i can confirme this sticky eggs
got 3 clients running
Search found 46 matches
- Tue Jan 03, 2012 3:30 pm
- Forum: Runes of Magic
- Topic: Pathing in Miller's Ranch - sticking abounds
- Replies: 34
- Views: 8838
- Tue Oct 11, 2011 11:31 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
The bots crash often and always @ the same time and the bots no longer add eggs to a stuck list and will try and harvest 100000000 times. It appears no one else has these issues so I guess I am just SOL. http://img408.imageshack.us/img408/1351/unledsp.png same error for me on rev. 657 as i collecti...
- Wed Oct 05, 2011 3:48 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
first error after 1:20 h
Code: Select all
10:47pm - ...STEM/micromacro/micromacro/scripts/rom/functions.lua:607: bad argum
ent #1 to 'memoryReadByte' ((null))
- Wed Oct 05, 2011 3:44 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
post her pls line 18-20ako ito wrote:what are the tag error i got?
we can look in this!
used pls the code tag
- Wed Oct 05, 2011 3:32 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
only after update from svn write in micromacro "rom/update.lua" to update your memory tables and the rbcommand macro is still working for me placed in "0" well this is how i doing and will works since 1 hour fine only i i pressed "alt" "tab" to change windows...
- Wed Oct 05, 2011 3:21 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
guys the miller script is not needed change
i used old ones
only after update from svn write in micromacro "rom/update.lua" to update your memory tables
and the rbcommand macro is still working for me
placed in "0"
i used old ones
only after update from svn write in micromacro "rom/update.lua" to update your memory tables
and the rbcommand macro is still working for me
placed in "0"
- Wed Oct 05, 2011 2:56 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Alright so I ran the ranch millers script that comes with the bot before the patch to the game/bot it was working fine... my game just crashed I got an error in bot functions.lua:607: bad argument #1 now I think ive seen something around about cleaning out my memory right? Never had this error till...
- Wed Oct 05, 2011 2:21 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
well done thx
my chars runing eggs
Edit: and dailys works too
also rbcommand in action bar is successfully works
frogster nabs
my chars runing eggs
Edit: and dailys works too
also rbcommand in action bar is successfully works
frogster nabs
- Tue Oct 04, 2011 2:40 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 104912
Re: RoM server Patch 4.0.3. - The Mighty Shield.
some how i thinking about frogsters are reding her too
some comments are very interessding
well keep up your work so iam on fire to bot again
some comments are very interessding
well keep up your work so iam on fire to bot again
- Sat Nov 20, 2010 1:08 pm
- Forum: Runes of Magic
- Topic: Rock5's Rocks!
- Replies: 12
- Views: 2390
Re: Rock5's Rocks!
is your projekt a life or just a idea?jduartedj wrote:Markus: There are more than 1000 quests in the game, just check the ranking! My idea is similar, would you like to work in my project?
will be nice too work on waypoints!
- Sat Nov 20, 2010 12:57 pm
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8050
Re: (daily quest) "Daily_count()"
is there an option switch or somethik where i can set lang in bot ?
or is the bot allways take the installed system lang?
the problem is whit üäö the en lang not have
or is the bot allways take the installed system lang?
the problem is whit üäö the en lang not have
- Sat Nov 20, 2010 5:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225988
Re: Rock5's Millers Ranch Scripts
Having problems with the bot for some reason. I installed it and followed the directions and got it working great on my Laptop. But when I did the same for my other computer I started to run into problems. I am using the same files, chicken and milk one on both comps. I downloaded and installed the...
- Sat Nov 20, 2010 4:07 am
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8050
Re: (daily quest) "Daily_count()"
It's easier for me to just create a waypoint file for you. Here it is. DailyWoods.xml There is a strange bug that causes it to get stuck collecting if it collects 11 woods so I had to add a pause before collecting the 10th to make sure it's the 10th and not the 11th. Should work in any language. ia...
- Sat Nov 20, 2010 3:16 am
- Forum: Runes of Magic
- Topic: Rock5's Rocks!
- Replies: 12
- Views: 2390
Re: Rock5's Rocks!
my idea wars to make for all 1000 quests waypoinds so my bot run and doing self quest from beginning to end maps?
or more that 1000 quest? dont no!
or more that 1000 quest? dont no!
- Sat Nov 20, 2010 3:11 am
- Forum: Runes of Magic
- Topic: Any of you running more than one bot?
- Replies: 14
- Views: 3211
Re: Any of you running more than one bot?
What OS do you both use (64 / 32 bit)? What does your bot do harvest or fight? iam used win 7 32bit 1 gig ram and iam harvast on 2 clients or 1 figthing and 1 eggs 2 clients eggs or i used 3 client 1 in guildcastel ride of dept and other 2 clients doing eggs working over 10-13 h whitout any crashes
- Fri Nov 19, 2010 9:35 am
- Forum: Runes of Magic
- Topic: Any of you running more than one bot?
- Replies: 14
- Views: 3211
Re: Any of you running more than one bot?
also this is a serios problematic questchen bud i run more than 1 but is still not easy to say how much you can run you need to look in how much ram u us / have the cpu / how fast is the computer older than 4 jahrs? also u got ddr1 / 2 / 3 type of ram or 32/64 bit cpu? if u have 32 bit whit 1 gig ra...
- Wed Nov 10, 2010 3:49 pm
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8050
Re: (daily quest) "Daily_count()"
Alos tried this: now i tried like this repeat queststate = getQuestStatus("Sammelt verstreutes Holz"); yrest(450) until queststate if queststate == "incomplete" then repeat player:target_Object(114470,5000,true) inventory:update() until inventory:itemTotalCount(114470) > 10 and ...
- Wed Nov 10, 2010 3:47 pm
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8050
Re: (daily quest) "Daily_count()"
u can always use my script: http://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=1489&p=12335&hilit=tavern#p12335 its not for wood but menus in tavern but still it works great, and the exp is probably the same... if you want the wood just use some of my script and work your own ;) don...
- Sun Nov 07, 2010 10:10 am
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8050
Re: (daily quest) "Daily_count()"
hehe next problem her Die Option 'QUICK_TURN' wurde von 'false' auf 'true' geändert. Die Option 'HARVEST_DISTANCE' wurde von '120' auf '35' geändert. Wegpunktpfad daily_dalanis_holz1.xml geladen. Es wurde keine Rückkehrpfaddatei mit dem Defaultnamen daily_dalanis_holz1_return .xml gefunden. Wir benu...
- Sun Nov 07, 2010 4:43 am
- Forum: Runes of Magic
- Topic: (daily quest) "Daily_count()"
- Replies: 30
- Views: 8050
Re: (daily quest) "Daily_count()"
hello and thx for posts is that correct what i doing her ? <?xml version="1.0" encoding="utf-8"?> <waypoints type="TRAVEL"> <onLoad> changeProfileOption("QUICK_TURN", true) changeProfileOption("HARVEST_DISTANCE", 35) </onLoad> <waypoint x="-1998...