Search found 88 matches
- Fri Oct 13, 2023 9:48 pm
- Forum: Runes of Magic
- Topic: EventMonitor problem
- Replies: 1
- Views: 10351
EventMonitor problem
I'm trying to test the EventMonitor but I can't get it to work. My intention is for the character to go to the next waypoint when receiving a message via Whisp or group. For now I've only managed to keep it from giving me errors, but it doesn't work, the bot doesn't react to the word "Entering". I ...
- Sun Oct 23, 2022 9:54 am
- Forum: Runes of Magic
- Topic: player:fight() Problem
- Replies: 2
- Views: 3801
Re: player:fight() Problem
I'm going to try it, thank you very much
- Sun Oct 23, 2022 5:38 am
- Forum: Runes of Magic
- Topic: player:fight() Problem
- Replies: 2
- Views: 3801
player:fight() Problem
Years ago this script worked very well but now it doesn't, what could be the solution?
What the script does now is target the boss repeatedly without attacking.
local Boss
repeat
yrest(1000)
Boss = player:findNearestNameOrId("100370") or player:findNearestNameOrId("100625")
until Boss
player ...
What the script does now is target the boss repeatedly without attacking.
local Boss
repeat
yrest(1000)
Boss = player:findNearestNameOrId("100370") or player:findNearestNameOrId("100625")
until Boss
player ...
- Sat Jun 20, 2020 9:32 am
- Forum: Runes of Magic
- Topic: [News] Runes of Magic bot, game version >= v7.4.0.2908 - May, 2020
- Replies: 13
- Views: 51479
Re: [News] Runes of Magic bot, game version >= v7.4.0.2908 - May, 2020
same problem hereelturbo wrote: Fri Jun 19, 2020 11:57 am The game client did not crash.
2020-06-19 18:55:58 - .../Desktop/micromacro/scripts/rom-bot-master/functions.lua:2666: attempt to perform arithmetic on local 'endAddress' (a nil value)
- Thu May 14, 2020 10:04 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 737522
Re: Version 7.4.0.2897 progress
Just to keep you guys up to date on how things are going, here's what I've got so far.
What's working:
Most player/pawn information, camera, object lists, general awareness (loading screens, channel, zone, etc.), macros, hotkey information, and various other small things.
What is not:
pets ...
- Thu Mar 01, 2018 9:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 439625
Re: Rock5's Mail Mods
thanks Rickster!
- Wed Feb 28, 2018 5:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 439625
Re: Rock5's Mail Mods
I copied and pasted this,
and it works, but it sends all the elements to the recipient, what I want is to send a stack of 50, I know it is possible, but I do not know how to add what is missing.
Code: Select all
UMM_SendByNameOrId("CharacterName",{"123456"})- Fri Dec 08, 2017 10:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: HOS no doors model
- Replies: 4
- Views: 7845
Re: HOS no doors model
You can always use the rock5 hack and go through any wall, I'd say it's much better than always having the models installed!
edit: hack -> viewtopic.php?t=4984
edit: hack -> viewtopic.php?t=4984
- Tue Nov 14, 2017 10:11 pm
- Forum: Runes of Magic
- Topic: Using bot to +++ items?
- Replies: 38
- Views: 26971
Re: Using bot to +++ items?
I see that it continues to work like a charm! <3
- Fri Nov 10, 2017 8:28 am
- Forum: Runes of Magic
- Topic: itemTotalCount (Solved, it works)
- Replies: 0
- Views: 7392
itemTotalCount (Solved, it works)
I open this topic as a query, since at this moment I can not enter into runes of magic, my question is as follows:
supposedly for me, with these lines, the bot should follow the waypoint (MailRoute) as long as in the backpack we have 5841 times the desired object (or more) is correct ??
I have ...
supposedly for me, with these lines, the bot should follow the waypoint (MailRoute) as long as in the backpack we have 5841 times the desired object (or more) is correct ??
I have ...
