Search found 99 matches

by Budzer
Wed Nov 23, 2011 12:03 pm
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

So I totally do not understand what is meteor for :P Couldn't you simply use only AoE's?
by Budzer
Wed Nov 23, 2011 11:53 am
Forum: Runes of Magic
Topic: i5 or i7?
Replies: 13
Views: 3045

Re: i5 or i7?

Only one problem is that KS client uses more resources than egg ;) But still if your other calculations are correct it should be 12+12..... To keep efficiency probably 10+10 ;) btw. How you manage to reduce client to 250MB? For me just after loading it is about 600M, with graphic to 0 and view dista...
by Budzer
Tue Nov 22, 2011 7:08 pm
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

Giving up AOE was your conscious choice, as it was slower than meteor or simply "just because"? As your current speed isn't anyhow faster. My rouge 20k patt with addon-sell makes one run in avg. 14 minutes (12 minimum - 18 maximum) I suppose selling is like 1-2min faster, so still - you wo...
by Budzer
Tue Nov 22, 2011 4:14 pm
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

Well maybe it scales unlinear, so difference between 55 and 60 would be bigger, than 60-65 this would be bigger than 65-70 etc. As for gear I know it for sure. I was only asking if this 650k is w/o HPt, as It would make difference. Currently w/o HPt I make round 700k/h, having wings, LOOT runes and ...
by Budzer
Tue Nov 22, 2011 8:04 am
Forum: Runes of Magic
Topic: most efficient way to bot gold
Replies: 8
Views: 3201

Re: most efficient way to bot gold

Well probably some daily farm could do, but possibilty of detection is much bigger. BTW. I am always surprised how other botters manage to run so much bots without any problem. Of course for me it is possible to run up to 10 egg bots or round 6 while normally playing on main. Although as it goes for...
by Budzer
Mon Nov 21, 2011 4:29 pm
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

Well I will definitely make new acc with mage.... I was planning new account anyway (for some other testing), so I will simply choose different 3-rd... As I understand this 650k was on default waypoint and without honor party? The other possible explination is that there is really so much difference...
by Budzer
Sun Nov 20, 2011 7:43 pm
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

Well at firstI have started at 400-600k/h with HPt and default script, witch wasn't satisfied at all. Especially that same time a friend of mine, who was my apprentice in therms of botting, gets like 4-5M/6h witch equals 600-800k/h. This was the thing that get me started with upgrading. First of all...
by Budzer
Sun Nov 20, 2011 5:34 am
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

Well it wasn't exactly with CHIV up, but about one month later (so I have already 67). As far as I remember, there was event with 100% drop for 2h and I get really small drop rate (yet still 1-st boss full bag - tops 5 places free). I realized that drop rate was reduced after event, when I need to g...
by Budzer
Sun Nov 20, 2011 2:19 am
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

Well as for HPt good result would be something about 1-1,2M/h, reaching 1,4-1,5/h is I suppose impossible to outbid. As for without HPt results can differ much more (at least in %), than with it. Generally I can get something like 500-800k/h (w/o HPt). Of course everything depends on buffs and luck....
by Budzer
Sat Nov 19, 2011 2:46 am
Forum: Runes of Magic
Topic: a question for KS farmers
Replies: 17
Views: 3834

Re: a question for KS farmers

Well it depends if you're planing to upgrate your gear as well. If not, than leveling character is pointless.... Even now leveling beyond 65, where you can get weapon (craft 65 lvl), gear fron DL and one hit mobs, as for boss I don't suppose that speeding it up will give any efficiency, is in my opi...
by Budzer
Fri Nov 18, 2011 1:55 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 152177

Re: GM detection and banning chance reduction

I have just tested gmnerby and have a question is it normal, that my bot keep running forward for some time, while pause is actived? Edit: I have solution, at least it works for me... After pause I added line: keyboardPress( key.VK_W ); "W" is of course key for move forward. Now it stops s...
by Budzer
Fri Nov 18, 2011 12:27 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 152177

Re: GM detection and banning chance reduction

The userfunction doesn't monitor /say conversations, no idea why it would post a positive for GM if someone talked in /say, that makes no sence at all. You can get false positives though because of the way the pawn information is constantly moving around in memory, it should be very rare though. Th...
by Budzer
Fri Nov 18, 2011 9:45 am
Forum: Runes of Magic
Topic: Banned for botting
Replies: 15
Views: 5108

Re: Banned for botting

As for KS I found out that channels are changing randomly anyway when exiting instance. Of course no. of chanel at our character portrait doesn't change at all. So i suppose changing channels when botting KS gives nothing...
by Budzer
Fri Nov 18, 2011 5:06 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 152177

Re: GM detection and banning chance reduction

Well it seems, that pause for gmnearby isn't working for me to. Only info in MM window that GM was detected, alarm sound (btw. great job with this new user function) and no other action.

Also have a question. Is there any chance for GMdetect to have any false positives?
by Budzer
Fri Oct 07, 2011 6:37 pm
Forum: Runes of Magic
Topic: macro for view distance?
Replies: 3
Views: 1635

Re: macro for view distance?

Well changing it to 0 makes unexpected things like seeing NPCs in distance over few k (ex. 6000), so it is definitely not a good idea. Set to 1-10 is also risky, as character has a chance to die.... However it can be a good value for character only for PT placed in house. Tip: the less laggy area, t...
by Budzer
Thu Oct 06, 2011 8:33 am
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 111184

Re: RoM server Patch 4.0.3. - The Mighty Shield.

Well for KS everything works just perfect.... For buffs the only good solution for now would probably be ntbuff, as for mount posted previously method with putting horse in place of some skill from our profile and cast it where mount(); was...


BTW. Is GMDetect working?
by Budzer
Wed Oct 05, 2011 7:58 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 111184

Re: RoM server Patch 4.0.3. - The Mighty Shield.

First of all - Great Job so far. As far only 2 problems: Any cast, mount, use functions in wp don't work, but as far as I understand it'll be fixed later and accept mount I've installed addon and it works even better Second issue is that mu bot keep pausing on random wp coordinates..... not a big is...
by Budzer
Sat Sep 24, 2011 11:34 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 152177

Re: GM detection and banning chance reduction

Well then it is working as it it was intended to. I was simply thinking that it should whisp+stop, not only stop.... Maybe I should then go with 0 as for pauseongm (as it better fits me), but it is all my decision. Thanks for clarify ;)
by Budzer
Fri Sep 23, 2011 12:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 152177

Re: GM detection and banning chance reduction

Well I have a bit problem with this function.... As for logging off, stopping etc. it's all OK, but it keeps not answering whispers to the testcharacter and it would look a bit strange, when GM whisp me, I'll stop, and no other reaction.... By this time my character have answered only once - don't k...