Search found 8 matches

by zephir
Sun Sep 04, 2011 4:33 am
Forum: Runes of Magic
Topic: Channel Timer
Replies: 2
Views: 932

Re: Channel Timer

yea, chaged some function names before posting but now I think is good.

in onLoad it will create a code that will supposedly run a function if I press a key, and when I press it it will run a timer.

and in onLeaveCombat it will check if the timer is triggered and if it is, it will run the function ...
by zephir
Sat Sep 03, 2011 9:24 pm
Forum: Runes of Magic
Topic: Channel Timer
Replies: 2
Views: 932

Channel Timer

Hello, I'm creating a channel timer, that will make the character change to the next channel every 2 hours, and I dont always need to change channel, so I need to activate the code with a keyboard press
the code is the following:

in the profile
<onLoad>
createTimer();
</onLoad>

<onLeaveCombat ...
by zephir
Sat Sep 03, 2011 8:52 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Beep when whispered
Replies: 19
Views: 7297

Re: Beep when whispered

the only code I'm using is:
<onLoad>
function beepwhispers()
repeat
local time, moreToCome, name, msg = EventMonitorCheck("Whispers", "4,1")
if time ~= nil then
printf("\a\a\a");
end
until moreToCome == false
end
EventMonitorStart("Whispers", "CHAT_MSG_WHISPER");
registerTimer ...
by zephir
Sat Sep 03, 2011 7:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Beep when whispered
Replies: 19
Views: 7297

Re: Beep when whispered

Now it beeps when whispered like it should :)
the problem is that 'RB Command' macro starts being pressed like crazy
and it stops executting the code, stopping at some point
and I cant even press END to pause it

probably something in the 'repeat'
by zephir
Sat Sep 03, 2011 4:35 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Beep when whispered
Replies: 19
Views: 7297

Re: Beep when whispered

Thank you for you quick reply.
but It now appears the following error:

Code: Select all

scripts\rom\bot.lua:436: onLoad error: [string "..."]:5 Error: Non-function type passed to registerTimer() where a funtion is expected.
by zephir
Sat Sep 03, 2011 4:18 am
Forum: Runes of Magic
Topic: 'player:logout(true)' possible error
Replies: 3
Views: 1249

Re: 'player:logout(true)' possible error

It now works Perfectly, Thank you
by zephir
Fri Sep 02, 2011 8:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Beep when whispered
Replies: 19
Views: 7297

Beep when whispered

Hello,
I would like that when i'm whispered, my pc beeps.
I would like the code, to work a bit like the 'gmMonitor' http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2516&hilit=detection
A code that when detects whispers, run this code:
printf("\a\a\a");

Hope you can help me :) Thanks and ...
by zephir
Fri Sep 02, 2011 8:45 pm
Forum: Runes of Magic
Topic: 'player:logout(true)' possible error
Replies: 3
Views: 1249

'player:logout(true)' possible error

Hello,
when I execute the code:
player:logout(true);
everything is normal except one thing, it logs off normaly but then goes to the 'character select menu', and just stands there without doing anyrhing,
for the code to procede I have to press ESC once, so it exits the 'character select menu', and ...