Search found 436 matches
- Wed Mar 16, 2016 1:51 pm
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 15428
Re: Leveling project - looking for some ppl
That's interesting BillDoorNZ... The other month I was working on this project some and did much of what it sounds like you did. I had created a mapping function to map out where all the NPCs, Objects, and mobs are. That map would be saved as a file. Then I made a new script for creating "wayp...
- Sun Mar 06, 2016 8:09 pm
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 15428
- Sun Mar 06, 2016 8:05 pm
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 15428
Re: Leveling project - looking for some ppl
I've been able to successfully run the first few quests in howling mountains using my map table for auto navigation. I Next, I am going to start building custom functions for various types of quests so that when using a createpath-type of script, after accepting a quest, I'll be able to use a sub m...
- Sun Mar 06, 2016 8:04 pm
- Forum: Runes of Magic
- Topic: Leveling project - looking for some ppl
- Replies: 34
- Views: 15428
Re: Leveling project - looking for some ppl
I started doing something similar to this a few years ago (when I was still playing). After fiddling around for a while I came to the conclusion that starting small and scaling out, while workable, ultimately will take a lot longer and that you really need to approach it as a project (yes, I work as...
- Thu Nov 26, 2015 5:20 pm
- Forum: Runes of Magic
- Topic: Daily Quest - Butterflies Xaviera
- Replies: 2
- Views: 2214
Re: Daily Quest - Butterflies Xaviera
Hi Can someone post a script that works in this post with daily reset tickets? I spend the last 2 hours browsing this forum and couldn't find (working ). Thank you. Zarg https://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=6144&p=62998&hilit=reset#p62989 has an example of this (writt...
- Mon Nov 16, 2015 5:51 pm
- Forum: Announcements
- Topic: MicroMacro 2 alpha build
- Replies: 51
- Views: 111382
Re: MicroMacro 2 alpha build
I think ultimately we will but it's a huge task. The bot would have to be mostly rewritten not only to use the new commands but to use the "states" idea. I think we should wait until someone uses it for another newer, smaller project first. That will give us the chance to gain a bit of pr...
- Sun Nov 15, 2015 3:07 pm
- Forum: Announcements
- Topic: MicroMacro 2 alpha build
- Replies: 51
- Views: 111382
Re: MicroMacro 2 alpha build
ok, found the code. Bear in mind, that this code is from a few years ago now!! :) main.lua: This has been changed a fair bit to call the statemanager to process the state stack. The main loop starts on line 715. I was tracking the 'ticks' and using that when updating the player objects etc so it kne...
- Sun Nov 15, 2015 1:25 pm
- Forum: Announcements
- Topic: MicroMacro 2 alpha build
- Replies: 51
- Views: 111382
Re: MicroMacro 2 alpha build
I think ultimately we will but it's a huge task. The bot would have to be mostly rewritten not only to use the new commands but to use the "states" idea. I think we should wait until someone uses it for another newer, smaller project first. That will give us the chance to gain a bit of pr...
- Wed Jun 26, 2013 3:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 77556
Re: Automatic 'login' script
Hello, I always get stuck while it should select the char (1-8). I figured out that the function gameState returns 0 instead of 2. you didnt happen to disable the zoom that happens when you get to the character selection screen did you? from memory there is a setting in one of the interface/login/*...
- Thu Jun 20, 2013 4:50 am
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 54026
Re: New EggPet class.
sorry man,
been away from the game for a long time, but getting back into it now and will be starting a new character soonish so will need to dev a pet for it too and will test it then....not sure when that will happen tho as i have yet to get up to speed with the zodiac pets etc too yet.
been away from the game for a long time, but getting back into it now and will be starting a new character soonish so will need to dev a pet for it too and will test it then....not sure when that will happen tho as i have yet to get up to speed with the zodiac pets etc too yet.
- Wed Jun 19, 2013 4:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71501
Re: YAKSS - Yet Another KS Script
gmm...sounds like the TARGET_LVL_BELOW setting in your profile to me - i'm not at my botting machine, so can't tell you any more than that atm - check your porfile for an option like TARGET_LVL_BELOW and make sure it is set to something like 30
- Tue Jun 18, 2013 3:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71501
Re: YAKSS - Yet Another KS Script
hmm...looks like the item returned from item = inventory.BagSlot[slot] item:update() on line 110 of the file, is nil for some reason. No idea why this is happening, so I'd suggest a change to the file to test it. If you can change the lines from 109 to 120 from: for slot = first, last do item = inve...
- Tue Jun 11, 2013 3:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's travelTo userfunction
- Replies: 145
- Views: 71263
Re: Rock5's travelTo userfunction
nice work (as always) rock
- Mon May 27, 2013 2:03 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71501
Re: YAKSS - Yet Another KS Script
you should just be able to set the 'resetCharacter' variable in the script on line 34. If the name of the character you wish to use for resetting is Bob, then change it from resetCharacter = ""; -- name of character used to reset instance to resetCharacter = "Bob"; -- name of cha...
- Wed May 22, 2013 3:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 77556
Re: Automatic 'login' script
Just getting back into ROM atm, and the bot. Nice to see you've solved this issue for us Rock! Bloody starting up clients etc was a pita. Anyway, for some reason, the script won't work for me. It succeeds in launching the game, recognising it is at the login screen and logging in. However, for some ...
- Wed Dec 19, 2012 8:50 pm
- Forum: Runes of Magic
- Topic: Need help with a script
- Replies: 11
- Views: 4395
Re: Need help with a script
I'm an habitual 'just-in-case'er
- Wed Dec 19, 2012 5:19 pm
- Forum: Runes of Magic
- Topic: Need help with a script
- Replies: 11
- Views: 4395
Re: Need help with a script
http://www.theromwiki.com/API:GetSkillCooldown Based on that, I'd say that the value returned is the SECONDS not the minutes - given a lot of skills don't have massive cooldowns, minutes would be useless. It may even be milliseconds - not sure tho, you'd have to test it. You could do something like:...
- Mon Oct 22, 2012 3:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 71501
Re: YAKSS - Yet Another KS Script
Unfortunately, I haven't played in quite some time and don't have a character that is of the required level atm. The combat distance that is used for the different areas where the kill zone is in effect is the kill distance in your profile. You might want to make sure that distance is large enough f...
- Thu Oct 18, 2012 6:57 pm
- Forum: Runes of Magic
- Topic: Things to use Micromacro
- Replies: 2
- Views: 2126
Re: Things to use Micromacro
the most important thing required is TIME and PATIENCE ... ok...thats 2 things....and 3rd thing - a brain....gotta have one of those....otherwise you won't understand how the bot works or how to fix it when it gets stuck/broke.
- Thu Oct 18, 2012 6:55 pm
- Forum: Runes of Magic
- Topic: Stop botting if other players are in range
- Replies: 17
- Views: 6674
Re: Stop botting if other players are in range
or function playerDetect() while ((Count_Players) and (CountPlayers(nil, true) > 0)) do player:cast("ROGUE_HIDE"); print("1 or more players found. Don't bot. Wait") yrest(20000); end; local enemy = player:findNearestNameOrId("mobID"); if (enemy) then player:target(enemy...