Search found 26 matches
- Sat Dec 10, 2011 2:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Waypoint Renumbering
- Replies: 9
- Views: 3435
Re: Waypoint Renumbering
Nice work Rickster.
- Mon Dec 05, 2011 12:56 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 109792
Re: Malatina's survival
Hi Rock, Thanks for the response. I just realised I should have posted in Course of Terror. It's because I run survivalR5 with cot_tele autoloading afterwards! Anyway I was talking about cot_tele. I think the char can't move when it first enters but I guess it thought it wasn't close enough to wp 1 ...
- Mon Dec 05, 2011 1:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 109792
Re: Malatina's survival
Seems broken since last RoM update (679). The char cannot get to waypoint 1 and goes through to max unstick retries. I changed the 1st waypoint to my exact co-ords and it worked okay then.
- Fri Dec 02, 2011 12:45 am
- Forum: Runes of Magic
- Topic: User Function Macros
- Replies: 5
- Views: 1423
Re: User Function Macros
Thanks both of you for taking the time to explain.
- Thu Dec 01, 2011 5:56 pm
- Forum: Runes of Magic
- Topic: User Function Macros
- Replies: 5
- Views: 1423
Re: User Function Macros
Thanks for the reply. I have a couple of alts that mail me mats which I collect in a waypoint, process and then donate. It's just sometimes if I'm not botting I manually collect the mail and want to donate everything in my bag rather than clicking everything. My question is how do I execute GuildDon...
- Thu Dec 01, 2011 4:44 pm
- Forum: Runes of Magic
- Topic: User Function Macros
- Replies: 5
- Views: 1423
User Function Macros
I'd like to add an in game macro that calls the user function GuildDonate(); So I can just push a button to donate. Is that possible?
I genuinely have searched long and hard but it's not easy with search terms like "macro" and "/script"
Thanks for any help.
I genuinely have searched long and hard but it's not easy with search terms like "macro" and "/script"
Thanks for any help.
- Sun Nov 20, 2011 10:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: (all?!) Harvest Waypoints
- Replies: 43
- Views: 24574
Re: (all?!) Harvest Waypoints
Berty, just want to say thanks for taking the trouble to submit these waypoint files.
Cheers.
Cheers.
- Tue Nov 15, 2011 2:00 pm
- Forum: Runes of Magic
- Topic: patch tomorrow... BOTS WILL NOT WORK!!!
- Replies: 21
- Views: 5331
Re: patch tomorrow... BOTS WILL NOT WORK!!!
MRC_Optimized, Pet Crafting, Cot_Tele, survivalR5 and a general waypoint file still seem to work okay. WooHoooooo.
- Fri Nov 11, 2011 3:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Waypoint Renumbering
- Replies: 9
- Views: 3435
Re: Waypoint Renumbering
Thanks for your comments.
I like what you've done. It hadn't occurred to me that people would want it offline. It was intended to be run via RomBot's commandline option.
I also like Rock's idea of adding the file name as an argument.
Cheers,
Tooney.
I like what you've done. It hadn't occurred to me that people would want it offline. It was intended to be run via RomBot's commandline option.
I also like Rock's idea of adding the file name as an argument.
Cheers,
Tooney.
- Mon Nov 07, 2011 5:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 250355
Re: Rock5's Mail Mods
Sorry didn't search well enough. Monitor InGame Events.
- Mon Nov 07, 2011 5:24 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 250355
Re: Rock5's Mail Mods
While you are around, do you know if it's possible to detect a new mail situation so I could respond to it and go and collect the mail?
Thanks.
Thanks.
- Mon Nov 07, 2011 4:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 109792
Re: Malatina's survival
Lvl 53 mage with fireball, lightning & flame. Worked great for me, first time I've ever completed it even with AOE. Thanks all for the contributions.
- Mon Nov 07, 2011 2:12 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 250355
Re: Rock5's Mail Mods
Sir, you are a star.
- Mon Nov 07, 2011 1:04 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 250355
Re: Rock5's Mail Mods
Hi Rock,
If I have a read mail in my inbox or I get a mail with no attachments then UMM_TakeMail doesn't work correctly, it just keeps asking me to tag a message and never completes. Any tips? It does collect all other mails with attachments but leaves the text only one.
Thanks.
If I have a read mail in my inbox or I get a mail with no attachments then UMM_TakeMail doesn't work correctly, it just keeps asking me to tag a message and never completes. Any tips? It does collect all other mails with attachments but leaves the text only one.
Thanks.
- Sun Oct 23, 2011 9:15 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 231207
Re: Rock5's Millers Ranch Scripts
Hi Rock,
Do you turn off the speedhack because there is something bad about it? I notice all your recent releases you turn it off? Just wondering.
Thanks.
Do you turn off the speedhack because there is something bad about it? I notice all your recent releases you turn it off? Just wondering.
Thanks.
- Sat Oct 22, 2011 2:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 231207
Re: Rock5's Millers Ranch Scripts
Ok, if the last message is "clearing target" then it is pausing in the same place as mine. Which probably means it thinks the eggs are stuck. Have you tried reducing the value of Timeout in the "MRC_Optimized.xml" file? Open "\micromacro\scripts\rom\waypoints\MRC_Optimized.x...
- Sat Oct 22, 2011 12:40 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 231207
Re: Rock5's Millers Ranch Scripts
Are you asking me if I have anything?
If you are
My previous post meant that I was just going to put up with the delay because the code has decided my last egg is stuck. I did reduce the value of Timeout (at the top of the script) to 60. Is your character just standing around alot then?
If you are
My previous post meant that I was just going to put up with the delay because the code has decided my last egg is stuck. I did reduce the value of Timeout (at the top of the script) to 60. Is your character just standing around alot then?
- Thu Oct 20, 2011 4:42 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 231207
Re: Rock5's Millers Ranch Scripts
It's okay I can figure out what's going on.
The only egg left is in the ignore list. Once the Timeout occurs the egg drops out of the ignore list and is harvested.
The only egg left is in the ignore list. Once the Timeout occurs the egg drops out of the ignore list and is harvested.
- Thu Oct 20, 2011 3:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 231207
Re: Rock5's Millers Ranch Scripts
Hi Rock5 & Lisa. I've noticed the bot can stop for a long time in this loop.... repeat yrest(500) player:update() egg = player:findNearestNameOrId({112958,114931}, nil, eggEvalFunc) until egg It just stands there even though an egg is clearly available. One time I clicked the egg and it gathered...
- Mon Oct 17, 2011 4:41 pm
- Forum: Runes of Magic
- Topic: Add timeout
- Replies: 3
- Views: 1144
Re: Add timeout
No idea what you are doing with your script but os.date() will give you a time value which by getting a difference would effectively give you a way of monitoring how long you did something. If os.date() doesn't work then install the d303Fix from Curse.com Or GetTime() will give you how many mSec it'...