- Fri Nov 03, 2017 6:45 am
- Forum: Runes of Magic
- Topic: Solved
- Replies: 2
- Views: 4236
Re: Use rom-bot while playing Counter-strike Global Offensive? It is safe?
okay, thank you very much!
- Fri Nov 03, 2017 6:20 am
- Forum: Runes of Magic
- Topic: Solved
- Replies: 2
- Views: 4236
Solved
Thanks
- Mon Oct 09, 2017 5:30 am
- Forum: Runes of Magic
- Topic: loadPaths it does not work for me
- Replies: 0
- Views: 7041
loadPaths it does not work for me
solved!!!
- Fri Oct 06, 2017 1:45 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: can I get banned by using these scripts?
- Replies: 1
- Views: 4609
can I get banned by using these scripts?
Hi, I read in this forum in some subject, that runes of magic has a good anticheat, and my question is the following, using these waypoints / scripts can I get ban?
course of terror WP
https://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2698
Yrvandis Hollows - All Zone Quests
https ...
course of terror WP
https://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2698
Yrvandis Hollows - All Zone Quests
https ...
- Sun Nov 17, 2013 2:56 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 522497
Re: rock5's "fastLogin Revisited"
It is included with XP so I have no idea why it wouldn't work. Sorry.
I found something on because my bot does not recognize the command TASKKILL
TASKKILL works if your operating system is Windows XP Professional or Windows 7, but if it's like in my case I have a Windows XP home edition TASKKILL ...
I found something on because my bot does not recognize the command TASKKILL
TASKKILL works if your operating system is Windows XP Professional or Windows 7, but if it's like in my case I have a Windows XP home edition TASKKILL ...
- Tue Nov 12, 2013 3:28 pm
- Forum: Runes of Magic
- Topic: Change channels on the character selection
- Replies: 4
- Views: 3440
Re: Change channels on the character selection
all this comes to you there's a bug for the daily quests reset free
Relogging speed is normal, sometimes customers get client crash, also get client crash when changing class or at any time, but only with This script, worked 100% Until modify , i have also loginnextchar and login userfunction
the ...
Relogging speed is normal, sometimes customers get client crash, also get client crash when changing class or at any time, but only with This script, worked 100% Until modify , i have also loginnextchar and login userfunction
the ...
- Tue Nov 12, 2013 1:03 pm
- Forum: Runes of Magic
- Topic: Change channels on the character selection
- Replies: 4
- Views: 3440
Re: Change channels on the character selection
ok no problem.
is there any way out to the selection of the character and re-enter the same character all the time without stopping?
I tried this and it works, but I think that's why I have a critical error every five minutes
function relog()
SetCharList({
{account=6 , chars= {1,1,1,1,1,1,1,1 ...
is there any way out to the selection of the character and re-enter the same character all the time without stopping?
I tried this and it works, but I think that's why I have a critical error every five minutes
function relog()
SetCharList({
{account=6 , chars= {1,1,1,1,1,1,1,1 ...
- Tue Nov 12, 2013 11:28 am
- Forum: Runes of Magic
- Topic: Change channels on the character selection
- Replies: 4
- Views: 3440
Change channels on the character selection
what is the command to change the channel in the character selection ? is it possible?
I can change the channel manually the first time and be saved for the next character select, the problem is that even if you have selected the channel 3, I go directly to channel 1
I can change the channel manually the first time and be saved for the next character select, the problem is that even if you have selected the channel 3, I go directly to channel 1
- Sat Nov 09, 2013 9:39 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 522497
Re: rock5's "fastLogin Revisited"
ok no problem, thanks!
- Sat Nov 09, 2013 9:37 am
- Forum: RoM general
- Topic: Points honor!!!
- Replies: 7
- Views: 4553
Re: Points honor!!!
I don't know if GetPlayerHonorPoint works with the points you get since the currency changes a while back. The new function for all currencies is GetPlayerPointInfo. But you can just use the bot function getCurrency("honor").
if( 82 > player.Level and getCurrency("honor") >= 25000 ) then
thanks ...
if( 82 > player.Level and getCurrency("honor") >= 25000 ) then
thanks ...