Search found 15 matches
- Thu Aug 01, 2013 12:40 am
- Forum: Runes of Magic
- Topic: [Addon/Macro] Behind Target
- Replies: 5
- Views: 2543
Re: [Addon/Macro] Behind Target
when i was playing rogue/scout, in "Diyce" addon i was useing this variable to check if i am behind target local behind = GetActionUsable(9) -- # is your blind spot spell slot number so you can make macro /script local behind = GetActionUsable(9); if behind then CastSpellByName("spell_name") else ...
- Sun Jul 28, 2013 2:58 pm
- Forum: Runes of Magic
- Topic: [Addon/Macro] Behind Target
- Replies: 5
- Views: 2543
Re: [Addon/Macro] Behind Target
I wanna make macro for rogue skill combo in 1 shortcut and it will cast blind spot instead of shadowstab when stay behind target.
- Sun Jul 28, 2013 1:40 am
- Forum: Runes of Magic
- Topic: [Addon/Macro] Behind Target
- Replies: 5
- Views: 2543
[Addon/Macro] Behind Target
Anyway to check you are behind target or not? (for ingame macro/addon, not a bot)
Or at least, Can get the last warning msg like this.
http://upic.me/i/y7/behind.jpg
thank you
Or at least, Can get the last warning msg like this.
http://upic.me/i/y7/behind.jpg
thank you
- Sun Jul 21, 2013 7:29 pm
- Forum: Runes of Magic
- Topic: [Suggestion] Additional Method Hook
- Replies: 2
- Views: 1423
[Suggestion] Additional Method Hook
First, my English skill is poor. please try to understand what i mean. T^T
I just wanna suggest what i did to the scripts. ;D
Is it a good idea to add method hook for some action ? such as beforeBotFight and afterBotFight.
this is example for CPlayer:fight()
function CPlayer:fight()
if( not ...
I just wanna suggest what i did to the scripts. ;D
Is it a good idea to add method hook for some action ? such as beforeBotFight and afterBotFight.
this is example for CPlayer:fight()
function CPlayer:fight()
if( not ...
- Sun Jul 21, 2013 6:36 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mini games for lev 69+ characters
- Replies: 4
- Views: 3872
Re: Mini games for lev 69+ characters
This script waste all of my [Ruins Investigation Team Medal].
I kept if for bag pack ticket.
really disapponted.
I kept if for bag pack ticket.
really disapponted.
- Sun Feb 24, 2013 9:25 am
- Forum: Runes of Magic
- Topic: NPC name
- Replies: 5
- Views: 1900
Re: NPC name
I'm making a lvl44 old bag quest waypoint.
and some of the quest's condition don't allow to cast a skill while there's a nearby leader level adventurer.
now my bot is waiting for the leader level adventure gone but i want to improve a performance by moving to another location without leader level ...
and some of the quest's condition don't allow to cast a skill while there's a nearby leader level adventurer.
now my bot is waiting for the leader level adventure gone but i want to improve a performance by moving to another location without leader level ...
- Sun Feb 24, 2013 7:26 am
- Forum: Runes of Magic
- Topic: NPC name
- Replies: 5
- Views: 1900
NPC name
Adventurer
[Leader]
Adventurer
[New Member]
Adventurer
[Old Hand]
This 3 kind of npc have a same unit name.
but how to get the npc description ?
[Leader]
Adventurer
[New Member]
Adventurer
[Old Hand]
This 3 kind of npc have a same unit name.
but how to get the npc description ?
- Sun Feb 24, 2013 2:18 am
- Forum: Runes of Magic
- Topic: pawn:hasBuff()
- Replies: 2
- Views: 1292
Re: pawn:hasBuff()
thank you lisa.lisa wrote:start bot with commandlinethen use thisCode: Select all
rom/bot path:commandlineI think you will find that Count is 1 but Level is increased, some buffs are different like that.Code: Select all
player:updateBuffs() table.print(player.Buffs)
- Sat Feb 23, 2013 4:07 pm
- Forum: Runes of Magic
- Topic: pawn:hasBuff()
- Replies: 2
- Views: 1292
pawn:hasBuff()
hasBuff("Pondering Substitute", 3)
but it's not work because a returned parameter named "count" from pawn:getBuff() always be 1.
but it's not work because a returned parameter named "count" from pawn:getBuff() always be 1.
- Tue Sep 25, 2012 5:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 226630
Re: Rock5's Ancient Treasure
sometimes the UpThroughRoof() is bugged.
so I override the UpThroughRoof() function.
local function UpThroughRoof(op)
player:update()
if player.Y > 105 then -- already above roof.
return
end
local startpos, steps
if op == 1 then -- in Luke room
startpos = 74
steps = 12
elseif op == 2 ...
so I override the UpThroughRoof() function.
local function UpThroughRoof(op)
player:update()
if player.Y > 105 then -- already above roof.
return
end
local startpos, steps
if op == 1 then -- in Luke room
startpos = 74
steps = 12
elseif op == 2 ...
- Sat Sep 08, 2012 10:27 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 170683
Re: Malatina's survival
problem is your combat distance. set it to 50 and your bot will work fine.
Why would that cause a problem?
this trouble occurred to me too when get the last update. bot try to get closed to mobs as a combat distance i configured. then it seem bot didn't stop flying when closed enough and flew ...
Why would that cause a problem?
this trouble occurred to me too when get the last update. bot try to get closed to mobs as a combat distance i configured. then it seem bot didn't stop flying when closed enough and flew ...
- Sat Sep 08, 2012 10:17 am
- Forum: Runes of Magic
- Topic: Which function would be call while bot get stuck ?
- Replies: 0
- Views: 1943
Which function would be call while bot get stuck ?
a problem was solved already.
- Sat Sep 08, 2012 5:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 170683
Re: Malatina's survival
problem is your combat distance. set it to 50 and your bot will work fine.
- Fri Sep 07, 2012 3:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [lvl40-48 Dogmeat Daily] for subclass leveling.
- Replies: 1
- Views: 2446
[lvl40-48 Dogmeat Daily] for subclass leveling.
I make this waypoint because i wanna leveling my subclass but I'm too lazy so i make this script to make my subclass reach lvl 48.
how the script work:
this script will swap your main class to lvl 50+ and then run to accept Dog Meat Daily quest. then will run back to Hefner camp and swap your main ...
how the script work:
this script will swap your main class to lvl 50+ and then run to accept Dog Meat Daily quest. then will run back to Hefner camp and swap your main ...
- Thu Jun 21, 2012 4:03 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: [Daily & Public Event] Extinguish More Flames
- Replies: 84
- Views: 54888
[Daily & Public Event] Extinguish More Flames
new zone quest (Ancient Kingdom of Rorazan)
Daily quest info: Extinguish More Flames >> runesdatabase.com/quest/425186/extinguish-more-flames
Public event quest info info: Extinguish More Flames >> runesdatabase.com/quest/425182/extinguish-more-flames
:)
<?xml version="1.0" encoding="utf-8 ...
Daily quest info: Extinguish More Flames >> runesdatabase.com/quest/425186/extinguish-more-flames
Public event quest info info: Extinguish More Flames >> runesdatabase.com/quest/425182/extinguish-more-flames
:)
<?xml version="1.0" encoding="utf-8 ...