Search found 23 matches

by dap
Fri Aug 10, 2012 7:09 pm
Forum: Runes of Magic
Topic: class changing
Replies: 3
Views: 1922

Re: class changing

it works fine
many thanks
by dap
Fri Aug 10, 2012 7:43 am
Forum: Runes of Magic
Topic: class changing
Replies: 3
Views: 1922

class changing

Hi,

i want to do daily quest on main class, get to maid and change to second class.
Do anyone know how to do this ?

Regards
by dap
Tue Jul 10, 2012 9:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 85507

Re: Rock5's Ultra Model files

i don't remember. rar files are backups i think.
The same deletion two files above doesn't fix problem, something hides portal in environment folder.
probably I forgot to look for this file lol
by dap
Mon Jul 09, 2012 8:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Goblin Mines - Phirius Potion farm
Replies: 43
Views: 20693

Re: Goblin Mines - Phirius Potion farm

so i wish you good rest :)
pity that we cannot farm hammers
by dap
Mon Jul 09, 2012 8:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 85507

Re: Rock5's Ultra Model files

This should work
by dap
Mon Jul 09, 2012 3:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Goblin Mines - Phirius Potion farm
Replies: 43
Views: 20693

Re: Goblin Mines - Phirius Potion farm

works great, to save more time you may add teleport function.
I didnt know that the phirius potions can be farmed :)
by dap
Fri Jun 29, 2012 7:04 am
Forum: Runes of Magic
Topic: addresses.lua cannot open
Replies: 6
Views: 2744

Re: addresses.lua cannot open

try SVN - revert option
by dap
Sat Jun 23, 2012 6:48 am
Forum: Runes of Magic
Topic: Question how to add a Pause / Rest script in a waypoint
Replies: 3
Views: 1706

Re: Question how to add a Pause / Rest script in a waypoint

Code: Select all

player:sleep();
pause until press 'delete' key
by dap
Mon Jun 18, 2012 8:42 am
Forum: Runes of Magic
Topic: the bot egg not work @@ ?!
Replies: 3
Views: 1748

Re: the bot egg not work @@ ?!

when did you been there last time ?
by dap
Fri Jun 15, 2012 10:08 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

-- Wait for character to finish standing local starttime = os.clock() self:update() while self.Stance ~= 0 and 2 > (os.clock() - starttime) do yrest(50) self:update() end end with using flyloot option while self.Stance ~= 0 and 2 > (os.clock() - starttime) do function self.Stance always return 1 so...
by dap
Fri Jun 15, 2012 8:42 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

Could it be that a longer time corresponding to the memory address ?

Code: Select all

	pawnLootable_offset = 0x38C,
by dap
Thu Jun 14, 2012 6:13 pm
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

i should try to revert modified files. but i think the better option is to use magic perfume lags are not possible. It looks like bot waiting after body dissapear, it always looks the same so this is no lag, waits always the same time. looks like something tells him that body is lootable until dissa...
by dap
Thu Jun 14, 2012 8:16 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

now there's another problem.
character after looting target waiting for disappear and then moves to the next.
Previously, character didn't wait for the end of the animation

Any ideas why this is happening?
by dap
Thu Jun 07, 2012 10:12 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

I struggled with this a few days, now it works ok
Thanks again.

i've attached the whole file "player.lua"

regards
by dap
Thu Jun 07, 2012 7:25 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

fly() helped a little, I think that fly() + teleport() should work perfectly, but I do not know how to implement the teleport() function to the lootall(). I'll try to create the loot() from the combination fly() + teleport() + lootall() but I'm afraid that my knowledge may not be enough thank you ve...
by dap
Wed Jun 06, 2012 11:40 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

So, when he earns the mobs, killing all, and then collecting drop. It looks like I'm doing it by hand until the collection .. for example, when manually press the mouse a few times character gathers drop very quickly, but when does it bot, the time between harvest is long Sorry for my English, I hop...
by dap
Wed Jun 06, 2012 10:48 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

loots all, but drops itmes of small value
by dap
Wed Jun 06, 2012 10:37 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

Re: faster looting, a lot of bodies

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onload> function waitforaggro(waittime) printf("\nWaiting for aggro...\n\n"); waittime = waittime or 60 local starttime = os.time(); local combatstate; repeat yrest(100); combatstate = RoMScript...
by dap
Wed Jun 06, 2012 9:44 am
Forum: Runes of Magic
Topic: faster looting, a lot of bodies
Replies: 30
Views: 10071

faster looting, a lot of bodies

Hello

I'm trying to decrease rest time between looting when have a lot of lootable bodies, did anyone know how to do this

i tried to modify classes/player.lua file but i didn't found nothing

thanks in advance
by dap
Wed Oct 12, 2011 12:11 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Never ending loop
Replies: 4
Views: 2145

Re: Never ending loop

it works now, thanx