Search found 213 matches
- Wed Jun 03, 2009 8:21 am
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 133345
Re: Shaiya[US] - Shaiya Bot ZS
Sorry everyone been very busy with Private Server stuff. mem_text_message_offset is the address offset for the game message you see in the game console. Trade messages are also stored in this. I believe the message is a Circular Queue data pattern. mem_text_message_index_offset is the index that the...
- Thu Apr 30, 2009 5:24 am
- Forum: MicroMacro general & support
- Topic: Shaiya - Finding Shortcut Text
- Replies: 4
- Views: 2571
Re: Shaiya - Finding Shortcut Text
That's going to be a pain to work with by simple pointer lookups. You could, maybe, use findPatternInProcess() on a piece of code that accesses that, and hopefully read the pointer from there. You might also need to use injection. The easiest way to go about it would just be to find a different app...
- Wed Apr 29, 2009 11:27 pm
- Forum: MicroMacro general & support
- Topic: Shaiya - Finding Shortcut Text
- Replies: 4
- Views: 2571
Shaiya - Finding Shortcut Text
What I want to be able to do is to read the Text of a particular shortcut. I understand that it would be a multi-level pointer but I'm stuck big time. First I search for the text "Magic Ball", string address returned. Then search for it's pointer (as it is a char array). I get what looks t...
- Wed Apr 29, 2009 10:06 pm
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 133345
Re: Shaiya[US] - Shaiya Bot ZS
well i keep solving one problem and starting another. I am trying to make a heal bot for my friend. i have attempted to place the heals as buffs and just put a fake duration on them to make it so they are not constantly spammed. what the bot will do is run a cycle of buffs, heal a couple times (spa...
- Tue Apr 21, 2009 8:37 am
- Forum: MicroMacro scripts
- Topic: Improving timing and smoother script flow
- Replies: 7
- Views: 4612
Re: Improving timing and smoother script flow
Was that before I made the change to high-res timers (you can check this by checking if getTime is nil)? It would make more sense that 10ms intervals would be more inaccurate in a virtual environment with the old system. Not sure, I believe I was using MM v0.99 so it probably would have been the ol...
- Mon Apr 20, 2009 2:51 am
- Forum: Game cheating & modding
- Topic: Shaiya Patched
- Replies: 3
- Views: 2951
Re: Shaiya Patched
Their was another patch tonight. I tried editing game.exe myself and got the no gg part to work, but not the multiclient. When I try to open the 2nd client I get the following: ERROR! in process SonoV added an additional instruction to check for the Multi-client which I have updated in the instruct...
- Mon Apr 20, 2009 2:48 am
- Forum: Game cheating & modding
- Topic: help with a patch for shaiya
- Replies: 1
- Views: 1737
Re: help with a patch for shaiya
What would be more awesome is if u learnt how to do it urself.JJ713950 wrote:if u could add the thing where u can run up ne hill it be so awsome
- Mon Apr 20, 2009 2:46 am
- Forum: Game cheating & modding
- Topic: is there a full walk through for shaiya?
- Replies: 8
- Views: 4075
Re: is there a full walk through for shaiya?
Your probably not running the script when your in-game therefore it is unable to read from the avatar pointer, or it is attached to the wrong process.
Been 3 months sorry on the late reply.
Been 3 months sorry on the late reply.
- Mon Apr 20, 2009 2:42 am
- Forum: MicroMacro scripts
- Topic: Improving timing and smoother script flow
- Replies: 7
- Views: 4612
Re: Improving timing and smoother script flow
I altered yrest to run at 25ms intervals, as running it in a virtual machine with 10ms was too inaccurate.
- Mon Apr 20, 2009 2:32 am
- Forum: MicroMacro general & support
- Topic: About the script
- Replies: 24
- Views: 8387
- Sat Apr 18, 2009 1:03 am
- Forum: MicroMacro general & support
- Topic: About the script
- Replies: 24
- Views: 8387
Re: About the script
When you saved the file, you probably left the file type as "Text file", so it saved it as Nostale.lua.txt. Enable the showing of file extensions and check that. I have no idea what was going through the heads of the people at Microsoft when they thought not showing file extensions was a ...
