Search found 11 matches
- Fri Nov 01, 2013 5:18 am
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 303563
Re: Aion Bot
Hi rock, I´ve made it work, son I´ll try to find CD from skills!
- Wed Oct 30, 2013 3:43 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 303563
Re: Aion Bot
Thanks for the info, I´ll keep working on it and I´ll let you now if I find how to handle skills.

- Tue Oct 29, 2013 3:34 pm
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 303563
Re: Aion Bot
Hi Rock,
I tried
Code:
BaseAdress = getModuleAddress(myProcess, "aion.bin");
also tried
BaseAdress = getModuleAddress(myProcess, "game.dll");
Only when y use
BaseAdress = getModuleAddress(Process, "aion.bin"); the bot starts, targets enemy and sends this error all the time
and keeps ...
I tried
Code:
BaseAdress = getModuleAddress(myProcess, "aion.bin");
also tried
BaseAdress = getModuleAddress(myProcess, "game.dll");
Only when y use
BaseAdress = getModuleAddress(Process, "aion.bin"); the bot starts, targets enemy and sends this error all the time
and keeps ...
- Tue Oct 29, 2013 8:16 am
- Forum: Game cheating & modding
- Topic: Aion Bot
- Replies: 283
- Views: 303563
Re: Aion Bot
Hi everyone!! I´m trying to set up a new bot for Aion, but I have problems to find game.dll.
I´m using a x64 system and playing 32b aion.
using this code npc targets but sends me an error:
WARNING: Failure reading memory from 0x28F634 at 0x1003950 in memoryReadShort().
Error code 299 (Solo se ...
I´m using a x64 system and playing 32b aion.
using this code npc targets but sends me an error:
WARNING: Failure reading memory from 0x28F634 at 0x1003950 in memoryReadShort().
Error code 299 (Solo se ...
- Wed Mar 20, 2013 12:47 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 9296
Re: Do guildbank support the other pages than the first?
Okey!! I´ll check out with some mates to see if they can make it work!
Thank you very much for your help
)
I´ll make you now how´s it going
Have a nice day
Thank you very much for your help
I´ll make you now how´s it going
Have a nice day
- Wed Mar 20, 2013 11:58 am
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 9296
Re: Do guildbank support the other pages than the first?
Excuse my bad english, I´ll try to explain me better:
This code inventory:update(); guildbank:update(); for i = 61,71 do item = inventory.BagSlot item:moveTo("guildbank"); yrest(200) end;
Works perfectly on the first page and the second page of the guild bank, but not in the next pages, problems ...
This code inventory:update(); guildbank:update(); for i = 61,71 do item = inventory.BagSlot item:moveTo("guildbank"); yrest(200) end;
Works perfectly on the first page and the second page of the guild bank, but not in the next pages, problems ...
- Wed Mar 20, 2013 10:53 am
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 9296
Re: Do guildbank support the other pages than the first?
Hi there!!
Rock, can´t make it work anyway for the 3 and 4 page, just moves all ítems on the same 4 positions, I can make those 4 spots change, but can´t move any ítems to that pages and dunno what else to try :(
Does it work for you? It could be something about having more tan 4 pages open on ...
Rock, can´t make it work anyway for the 3 and 4 page, just moves all ítems on the same 4 positions, I can make those 4 spots change, but can´t move any ítems to that pages and dunno what else to try :(
Does it work for you? It could be something about having more tan 4 pages open on ...
- Mon Mar 18, 2013 2:10 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 9296
Re: Do guildbank support the other pages than the first?
Hi!, I tried to Yrest on the loop but seems that doesn´t work, now it´s changing ítems on the 4th page xDDD
It´s strange that after the econd page does that :S
I´ll try to change yrest to a few seconds just in case.
It´s strange that after the econd page does that :S
I´ll try to change yrest to a few seconds just in case.
- Sun Mar 17, 2013 3:02 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 9296
Re: Do guildbank support the other pages than the first?
inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank"); end;
It Works fine till page 3,
inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank3"); end;
same result :(
If you wish to join our ...
It Works fine till page 3,
inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank3"); end;
same result :(
If you wish to join our ...
- Sun Mar 17, 2013 2:35 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 9296
Re: Do guildbank support the other pages than the first?
Hi !
Thak for the quick answer,
I did modify:
-- Flick though pages to initialize items
for i = 1, #self.PageAddresses do
RoMScript("GuildBank_PageRequest("..i..")")
yrest(5000)
end
I have 47ms ping.
guildbank:updatePageAddresses(); guildbank:update(); for i, item in pairs(guildbank ...
Thak for the quick answer,
I did modify:
-- Flick though pages to initialize items
for i = 1, #self.PageAddresses do
RoMScript("GuildBank_PageRequest("..i..")")
yrest(5000)
end
I have 47ms ping.
guildbank:updatePageAddresses(); guildbank:update(); for i, item in pairs(guildbank ...
- Sat Mar 16, 2013 3:05 pm
- Forum: Runes of Magic
- Topic: Do guildbank support the other pages than the first?
- Replies: 29
- Views: 9296
Re: Do guildbank support the other pages than the first?
Hi there!!
I´m workin on a new waypoint, to sabe t5 items into the guildbank,
I use this code:
guildbank.MaxSlots = 600; inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank"); end;
It Works perfect on the first and the second page, but can´t ...
I´m workin on a new waypoint, to sabe t5 items into the guildbank,
I use this code:
guildbank.MaxSlots = 600; inventory:update(); guildbank:update(); for i = 61,150 do item = inventory.BagSlot item:moveTo("guildbank"); end;
It Works perfect on the first and the second page, but can´t ...