Search found 3 matches

by Icesythe7
Thu Mar 10, 2022 1:41 am
Forum: RoM general
Topic: Registering Lua Functions
Replies: 1
Views: 968

Registering Lua Functions

Looks like lua state pointer is at namespace Offsets { inline auto game_base = RVA(0x609B84); //8B 0D ? ? ? ? 8B 96 ? ? ? ? 50 FF D2 8B 0D ? ? ? ? 6A FF } + 4BC + 4 You can then register any lua functions you want and use them in addons or use any of their lua api in your own applications as seen be...
by Icesythe7
Sun Mar 06, 2022 2:28 pm
Forum: RoM general
Topic: WorldToScreen
Replies: 2
Views: 768

Re: WorldToScreen

I tried that indeed, I will need to look further, I tried implementing my own and it works perfectly except for the left and right rotation so I have it close, ImVec2 worldToScreen(const Vector3 v_world_location) { const auto& io = ImGui::GetIO(); const Vector3 v_local = v_world_location - Globa...
by Icesythe7
Sat Mar 05, 2022 3:42 pm
Forum: RoM general
Topic: WorldToScreen
Replies: 2
Views: 768

WorldToScreen

Messing around with RoM and was curious if anyone knew the current W2S function address? https://i.ibb.co/ccQjj0W/image-2022-03-05-153545.png I think I have my lua set up decent if anyone has suggestions let me know local screenPos1 = Vector2:new(200, 200) local screenPos2 = Vector2:new(200, 240) lo...