![Razz :P](./images/smilies/icon_razz.gif)
Search found 99 matches
- Wed Nov 23, 2011 12:03 pm
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
So I totally do not understand what is meteor for
Couldn't you simply use only AoE's?
![Razz :P](./images/smilies/icon_razz.gif)
- Wed Nov 23, 2011 11:53 am
- Forum: Runes of Magic
- Topic: i5 or i7?
- Replies: 13
- Views: 3045
Re: i5 or i7?
Only one problem is that KS client uses more resources than egg ;) But still if your other calculations are correct it should be 12+12..... To keep efficiency probably 10+10 ;) btw. How you manage to reduce client to 250MB? For me just after loading it is about 600M, with graphic to 0 and view dista...
- Tue Nov 22, 2011 7:08 pm
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
Giving up AOE was your conscious choice, as it was slower than meteor or simply "just because"? As your current speed isn't anyhow faster. My rouge 20k patt with addon-sell makes one run in avg. 14 minutes (12 minimum - 18 maximum) I suppose selling is like 1-2min faster, so still - you wo...
- Tue Nov 22, 2011 4:14 pm
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
Well maybe it scales unlinear, so difference between 55 and 60 would be bigger, than 60-65 this would be bigger than 65-70 etc. As for gear I know it for sure. I was only asking if this 650k is w/o HPt, as It would make difference. Currently w/o HPt I make round 700k/h, having wings, LOOT runes and ...
- Tue Nov 22, 2011 8:04 am
- Forum: Runes of Magic
- Topic: most efficient way to bot gold
- Replies: 8
- Views: 3201
Re: most efficient way to bot gold
Well probably some daily farm could do, but possibilty of detection is much bigger. BTW. I am always surprised how other botters manage to run so much bots without any problem. Of course for me it is possible to run up to 10 egg bots or round 6 while normally playing on main. Although as it goes for...
- Mon Nov 21, 2011 4:29 pm
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
Well I will definitely make new acc with mage.... I was planning new account anyway (for some other testing), so I will simply choose different 3-rd... As I understand this 650k was on default waypoint and without honor party? The other possible explination is that there is really so much difference...
- Sun Nov 20, 2011 7:43 pm
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
Well at firstI have started at 400-600k/h with HPt and default script, witch wasn't satisfied at all. Especially that same time a friend of mine, who was my apprentice in therms of botting, gets like 4-5M/6h witch equals 600-800k/h. This was the thing that get me started with upgrading. First of all...
- Sun Nov 20, 2011 5:34 am
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
Well it wasn't exactly with CHIV up, but about one month later (so I have already 67). As far as I remember, there was event with 100% drop for 2h and I get really small drop rate (yet still 1-st boss full bag - tops 5 places free). I realized that drop rate was reduced after event, when I need to g...
- Sun Nov 20, 2011 2:19 am
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
Well as for HPt good result would be something about 1-1,2M/h, reaching 1,4-1,5/h is I suppose impossible to outbid. As for without HPt results can differ much more (at least in %), than with it. Generally I can get something like 500-800k/h (w/o HPt). Of course everything depends on buffs and luck....
- Sat Nov 19, 2011 2:46 am
- Forum: Runes of Magic
- Topic: a question for KS farmers
- Replies: 17
- Views: 3834
Re: a question for KS farmers
Well it depends if you're planing to upgrate your gear as well. If not, than leveling character is pointless.... Even now leveling beyond 65, where you can get weapon (craft 65 lvl), gear fron DL and one hit mobs, as for boss I don't suppose that speeding it up will give any efficiency, is in my opi...
- Fri Nov 18, 2011 1:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152177
Re: GM detection and banning chance reduction
I have just tested gmnerby and have a question is it normal, that my bot keep running forward for some time, while pause is actived? Edit: I have solution, at least it works for me... After pause I added line: keyboardPress( key.VK_W ); "W" is of course key for move forward. Now it stops s...
- Fri Nov 18, 2011 12:27 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152177
Re: GM detection and banning chance reduction
The userfunction doesn't monitor /say conversations, no idea why it would post a positive for GM if someone talked in /say, that makes no sence at all. You can get false positives though because of the way the pawn information is constantly moving around in memory, it should be very rare though. Th...
- Fri Nov 18, 2011 9:45 am
- Forum: Runes of Magic
- Topic: Banned for botting
- Replies: 15
- Views: 5108
Re: Banned for botting
As for KS I found out that channels are changing randomly anyway when exiting instance. Of course no. of chanel at our character portrait doesn't change at all. So i suppose changing channels when botting KS gives nothing...
- Fri Nov 18, 2011 5:06 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152177
Re: GM detection and banning chance reduction
Well it seems, that pause for gmnearby isn't working for me to. Only info in MM window that GM was detected, alarm sound (btw. great job with this new user function) and no other action.
Also have a question. Is there any chance for GMdetect to have any false positives?
Also have a question. Is there any chance for GMdetect to have any false positives?
- Fri Oct 07, 2011 6:37 pm
- Forum: Runes of Magic
- Topic: macro for view distance?
- Replies: 3
- Views: 1635
Re: macro for view distance?
Well changing it to 0 makes unexpected things like seeing NPCs in distance over few k (ex. 6000), so it is definitely not a good idea. Set to 1-10 is also risky, as character has a chance to die.... However it can be a good value for character only for PT placed in house. Tip: the less laggy area, t...
- Thu Oct 06, 2011 8:33 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111184
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Well for KS everything works just perfect.... For buffs the only good solution for now would probably be ntbuff, as for mount posted previously method with putting horse in place of some skill from our profile and cast it where mount(); was...
BTW. Is GMDetect working?
BTW. Is GMDetect working?
- Wed Oct 05, 2011 7:58 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111184
Re: RoM server Patch 4.0.3. - The Mighty Shield.
First of all - Great Job so far. As far only 2 problems: Any cast, mount, use functions in wp don't work, but as far as I understand it'll be fixed later and accept mount I've installed addon and it works even better Second issue is that mu bot keep pausing on random wp coordinates..... not a big is...
- Sat Sep 24, 2011 11:34 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152177
Re: GM detection and banning chance reduction
Well then it is working as it it was intended to. I was simply thinking that it should whisp+stop, not only stop.... Maybe I should then go with 0 as for pauseongm (as it better fits me), but it is all my decision. Thanks for clarify ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Fri Sep 23, 2011 12:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152177
Re: GM detection and banning chance reduction
Well I have a bit problem with this function.... As for logging off, stopping etc. it's all OK, but it keeps not answering whispers to the testcharacter and it would look a bit strange, when GM whisp me, I'll stop, and no other reaction.... By this time my character have answered only once - don't k...