Search found 51 matches
- Sat Jul 29, 2023 1:05 pm
- Forum: Runes of Magic
- Topic: partyhealer not looting
- Replies: 5
- Views: 1652
Re: partyhealer not looting
No, there isn't any waypoints that do that (that I'm aware of). You could just use partyhealer and just not assign any heal spells. That should do the trick. @xrozhija - can you confirm whether that change works well or not? if so, I'll commit it and make it official. My computer unfortunaly died o...
- Fri Jul 14, 2023 4:36 am
- Forum: Runes of Magic
- Topic: partyhealer not looting
- Replies: 5
- Views: 1652
Re: partyhealer not looting
Looting out of combat is working fine.
For this part, im using it to farm coins in instances, where its easier for the follower char to do the looting.
I will try out the suggested solution later today.
For this part, im using it to farm coins in instances, where its easier for the follower char to do the looting.
I will try out the suggested solution later today.
- Wed Jul 12, 2023 5:43 am
- Forum: Runes of Magic
- Topic: partyhealer not looting
- Replies: 5
- Views: 1652
partyhealer not looting
I am having issues with my partyhealer not being able to loot during combat.
I have Loot and Loot in combat set to true, and tied with both Loot all as false and true, no difference.
I have Loot and Loot in combat set to true, and tied with both Loot all as false and true, no difference.
- Wed Mar 08, 2023 1:06 pm
- Forum: Runes of Magic
- Topic: ROM NEED UPDATE
- Replies: 12
- Views: 2631
Re: ROM NEED UPDATE
I have recently returned to this game, and wanted to try out the bot again.
But whenever I try to start it, with a waypoint that requires speedhack, it gives the following error and stops.
[string "..."]:13: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil)
But whenever I try to start it, with a waypoint that requires speedhack, it gives the following error and stops.
[string "..."]:13: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil)
- Sat Sep 11, 2021 10:17 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301697
Re: Version 7.4.0.2897 progress
Thanks, seems to work now with mana pots.
- Sat Sep 11, 2021 5:25 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301697
Re: Version 7.4.0.2897 progress
I have noticed, that the bot doesn't use MP potions, or MP phirius potions. It will bring the following error: DEBUG - Cannot use item Divine Magic Stone BagId: #88 ItemCount: 70 reason: In Use Phirius potions doesnt show any error, they are just never used. It can use HP poton (Hundred Grass Essenc...
- Tue Aug 31, 2021 2:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 103775
Re: Rock5's Ancient Treasure
I have no way of testing it, nor do I really understand what it is trying to do, so that's going to be a hard one for me to solve. When you say it tries to teleport through the roof -- what is it supposed to do? Is it supposed to teleport through the roof and failing, or is it supposed to do someth...
- Thu Aug 26, 2021 9:46 am
- Forum: Runes of Magic
- Topic: Use login addon with binded gameforge account
- Replies: 1
- Views: 973
Re: Use login addon with binded gameforge account
No, the loginxml and changechar isnt supported with launcher afaik.
- Sun Aug 22, 2021 1:41 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 103775
Re: Rock5's Ancient Treasure
Anyone know how to fix this waypoint? Somehow it doesn's teleport up through the roof as it's supposed to, it tries, but doesn'g go through, and then just flies into the wall. Did you try using the version posted by BlubBlab above on page 14, or were you using the version from the first post in thi...
- Wed Aug 18, 2021 11:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 103775
Re: Rock5's Ancient Treasure
Thought I had read through the last page of posts, must have missed that one.
Will give it a try
Will give it a try
- Mon Aug 16, 2021 11:21 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 103775
Re: Rock5's Ancient Treasure
Anyone know how to fix this waypoint?
Somehow it doesn's teleport up through the roof as it's supposed to, it tries, but doesn'g go through, and then just flies into the wall.
Somehow it doesn's teleport up through the roof as it's supposed to, it tries, but doesn'g go through, and then just flies into the wall.
- Thu Jul 29, 2021 10:40 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301697
Re: Version 7.4.0.2897 progress
With that update, the ROM logo shows properly.
However the speedhack part of waypoints are still not working, but deleting that part, then the waypoint runs fine.
However the speedhack part of waypoints are still not working, but deleting that part, then the waypoint runs fine.
- Thu Jul 29, 2021 11:46 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301697
Re: Version 7.4.0.2897 progress
Can you either provide a copy of those, or point me to exactly where you got them? A lot of those old scripts contain hard-coded values for their addresses within themselves, and therefore do not get updated address information as the rest of the bot has been updated. The only way to correct that i...
- Thu Jul 29, 2021 10:37 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301697
Re: Version 7.4.0.2897 progress
Another bigger issue, is alot of older waypoints on the site gives this error now when trying to use. [string "..."]:22: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil) aparently this has something to do with the speedhack option in waypoints, as removing that part from wa...
- Thu Jul 29, 2021 9:54 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301697
Re: Version 7.4.0.2897 progress
Running windows 10,
Active code page: 850
Active code page: 850
- Thu Jul 29, 2021 8:57 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301697
Re: Version 7.4.0.2897 progress
Oof. Those extended ASCII characters do not display right for you, I see. Anyone else have that, or does it look like the screenshot posted here ? Anyways, thanks for the report. I'll take a look into that after work today. Still have a few hours left on the clock. The extended ASCII logo looks the...
- Sun Dec 23, 2012 5:21 am
- Forum: Runes of Magic
- Topic: Party Bot (questions/answers)
- Replies: 307
- Views: 80579
Re: Party Bot (questions/answers)
With the edited lines in functions.lua i get the following Command> print(checkparty()) Party member 1 has the name of CENSOR true and PartyTable() table.print(partymemberpawn) finds 2 party members data so it seems it works with the change. Will set them out on a waypoint and test it a bit further,...
- Sat Dec 22, 2012 9:04 am
- Forum: Runes of Magic
- Topic: Party Bot (questions/answers)
- Replies: 307
- Views: 80579
Re: Party Bot (questions/answers)
gameversion 5.0.6.2607.en (currently newest live patch)
RoM Bot Version 3.29, Revision 744
RoM Bot Version 3.29, Revision 744
- Sat Dec 22, 2012 6:48 am
- Forum: Runes of Magic
- Topic: Party Bot (questions/answers)
- Replies: 307
- Views: 80579
Re: Party Bot (questions/answers)
Got an issue with my healer not wanting to heal, unless i manually target the partymember after each battle, as target is cleared on leavecombat. Ran the following commands Command> PartyTable() table.print(partymemberpawn) table: 02B3E2D0 1: table: 02B2FD68 free_debug1: 0 MaxMP: 27594 MaxHP: 58459 ...
- Sat Dec 22, 2012 4:37 am
- Forum: Runes of Magic
- Topic: partybot (healbot) issue
- Replies: 1
- Views: 929
partybot (healbot) issue
I just recently tried to use the partyfunction in the bot, mainly to raise my characters relationship with each others (and farm some items) But the issue is, that when running the partyhealer waypoint, my healer doesnt heal, unless it has the partymember targeted, which it doesn't automatically, as...