bot not working anymore for me either since today's update:
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2023-01-19 19:06:41 - .../micromacro/scripts/rom/functions.lua:2621: attempt to get length of local 'key' (a nil ...
Search found 7 matches
- Thu Jan 19, 2023 1:11 pm
- Forum: Runes of Magic
- Topic: ROM NEED UPDATE
- Replies: 12
- Views: 23246
- Wed Nov 23, 2022 4:33 am
- Forum: Runes of Magic
- Topic: Bot untargets as soon as player is at range
- Replies: 10
- Views: 8734
Re: Bot untargets as soon as player is at range
Issue with level occurred again yesterday for some reason.
I tried your fix with no success (I would still get random negative values), I even tried to bruteforce player.Level = 100 in my waypoint, but it kept being replaced with wrong values, so I ended up changing:
target:updateLevel()
if ...
I tried your fix with no success (I would still get random negative values), I even tried to bruteforce player.Level = 100 in my waypoint, but it kept being replaced with wrong values, so I ended up changing:
target:updateLevel()
if ...
- Sun Nov 20, 2022 3:45 am
- Forum: Runes of Magic
- Topic: Bot untargets as soon as player is at range
- Replies: 10
- Views: 8734
Re: Bot untargets as soon as player is at range
I just run endlessly in one direction (no random wandering). I don't know if it still targets and fight, as when I saw that, it was in mob-free environment. I wrote "running into the wild" because on several occurences, the direction wasn't even the one needed to reach next waypoint. Also no ...
- Sat Nov 19, 2022 1:51 am
- Forum: Runes of Magic
- Topic: Bot untargets as soon as player is at range
- Replies: 10
- Views: 8734
Re: Bot untargets as soon as player is at range
Using player:updateLevel() after changing classes seems to be enough to fix my problem (so far).
Regarding the other message, I added more debug info to it ( debug_target("mob limitation is set, mob is not a valid target (Id:"..target.Id.." / Name: "..target.Name..")") ) and it appears it was just ...
Regarding the other message, I added more debug info to it ( debug_target("mob limitation is set, mob is not a valid target (Id:"..target.Id.." / Name: "..target.Name..")") ) and it appears it was just ...
- Fri Nov 18, 2022 12:13 am
- Forum: Runes of Magic
- Topic: Bot untargets as soon as player is at range
- Replies: 10
- Views: 8734
Re: Bot untargets as soon as player is at range
Nope. Thinking of it, it may be because I am changing classes (in order to be able to take dailies), so I could probably use player:updateLevel() after changing class instead
- Sun Nov 13, 2022 9:55 am
- Forum: Runes of Magic
- Topic: Bot untargets as soon as player is at range
- Replies: 10
- Views: 8734
Re: Bot untargets as soon as player is at range
I didn't try another zone or character, so can't really answer your questions.
As per the circumstances, as far as I am aware, nothing changes, sometimes it works, sometimes it doesn't.
I wasn't aware of that option, so I'll enable it and tell you as soon as I have more data :) thank you
Edit ...
As per the circumstances, as far as I am aware, nothing changes, sometimes it works, sometimes it doesn't.
I wasn't aware of that option, so I'll enable it and tell you as soon as I have more data :) thank you
Edit ...
- Sun Nov 13, 2022 7:25 am
- Forum: Runes of Magic
- Topic: Bot untargets as soon as player is at range
- Replies: 10
- Views: 8734
Bot untargets as soon as player is at range
I have a waypoint that works quite nicely, but sometimes the bot starts messing up, and when player gets close to target, it logs:
Target lost.
Clearing target.
and just moves on instead of attacking. Sometimes it only logs "Clearing target." (no "Target lost."), but either way it just skips ...
Target lost.
Clearing target.
and just moves on instead of attacking. Sometimes it only logs "Clearing target." (no "Target lost."), but either way it just skips ...