Hey guys,
I was wondering how difficult it would be to make a simple RF bot. The game already has a auto pot feature, so all that is needed is just a simple run around target and kill.
Any ideas? or is their anti hack too tough?
Thanks
Search found 8 matches
- Mon Nov 02, 2009 8:00 pm
- Forum: MicroMacro scripts
- Topic: RF Online
- Replies: 0
- Views: 3037
- Tue Oct 20, 2009 6:27 pm
- Forum: Runes of Magic
- Topic: Equipping Arrows Question
- Replies: 1
- Views: 881
Equipping Arrows Question
Hey guys,
I have my bot buying arrows and potions but the only thing is that it does not click the quivers so I eventually run out of arrows.
Is there any way or command I'm missing to enable this?
Thanks
I tried searching and nothing came up =(.
I have my bot buying arrows and potions but the only thing is that it does not click the quivers so I eventually run out of arrows.
Is there any way or command I'm missing to enable this?
Thanks
I tried searching and nothing came up =(.
- Mon Sep 28, 2009 7:07 pm
- Forum: Runes of Magic
- Topic: Waypoint Configuration Problem
- Replies: 5
- Views: 1854
Waypoint Configuration Problem
<waypoints type="RUN">
<!-- # 1 --><waypoint x="-5477" z="3408">
__WPL:setWaypointIndex(1);
yrest(2000);
player:scan_for_NPC("Bullet");
yrest(1000);
</waypoint>
....
<!-- # 25 --><waypoint x="-2806" z="9232">
player:target_NPC("Simon");
yrest(1000);
</waypoint>
<!-- # 26 --><waypoint x ...
<!-- # 1 --><waypoint x="-5477" z="3408">
__WPL:setWaypointIndex(1);
yrest(2000);
player:scan_for_NPC("Bullet");
yrest(1000);
</waypoint>
....
<!-- # 25 --><waypoint x="-2806" z="9232">
player:target_NPC("Simon");
yrest(1000);
</waypoint>
<!-- # 26 --><waypoint x ...
- Mon Sep 28, 2009 4:41 pm
- Forum: Runes of Magic
- Topic: Game Crashing
- Replies: 2
- Views: 1244
Re: Game Crashing
Ok thanks, that did the job.
Back to botting
Thanks for the quick reply also ^^
EDIT:: My bad should have done some a little bit more searching ><
http://www.solarstrike.net/phpBB3/viewt ... f=21&t=658
Back to botting
Thanks for the quick reply also ^^
EDIT:: My bad should have done some a little bit more searching ><
http://www.solarstrike.net/phpBB3/viewt ... f=21&t=658
- Mon Sep 28, 2009 4:22 pm
- Forum: Runes of Magic
- Topic: Game Crashing
- Replies: 2
- Views: 1244
Game Crashing
Hey guys,
My bot recently started to crash as soon as I would run a script. Rom/createpath.lua, rom/bot.lua... ect would cause a game message to come up saying that the game crashed. Micro macro however doesn't give an error. Tried updating it (rom/update) and still hasn't fixed it.
Thanks
My bot recently started to crash as soon as I would run a script. Rom/createpath.lua, rom/bot.lua... ect would cause a game message to come up saying that the game crashed. Micro macro however doesn't give an error. Tried updating it (rom/update) and still hasn't fixed it.
Thanks
- Wed Jul 15, 2009 8:38 pm
- Forum: Runes of Magic
- Topic: skills.xml: scout autoshot not defined
- Replies: 4
- Views: 2366
Re: skills.xml: scout autoshot not defined
Also if you place it under the attack hot key.. then the bot no longer loots either. Just my 2 cents.3cmSailorfuku wrote:Correct me if I'm wrong, but isn't this the same as ATTACK?
- Mon Jul 13, 2009 10:58 am
- Forum: Runes of Magic
- Topic: Trouble Resing
- Replies: 2
- Views: 1514
Re: Trouble Resing
Alright cool thanks man for the lead and quick response it works properly now!
Btw thanks for posting this bot!
Btw thanks for posting this bot!
- Mon Jul 13, 2009 9:54 am
- Forum: Runes of Magic
- Topic: Trouble Resing
- Replies: 2
- Views: 1514
Trouble Resing
Hey guys,
I just recently started using this bot and it has been great. Everything is up and working except for some reason when I die the bot pauses itself. Is it suppose to do this?
So far I have read that it must be set to waypoint path type which I have done, and I have also set up my res ...
I just recently started using this bot and it has been great. Everything is up and working except for some reason when I die the bot pauses itself. Is it suppose to do this?
So far I have read that it must be set to waypoint path type which I have done, and I have also set up my res ...