Search found 26 matches
- Wed May 20, 2009 3:19 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
I still have the death bug where deaths are not always detected. Also, today for the first time one of my bots thought it was dead and executed my death script, even though it was still alive. It's all really random, can't reproduce any of these bugs. Have you made any modifications to the scripts?...
- Tue May 19, 2009 5:11 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
I still have the death bug where deaths are not always detected. Also, today for the first time one of my bots thought it was dead and executed my death script, even though it was still alive. It's all really random, can't reproduce any of these bugs.
- Thu May 14, 2009 6:41 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
Thanks for the info. I've committed the changes to (hopefully) fix the death detection problem and improvement to wander to SVN. If you figure out what '8' is supposed to stand for, let me know. Maybe it has to do with how you died? Perhaps if you don't get debt (under level 10, PKed, etc.) that co...
- Wed May 13, 2009 1:13 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
The death bug seems to be fixed or not occurring anymore.
- Sat May 09, 2009 9:49 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
I can also verify that there is in fact a bug that is preventing the bot from detecting all deaths. Sometimes my bot will execute its Death Script, and sometimes the bot will not. Some times the bot just keeps trying to move to the next way point even though it's dead.
- Thu May 07, 2009 3:16 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
2.38 has fixed my (the) random memory read crash bug.
- Wed May 06, 2009 2:20 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
2.37 bot crashes after a few minutes: Casting 'WARRIOR_TACTICAL_ATTACK' Target HP changed Casting 'WARRIOR_SLASH' WARNING: Failure reading memory from 0xD9FDC0 at 0x210 in memoryReadByte(). Erro r code 299 (Only part of a ReadProcessMemory or WriteProcessMemory request was c ompleted.) WARNING: Fail...
- Tue May 05, 2009 10:57 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
The game recieved a fairly large patch, but no patch notes yet =[
- Thu Apr 30, 2009 10:45 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
I think you edited my topic instead of quoting it, which was really creepy until I realized what happened lol.
I'll give the bitmask a shot, and I thought that MAX_FIGHT_TIME was for the entire fight, not the pre-fight. I will now lower this to 10 seconds and give her a go.
I'll give the bitmask a shot, and I thought that MAX_FIGHT_TIME was for the entire fight, not the pre-fight. I will now lower this to 10 seconds and give her a go.
- Thu Apr 30, 2009 9:20 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
BUG; If your bot targets a red named player or monster and that target continues to kite away from the bot, the bot will chase it to the ends of time never breaking from it. I've watched my bot chase a Tagena Stone monster for a very long time while another 2 monsters hit it in the back. If it wasn...
- Wed Apr 29, 2009 11:55 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
I tried VMWare workstation 6.5 before, but It emulated the S3 Trio videocard and I couldn't get decent frame rates for any game. Is it a newer and better video emulation and which version exactly do you have? Do you have to update or otherwise tweak anything to get high frame rates? I have VMware 6...
- Wed Apr 29, 2009 11:54 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
Alright, I have 3 bots running on a VMware XP32sp3 with only 1 GB RAM and 2GB Page File going. There is some chug-a-lug on the loading screens and with switching between clients, but other than that, when they are minimized and the bots are going, each client is getting well over 50 FPS. I will boot...
- Tue Apr 28, 2009 10:29 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
- Tue Apr 28, 2009 9:59 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
Alright I figured out my mutli-client issue. I disabled the page files on my XP clones and apparently the game doesn't like that. Re-enabling them and now I can multi-client again. Silly me. 

- Tue Apr 28, 2009 4:03 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
Anyone else find issue with multi-clients now? The only way I can run mutli-clients is if I open them all up one after another before the first gets to the EULA/Confirm screen. I do not have this problem. Let me guess, you use Vista? rom_mc.PNG I use both V64sp1 & XP32sp3 and didn't have any is...
- Tue Apr 28, 2009 1:43 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
Anyone else find issue with multi-clients now? The only way I can run mutli-clients is if I open them all up one after another before the first gets to the EULA/Confirm screen. Before I could open and close clients whenever I wanted and there were no problems. The additional clients will either refu...
- Mon Apr 27, 2009 8:41 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
If you're still fishing for ideas, perhaps a level restriction setting for the bot would be cool. If you're running a long waypoint and there are the odd low level mobs mixed in, skipping them and just concentrating on the higher level ones would be nice, but not necessary. target.Level should be a...
- Mon Apr 27, 2009 2:56 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
If you're still fishing for ideas, perhaps a level restriction setting for the bot would be cool. If you're running a long waypoint and there are the odd low level mobs mixed in, skipping them and just concentrating on the higher level ones would be nice, but not necessary.
- Mon Apr 27, 2009 10:25 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
You have the macro set to hotkey 9, and when you leave combat it should cancel the duel correct? Ya, I can visually see the 9 key getting pressed, and if I purposely put a typo in the script I get an error. The problem is, when I have the Duel Dialog on my screen, even manually pressing 9 wont make...
- Mon Apr 27, 2009 1:22 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 1238857
Re: RoM bot
Thanks for the help, key.VK_9 worked, however my macro /script CancelDuel(); did not remove the dialogs from my screen. I have both a party invite remover and duel invite remover but neither appear to work. =\