Search found 4338 matches

by Administrator
Wed Oct 27, 2021 7:19 pm
Forum: Runes of Magic
Topic: Issue with daily elv and character switch
Replies: 5
Views: 62

Re: Issue with daily elv and character switch

I think I figured out what the problem was. It's a bit of a pain in the butt, and I'll skip out on explaining the issue, but I've just pushed up a patch. If you update your scripts, it should now be working for you. Please let me know what happens. The commit to fix this can be reviewed here: https:...
by Administrator
Wed Oct 27, 2021 4:19 pm
Forum: Runes of Magic
Topic: MainHand durability
Replies: 1
Views: 9

Re: MainHand durability

This wasn't a mistake on your end. I've provided an update that should resolve this issue. It isn't always accurate (some items have the durability available on the item struct, while others have a seemingly random value and use a durability of 80 -- exactly what determines which value to use is unk...
by Administrator
Tue Oct 26, 2021 12:27 pm
Forum: Runes of Magic
Topic: Issue with daily elv and character switch
Replies: 5
Views: 62

Re: Issue with daily elv and character switch

I think you misunderstood; you need to move the call, not remove it. It should look like this: if dqCount == 10 then sendMacro("}LoginNextToon=true;a={") sendMacro("Logout();"); waitForLoadingScreen(); player = CPlayer.new(); player:update(); settings.loadSkillSet(player.Class1); settings.load(); se...
by Administrator
Mon Oct 25, 2021 6:43 am
Forum: Runes of Magic
Topic: Issue with daily elv and character switch
Replies: 5
Views: 62

Re: Issue with daily elv and character switch

I think you'd need to move this line: player = CPlayer.new(); to right under waitForLoadingScreen(). During the loading screen, there's no valid player, and therefore the code there is going to fail since values cannot be read. By moving that up, it might work. However... I'm pretty sure that all of...
by Administrator
Wed Oct 20, 2021 10:17 am
Forum: Runes of Magic
Topic: target specific player
Replies: 3
Views: 72

Re: target specific player

I think you need:

Code: Select all

/script TargetUnit("character name")
I'm not sure about the /wait thing; I thought they had removed that years ago.
by Administrator
Tue Oct 19, 2021 6:34 am
Forum: Runes of Magic
Topic: target specific player
Replies: 3
Views: 72

Re: target specific player

I think you're looking for TargetUnit(), but SpellTargetUnit() could also be useful.

TargetUnit
SpellTargetUnit
by Administrator
Sun Oct 03, 2021 10:30 am
Forum: Runes of Magic
Topic: Option COMBAT_RANGED_PULL
Replies: 6
Views: 224

Re: Option COMBAT_RANGED_PULL

Could you try another modification?
After the call to player.update(), add a call to settings.loadSkillSet(), like so:

Code: Select all

player = CPlayer.new();
player:update();
settings.loadSkillSet(player.Class1);
by Administrator
Tue Sep 28, 2021 6:52 am
Forum: Upcoming games
Topic: Micromacro-BotSupport for New World
Replies: 2
Views: 113

Re: Micromacro-BotSupport for New World

Yes, I have thought about it. However, I also want to get to play with my friends after work and barely have enough time for that, let alone time to do all the reverse engineering and such to write the bot. The game does come with EasyAnticheat. If I remember correctly (and it hasn't changed; it has...
by Administrator
Sun Sep 26, 2021 7:44 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 998
Views: 164573

Re: Version 7.4.0.2897 progress

Hallo zusammen, es lief so gut...und nun nimmt er bei der TQ im Hügelland von Fartisan nicht mehr jeden stabilisierenden Talisman. :-( Aber bis jetzt war es so, das nach dem einspielen eines Patches von unserem tollen Admin alles wieder lief. Liebe Grüße und besten Dank für die tolle Arbeit man sag...
by Administrator
Sat Sep 25, 2021 7:23 am
Forum: Runes of Magic
Topic: Option COMBAT_RANGED_PULL
Replies: 6
Views: 224

