ) addon little help
Replies: 14
Views: 11692

Re: Do it yourself combat engine ( DIYCE ) addon little help

Is there a way to target a specific unit using DIYCE or re-target? Like the function "TargetUnit("Giant Phantom")" instead of the usual "TargetNearestEnemy()"? I use DIYCE for an in-instance combat, mostly because of DPS, and don't know how to switch targets from Boss t...
by markd
Tue Jul 30, 2013 3:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56162

Re: Rock5's Ultra Model files

Everything works fine when I don't use the model files. While I had my model files on I removed all my userfunctions except for the swimhack and teleporthack and had a character run the COT_tele and it didn't help and the game crashed again.
by markd
Tue Jul 30, 2013 1:13 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56162

Re: Rock5's Ultra Model files

I removed the logger userfunction and it still crashes :cry:
by markd
Tue Jul 30, 2013 12:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56162

Re: Rock5's Ultra Model files

Thanks to the model files I was able to run more clients successfully and without crashes. But after the latest update (ROM 6.0.1.2655) and latest version of COT_tele (1.83) the game crashes when in the COT; right after character enters stage 2. It crashes when using both micromacro 1.204 and 1.03. ...
by markd
Fri Mar 29, 2013 11:32 am
Forum: Runes of Magic
Topic: Anyone know how to bug lv 75 world boss Togerthen ?
Replies: 11
Views: 4171

Re: Anyone know how to bug lv 75 world boss Togerthen ?

Never got more than 10 myself.
by markd
Thu Mar 28, 2013 6:19 am
Forum: Runes of Magic
Topic: Anyone know how to bug lv 75 world boss Togerthen ?
Replies: 11
Views: 4171

Re: Anyone know how to bug lv 75 world boss Togerthen ?

Have a low level character open the altar interface and keep it open, then you summon the boss and kill him, then have the low level summon the boss and die. That resets the altar. You have to have good pattack, otherwise it will take too long for you to kill the boss and the low level's altar inter...
by markd
Tue Mar 26, 2013 10:18 pm
Forum: Runes of Magic
Topic: Anyone know how to bug lv 75 world boss Togerthen ?
Replies: 11
Views: 4171

Re: Anyone know how to bug lv 75 world boss Togerthen ?

If they haven't fixed it yet, then all you need to do is summon the boss, hide behind rock and have someone else aggro the boss by shooting him with a long range magic spell then run away and NOT die. Run to the cave at the back of the canyon and again NOT die. Best character would be a priest with ...
by markd
Thu Jan 12, 2012 4:30 pm
Forum: RoM Bot revision notes
Topic: 683 Changelog
Replies: 13
Views: 4255

Re: 683 Changelog

Yes, its green, and I deleted and repulled everything in "rom" ,twice, just to make sure its ok, but it still errors out on line 151 in party.lua whenever the leader is not in range of checkparty() point and I have more than 3 members in the party.
by markd
Wed Jan 11, 2012 4:44 pm
Forum: RoM Bot revision notes
Topic: 683 Changelog
Replies: 13
Views: 4255

Re: 683 Changelog

and party leader has to be out of range.
by markd
Wed Jan 11, 2012 4:26 pm
Forum: RoM Bot revision notes
Topic: 683 Changelog
Replies: 13
Views: 4255

Re: 683 Changelog

After more testing, the consistent pattern in the error in checkparty function, the"partymemberpawn[i]:update()", if there are more than three party members is party member 2. Even if I change the order of party members or assign new ones its always 2.
by markd
Tue Jan 10, 2012 12:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 144970

Re: GM detection and banning chance reduction

No, but it is just a lot of whispers and if I get whispered by a player it is hard to find it in all those accept invitation whispers.
by markd
Tue Jan 10, 2012 12:40 am
Forum: RoM Bot revision notes
Topic: 683 Changelog
Replies: 13
Views: 4255

Re: 683 Changelog

I tested it every which way, with 4 and 5 characters, but everytime one of them trigers the same error. Once it is one character, the next time is another without any pattern. I made all the profiles from scratch but the error persists. Thank you for trying. Anyway, I have another question, is there...
by markd
Sat Jan 07, 2012 5:40 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 144970

Re: GM detection and banning chance reduction

I am using AutoAcceptInvitations Addon and when my other characters whisper to accept they get logged in the GMdetectwhispers.xml. Is there a way to ignore those whispers.