- Fri Apr 17, 2009 8:21 pm
- Forum: MicroMacro general & support
- Topic: [Feature Request] Keyboard Function - KeyReleased() function
- Replies: 2
- Views: 1818
Re: [Feature Request] Keyboard Function - KeyReleased() function
I think I know of a way I can do it, simply have a boolean variable for each key for example:
make sense?
Code: Select all
while(true) do
if (keyboardPress(key.VK_W)) then
move_forward = true
else
if (move_forward == true) then
-- save coordinate
move_forward = false
end
end
end
- Fri Apr 17, 2009 8:00 pm
- Forum: MicroMacro general & support
- Topic: [Feature Request] Keyboard Function - KeyReleased() function
- Replies: 2
- Views: 1818
[Feature Request] Keyboard Function - KeyReleased() function
Is it possible to make a KeyReleased() function that detects if a key has been just released? Reason I ask is that I am making a recording in-game coordinate system, and it needs to save the coordinate when the movement keys have been released. One way I did do it is by waiting until the keyPressed ...
- Fri Apr 17, 2009 7:51 pm
- Forum: Everything else
- Topic: New ZS Shaiya Bot - With movement and skill capturing.
- Replies: 3
- Views: 2588
Re: New ZS Shaiya Bot - With movement and skill capturing.
Sounds great...I'm goin' to read that tutorial and help you fixing bugs, if there are any ;) will it work @ every Shaiya versions? At this stage it won't natively support other International Versions. However I will make an effort at separating the localised data into data files, so it can be easil...
- Fri Apr 17, 2009 12:39 pm
- Forum: Everything else
- Topic: New ZS Shaiya Bot - With movement and skill capturing.
- Replies: 3
- Views: 2588
New ZS Shaiya Bot - With movement and skill capturing.
Hello all, Just wanted to let u know that I'm currently developing a new Shaiya Bot system, that has the ability to record in-game movement positions, attacks, targeting and skills. It will work by pressing a button to activate the record function, then hopefully just by playing the game, it will re...
- Fri Apr 17, 2009 7:35 am
- Forum: MicroMacro general & support
- Topic: [Debugging] using io.stdin:read for first time.
- Replies: 2
- Views: 2026
Re: [Debugging] using io.stdin:read for first time.
Nevermind I answered my own question, guess I should have looked in the MicroMacro manual harder.
Fixes it, thanks.
Code: Select all
keyboardBufferClear(); -- clear keyboard buffer
io.stdin:flush(); -- clear standard input buffer
- Fri Apr 17, 2009 7:11 am
- Forum: MicroMacro general & support
- Topic: [Debugging] using io.stdin:read for first time.
- Replies: 2
- Views: 2026
[Debugging] using io.stdin:read for first time.
Hey Elv, and sailor. I've got this curious issue. In my scripts I'm going to allow a menu driven system. I'm using the following function for input io.stdin:read'*l' However when I call it for the first time, the script value that was entered is automatically entered. For example MM loads, then I en...
- Fri Apr 10, 2009 2:35 am
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 133345
Re: Shaiya[US] - Shaiya Bot ZS
Seems to me it's not loading up the character.xml at all. Sounds to me like the script is not hooking to the correct Window and Process. Make sure MM is run as administrator, window previewing is disabled, and that there are no other windows with the word "Shaiya" that it could be incorre...
- Fri Apr 03, 2009 1:07 am
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 133345
Re: Shaiya[US] - Shaiya Bot ZS
v0.0353b - Released. Should hopefully fix the targeting a bit more, also will hopefully avoid bugged monsters from occurring (0 HP Monsters). Flee function was also improved a little. See First post . Intermezzo: text_message_size won't change at all, at least I think their would be no difference am...
- Mon Mar 30, 2009 1:23 am
- Forum: Everything else
- Topic: Shaiya[US] - Shaiya Bot ZS
- Replies: 351
- Views: 133345
Re: Shaiya[US] - Shaiya Bot ZS
lol i know it im not talking about the bot but about a client side mod to change the color of the mobs text. A better idea would be to have an optional feature to allow of list of mob names that it can attack. There is one big issue though, I tried to locate the target mob pointer with no success. ...