Re: Option COMBAT_RANGED_PULL

mattstar81, would you be willing to test something for me? Should be a simple change. Open up rom-bot/functions.lua. Go to (Typically CTRL+G) line 1565, which is part of the function WaitForLoadingScreen(). You should see this: -- Check if fully in game by checking if RoMScript works if not 1234 == ...
by Administrator
Tue Sep 14, 2021 12:54 pm
Forum: Runes of Magic
Topic: [Experimental] New RoM Bot updater tool
Replies: 3
Views: 529

Re: [Experimental] New RoM Bot updater tool

That's definitely an odd issue. I think that may be caused by some other non-standard scripts you may have installed. I did a search for the string "MAGE_ELEMENTAL_CATALYST" against my files and turned up no results. I would recommend you do the same. You can use tools like Notepad++ or Atom to sear...
by Administrator
Sat Sep 11, 2021 9:23 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 998
Views: 164573

Re: Version 7.4.0.2897 progress

Just pushed up a fix that should address this. Can you test it out and see if your issues are resolved? You'll just need to update your scripts and you should be good to go.
by Administrator
Mon Sep 06, 2021 7:46 am
Forum: Runes of Magic
Topic: player:target_Object Problem
Replies: 2
Views: 113

Re: player:target_Object Problem

Maybe simply retrying the target_Object on a short delay could do the trick, like so: <!-- # 69 --><waypoint x="-14711" z="-15135" y="1615"> player:target_Object("Mystischer Steintisch"); yrest(1000); player:target_Object("Mystischer Steintisch"); waitForLoadingScreen(); __WPL:setForcedWaypointType(...
by Administrator
Sat Sep 04, 2021 11:12 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 998
Views: 164573

Re: Version 7.4.0.2897 progress

Probably something like

Code: Select all

local other = player:findNearestNameOrId("Other player name goes here");
if( other ) then
	player:target(other);
	-- whatever you want to do after targeting the player goes here
end
by Administrator
Sat Aug 28, 2021 4:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 72632

Re: Rock5's Ancient Treasure

I have no way of testing it, nor do I really understand what it is trying to do, so that's going to be a hard one for me to solve. When you say it tries to teleport through the roof -- what is it supposed to do? Is it supposed to teleport through the roof and failing, or is it supposed to do somethi...
by Administrator
Thu Aug 26, 2021 3:57 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 998
Views: 164573

Re: Version 7.4.0.2897 progress

I pushed up a couple updates today, one of which may fix your quest issue. I would suggest updating and retesting.
by Administrator
Mon Aug 23, 2021 8:07 am
Forum: Runes of Magic
Topic: warning error
Replies: 4
Views: 252

Re: warning error

It could be caused by user permissions or anti-virus software you are using; it seems like something is blocking the program's ability to open files for writing.
Where are you storing your files?
by Administrator
Sat Aug 21, 2021 8:25 am
Forum: Runes of Magic
Topic: warning error
Replies: 4
Views: 252

Re: warning error

My guess is that it is because you don't have the cache directory in the rom-bot folder. It should have been created for you when you ran the gitupdate script, but who knows what happened. I just pushed up a fix that'll make sure that directory exists at startup. Alternatively, you can just create a...
by Administrator
Wed Aug 18, 2021 7:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 72632

Re: Rock5's Ancient Treasure

Anyone know how to fix this waypoint? Somehow it doesn's teleport up through the roof as it's supposed to, it tries, but doesn'g go through, and then just flies into the wall. Did you try using the version posted by BlubBlab above on page 14, or were you using the version from the first post in thi...
by Administrator
Fri Aug 13, 2021 11:59 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 998
Views: 164573

Re: Version 7.4.0.2897 progress

leader waypoint works .....but idon't like him write in party chat cause gm can see command i think.is there a way for use another command to tell party " go in"? No, not that I am aware of. is there another command for tell alt just follow and enter in portal when leader said "go" or i need to do ...